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Polaris/code/game/objects/portals.dm

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/obj/portal/Bumped(mob/M as mob|obj)
spawn(0)
src.teleport(M)
return
return
/obj/portal/HasEntered(AM as mob|obj)
spawn(0)
src.teleport(AM)
return
return
/obj/portal/New()
spawn(300)
del(src)
return
return
/obj/portal/proc/teleport(atom/movable/M as mob|obj)
if(istype(M, /obj/effects)) //sparks don't teleport
return
if (M.anchored)
return
if (src.icon_state == "portal1")
return
if (!( src.target ))
del(src)
return
if (istype(M, /atom/movable))
if(prob(failchance)) //oh dear a problem, put em in deep space
src.icon_state = "portal1"
do_teleport(M, locate(rand(5, world.maxx - 5), rand(5, world.maxy -5), 3), 0)
else
do_teleport(M, src.target, 1) ///You will appear adjacent to the beacon