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Wizards can no-longer cast when dead. Fixed issues with Transfer Mind spell. Wizards now begin with a random name (but can choose a different one). Wizards may now re-use their spell book to memorize a new set of spells (can only be done on the wizard shuttle). Added special role for cultists, revs, and nuke operatives for that round type. Respawn Character special admin verb should now give the target the same mind if they were gibbed/had a mind as a ghost. This means traitors, changelings, etc, would retain their traitor status but not their powers/equipment. General updates to that proc. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@819 316c924e-a436-60f5-8080-3fe189b3f50e
857 lines
34 KiB
Plaintext
857 lines
34 KiB
Plaintext
/datum/game_mode/wizard
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name = "wizard"
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config_tag = "wizard"
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var/datum/mind/wizard
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var/list/datum/mind/wizards = list()
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var/finished = 0
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var/const/prob_int_murder_target = 50 // intercept names the assassination target half the time
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var/const/prob_right_murder_target_l = 25 // lower bound on probability of naming right assassination target
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var/const/prob_right_murder_target_h = 50 // upper bound on probability of naimg the right assassination target
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var/const/prob_int_item = 50 // intercept names the theft target half the time
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var/const/prob_right_item_l = 25 // lower bound on probability of naming right theft target
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var/const/prob_right_item_h = 50 // upper bound on probability of naming the right theft target
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var/const/prob_int_sab_target = 50 // intercept names the sabotage target half the time
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var/const/prob_right_sab_target_l = 25 // lower bound on probability of naming right sabotage target
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var/const/prob_right_sab_target_h = 50 // upper bound on probability of naming right sabotage target
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var/const/prob_right_killer_l = 25 //lower bound on probability of naming the right operative
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var/const/prob_right_killer_h = 50 //upper bound on probability of naming the right operative
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var/const/prob_right_objective_l = 25 //lower bound on probability of determining the objective correctly
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var/const/prob_right_objective_h = 50 //upper bound on probability of determining the objective correctly
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//apparently BYOND doesn't have enums, so this seems to be the best approximation
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var/const/obj_murder = 1
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var/const/obj_hijack = 2
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var/const/obj_steal = 3
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var/const/obj_sabotage = 4
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var/const/laser = 1
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var/const/hand_tele = 2
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var/const/plasma_bomb = 3
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var/const/jetpack = 4
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var/const/captain_card = 5
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var/const/captain_suit = 6
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var/const/destroy_plasma = 1
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var/const/destroy_ai = 2
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var/const/kill_monkeys = 3
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var/const/cut_power = 4
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var/const/percentage_plasma_destroy = 70 // what percentage of the plasma tanks you gotta destroy
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var/const/percentage_station_cut_power = 80 // what percentage of the tiles have to have power cut
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var/const/percentage_station_evacuate = 80 // what percentage of people gotta leave
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var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
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var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds)
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/datum/game_mode/wizard/announce()
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world << "<B>The current game mode is - Wizard!</B>"
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world << "<B>There is a \red SPACE WIZARD\black on the station. You can't let him achieve his objective!</B>"
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/datum/game_mode/wizard/pre_setup()
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//
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var/list/possible_wizards = get_possible_wizards()
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if(possible_wizards.len>0)
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wizard = pick(possible_wizards)
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else
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world << "<B>A WIZARD COULD NOT BE SPAWNED FFFFFFUUUUCK</B>"
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if(istype(wizard))
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wizard.assigned_role = "MODE" //So they aren't chosen for other jobs.
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wizard.special_role = "Wizard"
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if(wizardstart.len == 0)
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wizard.current << "<B>\red A starting location for you could not be found, please report this bug!</B>"
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else
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var/starting_loc = pick(wizardstart)
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wizard.current.loc = starting_loc
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return 1
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/datum/game_mode/wizard/post_setup()
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switch(rand(1,100))
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if(1 to 30)
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = wizard
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kill_objective.find_target()
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wizard.objectives += kill_objective
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = wizard
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wizard.objectives += escape_objective
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if(31 to 60)
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = wizard
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steal_objective.find_target()
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wizard.objectives += steal_objective
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var/datum/objective/escape/escape_objective = new
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escape_objective.owner = wizard
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wizard.objectives += escape_objective
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if(61 to 85)
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var/datum/objective/assassinate/kill_objective = new
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kill_objective.owner = wizard
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kill_objective.find_target()
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wizard.objectives += kill_objective
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var/datum/objective/steal/steal_objective = new
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steal_objective.owner = wizard
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steal_objective.find_target()
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wizard.objectives += steal_objective
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var/datum/objective/survive/survive_objective = new
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survive_objective.owner = wizard
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wizard.objectives += survive_objective
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else
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var/datum/objective/hijack/hijack_objective = new
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hijack_objective.owner = wizard
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wizard.objectives += hijack_objective
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equip_wizard(wizard.current)
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spawn(0)//Allows the wizard to choose a custom name or go with a random one. Spawn 0 so it does not lag the round starting.
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var/wizard_name_first = pick(wizard_first)
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var/wizard_name_second = pick(wizard_second)
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var/randomname = "[wizard_name_first] [wizard_name_second]"
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var/newname = input(wizard.current, "You are the Space Wizard. Would you like to change your name to something else?", "Name change", randomname)
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if (length(newname) == 0)
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newname = randomname
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if (newname)
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if (length(newname) >= 26)
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newname = copytext(newname, 1, 26)
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newname = dd_replacetext(newname, ">", "'")
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wizard.current.real_name = newname
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wizard.current.name = newname
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wizards += wizard.current
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wizard.current << "<B>\red You are the Space Wizard!</B>"
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wizard.current << "<B>The Space Wizards Federation has given you the following tasks:</B>"
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var/obj_count = 1
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for(var/datum/objective/objective in wizard.objectives)
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wizard.current << "<B>Objective #[obj_count]</B>: [objective.explanation_text]"
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obj_count++
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spawn (rand(waittime_l, waittime_h))
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send_intercept()
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/datum/game_mode/wizard/proc/get_possible_wizards()
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var/list/candidates = list()//Shamelessly copied from nuke code.
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for(var/mob/new_player/player in world)
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if((player.client) && (player.ready))
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if(player.be_syndicate)
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candidates += player.mind
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if(candidates.len < 1)
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for(var/mob/new_player/player in world)
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if((player.client) && (player.ready))
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candidates += player.mind
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if(candidates.len < 1)
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return null
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else
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return candidates
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/datum/game_mode/proc/equip_wizard(mob/living/carbon/human/wizard_mob)
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if (!istype(wizard_mob))
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return
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wizard_mob.verbs += /client/proc/jaunt
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wizard_mob.mind.special_verbs += /client/proc/jaunt
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//So zards properly get their items when they are admin-made.
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del(wizard_mob.wear_suit)
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del(wizard_mob.head)
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del(wizard_mob.shoes)
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del(wizard_mob.r_hand)
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del(wizard_mob.r_store)
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del(wizard_mob.l_store)
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wizard_mob.equip_if_possible(new /obj/item/device/radio/headset(wizard_mob), wizard_mob.slot_ears)
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wizard_mob.equip_if_possible(new /obj/item/clothing/under/lightpurple(wizard_mob), wizard_mob.slot_w_uniform)
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wizard_mob.equip_if_possible(new /obj/item/clothing/shoes/sandal(wizard_mob), wizard_mob.slot_shoes)
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wizard_mob.equip_if_possible(new /obj/item/clothing/suit/wizrobe(wizard_mob), wizard_mob.slot_wear_suit)
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wizard_mob.equip_if_possible(new /obj/item/clothing/head/wizard(wizard_mob), wizard_mob.slot_head)
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wizard_mob.equip_if_possible(new /obj/item/weapon/storage/backpack(wizard_mob), wizard_mob.slot_back)
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// wizard_mob.equip_if_possible(new /obj/item/weapon/scrying_gem(wizard_mob), wizard_mob.slot_l_store) For scrying gem.
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wizard_mob.equip_if_possible(new /obj/item/weapon/teleportation_scroll(wizard_mob), wizard_mob.slot_r_store)
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wizard_mob.equip_if_possible(new /obj/item/weapon/spellbook(wizard_mob), wizard_mob.slot_r_hand)
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wizard_mob << "You will find a list of available spells in your spell book. Choose your magic arsenal carefully."
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wizard_mob << "In your pockets you will find two more important, magical artifacts. Use them as needed."
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wizard_mob.mind.store_memory("<B>Remember:</B> do not forget to prepare your spells.")
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/datum/game_mode/wizard/send_intercept()
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var/intercepttext = "<FONT size = 3><B>Cent. Com. Update</B> Requested staus information:</FONT><HR>"
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intercepttext += "<B> Cent. Com has recently been contacted by the following syndicate affiliated organisations in your area, please investigate any information you may have:</B>"
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var/list/possible_modes = list()
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possible_modes.Add("revolution", "wizard", "nuke", "traitor", "malf", "changeling", "cult")
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possible_modes -= "[ticker.mode]"
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var/number = pick(2, 3)
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var/i = 0
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for(i = 0, i < number, i++)
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possible_modes.Remove(pick(possible_modes))
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possible_modes.Insert(rand(possible_modes.len), "[ticker.mode]")
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var/datum/intercept_text/i_text = new /datum/intercept_text
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for(var/A in possible_modes)
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intercepttext += i_text.build(A, wizard)
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for (var/obj/machinery/computer/communications/comm in world)
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if (!(comm.stat & (BROKEN | NOPOWER)) && comm.prints_intercept)
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var/obj/item/weapon/paper/intercept = new /obj/item/weapon/paper( comm.loc )
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intercept.name = "paper- 'Cent. Com. Status Summary'"
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intercept.info = intercepttext
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comm.messagetitle.Add("Cent. Com. Status Summary")
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comm.messagetext.Add(intercepttext)
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command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
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world << sound('intercept.ogg')
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/datum/game_mode/wizard/declare_completion()
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if(finished)
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world << "\red <FONT size = 3><B> The wizard has been killed by the crew! The Space Wizards Fediration has been taught a lesson they will not soon forget!</B></FONT>"
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var/wizard_name
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if(wizard.current)
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wizard_name = "[wizard.current.real_name] (played by [wizard.key])"
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else
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wizard_name = "[wizard.key] (character destroyed)"
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world << "<B>The wizard was [wizard_name]</B>"
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var/count = 1
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var/wizardwin = 1
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for(var/datum/objective/objective in wizard.objectives)
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if(objective.check_completion())
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world << "<B>Objective #[count]</B>: [objective.explanation_text] \green <B>Success</B>"
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else
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world << "<B>Objective #[count]</B>: [objective.explanation_text] \red Failed"
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wizardwin = 0
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count++
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if(!finished)
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if(wizardwin)
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world << "<B>The wizard was successful!<B>"
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else
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world << "<B>The wizard has failed!<B>"
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return 1
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/datum/game_mode/wizard/proc/get_mob_list()
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var/list/mobs = list()
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for(var/mob/living/player in world)
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if (player.client)
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mobs += player
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return mobs
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/datum/game_mode/wizard/proc/pick_human_name_except(excluded_name)
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var/list/names = list()
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for(var/mob/living/player in world)
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if (player.client && (player.real_name != excluded_name))
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names += player.real_name
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if(!names.len)
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return null
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return pick(names)
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/datum/game_mode/wizard/check_finished()
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if(!wizard.current)
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return 1
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if(wizard.current.stat == 2)
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return 1
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else
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return ..()
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//SPELL BOOK PROCS
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/obj/item/weapon/spellbook/attack_self(mob/user as mob)
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user.machine = src
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var/dat
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if (src.temp)
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dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
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else
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dat = "<B>The Book of Spells:</B><BR>"
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dat += "Spells left to memorize: [src.uses]<BR>"
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dat += "<HR>"
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dat += "<B>Memorize which spell:</B><BR>"
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dat += "<I>The number after the spell name is the cooldown time.</I><BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=1'>Magic Missile</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=2'>Fireball</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=3'>Disintegrate</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=4'>Disable Technology</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=5'>Smoke</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=6'>Blind</A> (30)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=7'>Mind Transfer</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=8'>Forcewall</A> (10)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=9'>Blink</A> (2)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=10'>Teleport</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=11'>Mutate</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=12'>Ethereal Jaunt</A> (60)<BR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=13'>Knock</A> (10)<BR>"
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dat += "<HR>"
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dat += "<A href='byond://?src=\ref[src];spell_choice=14'>Re-memorize Spells</A><BR>"
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user << browse(dat, "window=radio")
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onclose(user, "radio")
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return
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/obj/item/weapon/spellbook/Topic(href, href_list)
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..()
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if (usr.stat || usr.restrained())
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return
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var/mob/living/carbon/human/H = usr
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if (!( istype(H, /mob/living/carbon/human)))
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return 1
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if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf))))
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usr.machine = src
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switch(href_list["spell_choice"])
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if ("1")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/magicmissile
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usr.mind.special_verbs += /client/proc/magicmissile
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src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
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if ("2")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/fireball
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usr.mind.special_verbs += /client/proc/fireball
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src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
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if ("3")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /mob/proc/kill
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usr.mind.special_verbs += /mob/proc/kill
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src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
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if ("4")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /mob/proc/tech
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usr.mind.special_verbs += /mob/proc/tech
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src.temp = "This spell disables all weapons, cameras and most other technology in range."
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if ("5")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/smokecloud
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usr.mind.special_verbs += /client/proc/smokecloud
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src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
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if ("6")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/blind
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usr.mind.special_verbs += /client/proc/blind
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src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
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if ("7")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /mob/proc/swap
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src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
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if ("8")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/forcewall
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usr.mind.special_verbs += /client/proc/forcewall
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src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
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if ("9")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/blink
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usr.mind.special_verbs += /client/proc/blink
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src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
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if ("10")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /mob/proc/teleport
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usr.mind.special_verbs += /mob/proc/teleport
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src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
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if ("11")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/mutate
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usr.mind.special_verbs += /client/proc/mutate
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src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
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if ("12")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/jaunt
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usr.mind.special_verbs += /client/proc/jaunt
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src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
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if ("13")
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if (src.uses >= 1)
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src.uses -= 1
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usr.verbs += /client/proc/knock
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usr.mind.special_verbs += /client/proc/knock
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src.temp = "This spell opens nearby doors and does not require wizard garb."
|
|
if ("14")
|
|
for(var/area/wizard_station/A in world)
|
|
if(usr in A.contents)
|
|
src.uses = 5
|
|
usr.spellremove(usr)
|
|
src.temp = "All spells have been removed. You may now memorize a new set of spells."
|
|
break
|
|
else
|
|
src.temp = "You may only re-memorize spells whilst located inside the wizard sanctuary."
|
|
break
|
|
else
|
|
if (href_list["temp"])
|
|
src.temp = null
|
|
if (istype(src.loc, /mob))
|
|
attack_self(src.loc)
|
|
else
|
|
for(var/mob/M in viewers(1, src))
|
|
if (M.client)
|
|
src.attack_self(M)
|
|
return
|
|
|
|
//SWF UPLINK PROCS
|
|
/obj/item/weapon/SWF_uplink/attack_self(mob/user as mob)
|
|
user.machine = src
|
|
var/dat
|
|
if (src.selfdestruct)
|
|
dat = "Self Destructing..."
|
|
else
|
|
if (src.temp)
|
|
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];temp=1'>Clear</A>"
|
|
else
|
|
dat = "<B>Syndicate Uplink Console:</B><BR>"
|
|
dat += "Tele-Crystals left: [src.uses]<BR>"
|
|
dat += "<HR>"
|
|
dat += "<B>Request item:</B><BR>"
|
|
dat += "<I>Each item costs 1 telecrystal. The number afterwards is the cooldown time.</I><BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_magicmissile=1'>Magic Missile</A> (10)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_fireball=1'>Fireball</A> (10)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_disintegrate=1'>Disintegrate</A> (60)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_emp=1'>Disable Technology</A> (60)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_smoke=1'>Smoke</A> (10)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_blind=1'>Blind</A> (30)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_swap=1'>Mind Transfer</A> (60)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_forcewall=1'>Forcewall</A> (10)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_blink=1'>Blink</A> (2)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_teleport=1'>Teleport</A> (60)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_mutate=1'>Mutate</A> (60)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_jaunt=1'>Ethereal Jaunt</A> (60)<BR>"
|
|
dat += "<A href='byond://?src=\ref[src];spell_knock=1'>Knock</A> (10)<BR>"
|
|
dat += "<HR>"
|
|
if (src.origradio)
|
|
dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</A><BR>"
|
|
dat += "<HR>"
|
|
dat += "<A href='byond://?src=\ref[src];selfdestruct=1'>Self-Destruct</A>"
|
|
user << browse(dat, "window=radio")
|
|
onclose(user, "radio")
|
|
return
|
|
|
|
/obj/item/weapon/SWF_uplink/Topic(href, href_list)
|
|
..()
|
|
if (usr.stat || usr.restrained())
|
|
return
|
|
var/mob/living/carbon/human/H = usr
|
|
if (!( istype(H, /mob/living/carbon/human)))
|
|
return 1
|
|
if ((usr.contents.Find(src) || (in_range(src,usr) && istype(src.loc, /turf))))
|
|
usr.machine = src
|
|
if (href_list["spell_magicmissile"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/magicmissile
|
|
usr.mind.special_verbs += /client/proc/magicmissile
|
|
src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
|
|
else if (href_list["spell_fireball"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/fireball
|
|
usr.mind.special_verbs += /client/proc/fireball
|
|
src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
|
|
else if (href_list["spell_disintegrate"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /mob/proc/kill
|
|
usr.mind.special_verbs += /mob/proc/kill
|
|
src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
|
|
else if (href_list["spell_emp"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /mob/proc/tech
|
|
usr.mind.special_verbs += /mob/proc/tech
|
|
src.temp = "This spell disables all weapons, cameras and most other technology in range."
|
|
else if (href_list["spell_smoke"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/smokecloud
|
|
usr.mind.special_verbs += /client/proc/smokecloud
|
|
src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
|
else if (href_list["spell_blind"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/blind
|
|
usr.mind.special_verbs += /client/proc/blind
|
|
src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
|
|
else if (href_list["spell_swap"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /mob/proc/swap
|
|
src.temp = "This spell allows the user to switch bodies with a target. Careful to not lose your memory in the process."
|
|
else if (href_list["spell_forcewall"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/forcewall
|
|
usr.mind.special_verbs += /client/proc/forcewall
|
|
src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb."
|
|
else if (href_list["spell_blink"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/blink
|
|
usr.mind.special_verbs += /client/proc/blink
|
|
src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
|
|
else if (href_list["spell_teleport"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /mob/proc/teleport
|
|
usr.mind.special_verbs += /mob/proc/teleport
|
|
src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
|
|
else if (href_list["spell_mutate"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/mutate
|
|
usr.mind.special_verbs += /client/proc/mutate
|
|
src.temp = "This spell causes you to turn into a hulk and gain telekinesis for a short while."
|
|
else if (href_list["spell_jaunt"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/jaunt
|
|
usr.mind.special_verbs += /client/proc/jaunt
|
|
src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
|
else if (href_list["spell_knock"])
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/knock
|
|
usr.mind.special_verbs += /client/proc/knock
|
|
src.temp = "This spell opens nearby doors and does not require wizard garb."
|
|
else if (href_list["lock"] && src.origradio)
|
|
// presto chango, a regular radio again! (reset the freq too...)
|
|
usr.machine = null
|
|
usr << browse(null, "window=radio")
|
|
var/obj/item/device/radio/T = src.origradio
|
|
var/obj/item/weapon/SWF_uplink/R = src
|
|
R.loc = T
|
|
T.loc = usr
|
|
// R.layer = initial(R.layer)
|
|
R.layer = 0
|
|
if (usr.client)
|
|
usr.client.screen -= R
|
|
if (usr.r_hand == R)
|
|
usr.u_equip(R)
|
|
usr.r_hand = T
|
|
else
|
|
usr.u_equip(R)
|
|
usr.l_hand = T
|
|
R.loc = T
|
|
T.layer = 20
|
|
T.set_frequency(initial(T.frequency))
|
|
T.attack_self(usr)
|
|
return
|
|
else if (href_list["selfdestruct"])
|
|
src.temp = "<A href='byond://?src=\ref[src];selfdestruct2=1'>Self-Destruct</A>"
|
|
else if (href_list["selfdestruct2"])
|
|
src.selfdestruct = 1
|
|
spawn (100)
|
|
explode()
|
|
return
|
|
else
|
|
if (href_list["temp"])
|
|
src.temp = null
|
|
if (istype(src.loc, /mob))
|
|
attack_self(src.loc)
|
|
else
|
|
for(var/mob/M in viewers(1, src))
|
|
if (M.client)
|
|
src.attack_self(M)
|
|
return
|
|
|
|
/obj/item/weapon/SWF_uplink/proc/explode()
|
|
var/turf/location = get_turf(src.loc)
|
|
location.hotspot_expose(700, 125)
|
|
|
|
explosion(location, 0, 0, 2, 4)
|
|
|
|
del(src.master)
|
|
del(src)
|
|
return
|
|
|
|
//OTHER PROCS
|
|
|
|
//To batch-remove wizard spells. Linked to mind.dm.
|
|
/mob/proc/spellremove(var/mob/M as mob)
|
|
// ..()
|
|
if(M.verbs.len)
|
|
M.verbs -= /client/proc/jaunt
|
|
M.verbs -= /client/proc/magicmissile
|
|
M.verbs -= /client/proc/fireball
|
|
M.verbs -= /mob/proc/kill
|
|
M.verbs -= /mob/proc/tech
|
|
M.verbs -= /client/proc/smokecloud
|
|
M.verbs -= /client/proc/blind
|
|
M.verbs -= /client/proc/forcewall
|
|
M.verbs -= /mob/proc/teleport
|
|
M.verbs -= /client/proc/mutate
|
|
M.verbs -= /client/proc/knock
|
|
M.verbs -= /mob/proc/swap
|
|
if(M.mind && M.mind.special_verbs.len)
|
|
M.mind.special_verbs -= /client/proc/jaunt
|
|
M.mind.special_verbs -= /client/proc/magicmissile
|
|
M.mind.special_verbs -= /client/proc/fireball
|
|
M.mind.special_verbs -= /mob/proc/kill
|
|
M.mind.special_verbs -= /mob/proc/tech
|
|
M.mind.special_verbs -= /client/proc/smokecloud
|
|
M.mind.special_verbs -= /client/proc/blind
|
|
M.mind.special_verbs -= /client/proc/forcewall
|
|
M.mind.special_verbs -= /mob/proc/teleport
|
|
M.mind.special_verbs -= /client/proc/mutate
|
|
M.mind.special_verbs -= /client/proc/knock
|
|
M.mind.special_verbs -= /mob/proc/swap
|
|
|
|
/*Checks if the wizard can cast spells.
|
|
Made a proc so this is not repeated 14 (or more) times.*/
|
|
/mob/proc/casting()
|
|
//Removed the stat check because not all spells require clothing now.
|
|
if(!istype(usr:wear_suit, /obj/item/clothing/suit/wizrobe))
|
|
usr << "I don't feel strong enough without my robe."
|
|
return 0
|
|
if(!istype(usr:shoes, /obj/item/clothing/shoes/sandal))
|
|
usr << "I don't feel strong enough without my sandals."
|
|
return 0
|
|
if(!istype(usr:head, /obj/item/clothing/head/wizard))
|
|
usr << "I don't feel strong enough without my hat."
|
|
return 0
|
|
else
|
|
return 1
|
|
|
|
/*Checks if the wizard is a mime and male/female.
|
|
Outputs the appropriate voice if the user is not a mime.
|
|
Made a proc here so it's not repeated several times.*/
|
|
/mob/proc/spellvoice()
|
|
// if(!usr.miming)No longer necessary.
|
|
if(usr.gender=="male")
|
|
playsound(usr.loc, pick('vs_chant_conj_hm.wav','vs_chant_conj_lm.wav','vs_chant_ench_hm.wav','vs_chant_ench_lm.wav','vs_chant_evoc_hm.wav','vs_chant_evoc_lm.wav','vs_chant_illu_hm.wav','vs_chant_illu_lm.wav','vs_chant_necr_hm.wav','vs_chant_necr_lm.wav'), 100, 1)
|
|
else
|
|
playsound(usr.loc, pick('vs_chant_conj_hf.wav','vs_chant_conj_lf.wav','vs_chant_ench_hf.wav','vs_chant_ench_lf.wav','vs_chant_evoc_hf.wav','vs_chant_evoc_lf.wav','vs_chant_illu_hf.wav','vs_chant_illu_lf.wav','vs_chant_necr_hf.wav','vs_chant_necr_lf.wav'), 100, 1)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//UNUSED/OLD CODE
|
|
|
|
// for (var/obj/landmark/A in world)
|
|
// if (A.name == "Teleport-Scroll")
|
|
// new /obj/item/weapon/teleportation_scroll(A.loc)
|
|
// del(A)
|
|
// continue
|
|
//Scroll now starts in the wizard's inventory.
|
|
|
|
// if (wizard_mob.mind.assigned_role == "Clown")
|
|
// wizard_mob << "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself."
|
|
// wizard_mob.mutations &= ~16 No more clowns as wizarrrddsss
|
|
|
|
/*Creates random numbers/codes for the uplink.
|
|
var/freq = 1441
|
|
var/list/freqlist = list()
|
|
while (freq <= 1489)
|
|
if (freq < 1451 || freq > 1459)
|
|
freqlist += freq
|
|
freq += 2
|
|
if ((freq % 2) == 0)
|
|
freq += 1
|
|
freq = freqlist[rand(1, freqlist.len)]
|
|
// generate a passcode if the uplink is hidden in a PDA
|
|
var/pda_pass = "[rand(100,999)] [pick("Morgan","Circe","Prospero","Elminister","Raistlin","Tzeentch","Saruman","Khelben","Dumbledor","Gandalf","Houdini","Teferi","Urza","Tenser","Zagyg","Mystryl","Boccob","Merlin")]"
|
|
No longer used because wizards begin with a spell book.*/
|
|
|
|
/*Checks where to spawn the swf uplink.
|
|
var/loc = ""
|
|
var/obj/item/device/R = null //Hide the uplink in a PDA if available, otherwise radio
|
|
if (!R && istype(wizard_mob.belt, /obj/item/device/pda))
|
|
R = wizard_mob.belt
|
|
loc = "on your belt"
|
|
if (!R && istype(wizard_mob.l_hand, /obj/item/weapon/storage))
|
|
var/obj/item/weapon/storage/S = wizard_mob.l_hand
|
|
var/list/L = S.return_inv()
|
|
for (var/obj/item/device/radio/foo in L)
|
|
R = foo
|
|
loc = "in the [S.name] in your left hand"
|
|
break
|
|
if (!R && istype(wizard_mob.r_hand, /obj/item/weapon/storage))
|
|
var/obj/item/weapon/storage/S = wizard_mob.r_hand
|
|
var/list/L = S.return_inv()
|
|
for (var/obj/item/device/radio/foo in L)
|
|
R = foo
|
|
loc = "in the [S.name] in your right hand"
|
|
break
|
|
if (!R && istype(wizard_mob.back, /obj/item/weapon/storage))
|
|
var/obj/item/weapon/storage/S = wizard_mob.back
|
|
var/list/L = S.return_inv()
|
|
for (var/obj/item/device/radio/foo in L)
|
|
R = foo
|
|
loc = "in the [S.name] on your back"
|
|
break
|
|
if (!R && wizard_mob.w_uniform && istype(wizard_mob.belt, /obj/item/device/radio))
|
|
R = wizard_mob.belt
|
|
loc = "on your belt"
|
|
if (!R && istype(wizard_mob.ears, /obj/item/device/radio))
|
|
R = wizard_mob.ears
|
|
loc = "on your head"
|
|
if (!R)
|
|
wizard_mob << "Unfortunately, the Space Wizards Federation wasn't able to get you a radio."
|
|
else
|
|
if (istype(R, /obj/item/device/radio))
|
|
var/obj/item/weapon/SWF_uplink/T = new /obj/item/weapon/SWF_uplink(R)
|
|
R:traitorradio = T
|
|
R:traitor_frequency = freq
|
|
T.name = R.name
|
|
T.icon_state = R.icon_state
|
|
T.origradio = R
|
|
wizard_mob << "The Space Wizards Federation have cunningly disguised a spell book as your [R.name] [loc]. Simply dial the frequency [format_frequency(freq)] to unlock it's hidden features."
|
|
wizard_mob.mind.store_memory("<B>Radio Freq:</B> [format_frequency(freq)] ([R.name] [loc]).")
|
|
else if (istype(R, /obj/item/device/pda))
|
|
var/obj/item/weapon/integrated_uplink/SWF/T = new /obj/item/weapon/integrated_uplink/SWF(R)
|
|
R:uplink = T
|
|
T.lock_code = pda_pass
|
|
T.hostpda = R
|
|
wizard_mob << "The Space Wizards Federation have cunningly enchanted a spellbook into your PDA [loc]. Simply enter the code \"[pda_pass]\" into the ringtone select to unlock its hidden features."
|
|
wizard_mob.mind.store_memory("<B>Uplink Passcode:</B> [pda_pass] ([R.name] [loc]).")
|
|
No longer used because wizards begin with a spell book.*/
|
|
|
|
/*Code which works for intergrated uplinks, like those in PDAs.
|
|
/obj/item/weapon/integrated_uplink/SWF
|
|
name = "enchanted uplink"
|
|
uses = 4
|
|
var/temp = null
|
|
|
|
/obj/item/weapon/integrated_uplink/SWF/generate_menu()
|
|
src.menu_message = "<b>Wizarding Uplink Console:</b><br>"
|
|
src.menu_message += "Tele-Crystals left: [src.uses]<BR>"
|
|
src.menu_message += "<HR>"
|
|
|
|
if(src.temp)
|
|
src.menu_message += "[src.temp]<br>"
|
|
else //Nice empty space for it to appear in.
|
|
src.menu_message += "<br>"
|
|
src.menu_message += "<B>Request item:</B><BR>"
|
|
src.menu_message += "<I>Each item costs 1 telecrystal. The number afterwards is the cooldown time.</I><BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=magicmissile'>Magic Missile</A> (10)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=fireball'>Fireball</A> (10)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=disintegrate'>Disintegrate</A> (60)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=emp'>Disable Technology</A> (60)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=smoke'>Smoke</A> (10)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=blind'>Blind</A> (30)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=forcewall'>Forcewall</A> (10)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=blink'>Blink</A> (2)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=teleport'>Teleport</A> (30)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=mutate'>Mutate</A> (60)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=jaunt'>Ethereal Jaunt</A> (60)<BR>"
|
|
src.menu_message += "<A href='byond://?src=\ref[src];buy_spell=knock'>Knock</A> (10)<BR>"
|
|
src.menu_message += "<HR>"
|
|
return
|
|
|
|
/obj/item/weapon/integrated_uplink/SWF/Topic(href, href_list)
|
|
if ((isnull(src.hostpda)) || (!src.active))
|
|
return
|
|
|
|
if (usr.stat || usr.restrained() || !in_range(src.hostpda, usr))
|
|
return
|
|
|
|
if (href_list["buy_spell"])
|
|
switch(href_list["buy_spell"])
|
|
if("magicmissile")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/magicmissile
|
|
src.temp = "This spell fires several, slow moving, magic projectiles at nearby targets. If they hit a target, it is paralyzed and takes minor damage."
|
|
if("fireball")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/fireball
|
|
src.temp = "This spell fires a fireball at a target and does not require wizard garb. Be careful not to fire it at people that are standing next to you."
|
|
if("disintegrate")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /mob/proc/kill
|
|
src.temp = "This spell instantly kills somebody adjacent to you with the vilest of magick. It has a long cooldown."
|
|
if("emp")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /mob/proc/tech
|
|
src.temp = "This spell disables all weapons, cameras and most other technology in range."
|
|
if("smoke")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/smokecloud
|
|
src.temp = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb."
|
|
if("blind")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/blind
|
|
src.temp = "This spell temporarly blinds a single person and does not require wizard garb."
|
|
if("forcewall")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/forcewall
|
|
src.temp = "This spell creates an unbreakable wall that lasts for 30 seconds and does not require wizard garb."
|
|
if("blink")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/blink
|
|
src.temp = "This spell randomly teleports you a short distance. Useful for evasion or getting into areas if you have patience."
|
|
if("teleport")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /mob/proc/teleport
|
|
src.temp = "This spell teleports you to a type of area of your selection. Very useful if you are in danger, but has a decent cooldown, and is unpredictable."
|
|
if("mutate")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/mutate
|
|
src.temp = "This spell causes you to turn into a hulk, and gain telekinesis for a short while."
|
|
if("jaunt")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/jaunt
|
|
src.temp = "This spell creates your ethereal form, temporarily making you invisible and able to pass through walls."
|
|
if("knock")
|
|
if (src.uses >= 1)
|
|
src.uses -= 1
|
|
usr.verbs += /client/proc/knock
|
|
src.temp = "This spell opens nearby doors and does not require wizard garb."
|
|
src.generate_menu()
|
|
src.print_to_host(src.menu_message)
|
|
return
|
|
|
|
return
|
|
No longer used because wizards begin with a spell book.*/ |