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Polaris/code/game/objects/items/weapons/flamethrower.dm
Atermonera 959511918c Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable (#8156)
* Replaces DEFAULT_WALL_MATERIAL with MAT_STEEL, where applicable

* floorbot compiles
2021-06-29 20:28:16 -07:00

205 lines
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/obj/item/weapon/flamethrower
name = "flamethrower"
desc = "You are a firestarter!"
icon = 'icons/obj/flamethrower.dmi'
icon_state = "flamethrowerbase"
item_icons = list(
slot_l_hand_str = 'icons/mob/items/lefthand_guns.dmi',
slot_r_hand_str = 'icons/mob/items/righthand_guns.dmi',
)
item_state = "flamethrower_0"
force = 3.0
throwforce = 10.0
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_NORMAL
origin_tech = list(TECH_COMBAT = 1, TECH_PHORON = 1)
matter = list(MAT_STEEL = 500)
var/status = 0
var/throw_amount = 100
var/lit = 0 //on or off
var/operating = 0//cooldown
var/turf/previousturf = null
var/obj/item/weapon/weldingtool/weldtool = null
var/obj/item/device/assembly/igniter/igniter = null
var/obj/item/weapon/tank/phoron/ptank = null
/obj/item/weapon/flamethrower/Destroy()
QDEL_NULL(weldtool)
QDEL_NULL(igniter)
QDEL_NULL(ptank)
. = ..()
/obj/item/weapon/flamethrower/process()
if(!lit)
STOP_PROCESSING(SSobj, src)
return null
var/turf/location = loc
if(istype(location, /mob/))
var/mob/living/M = location
if(M.item_is_in_hands(src))
location = M.loc
if(isturf(location)) //start a fire if possible
location.hotspot_expose(700, 2)
return
/obj/item/weapon/flamethrower/update_icon()
overlays.Cut()
if(igniter)
overlays += "+igniter[status]"
if(ptank)
overlays += "+ptank"
if(lit)
overlays += "+lit"
item_state = "flamethrower_1"
else
item_state = "flamethrower_0"
return
/obj/item/weapon/flamethrower/afterattack(atom/target, mob/user, proximity)
if(!proximity) return
// Make sure our user is still holding us
if(user && user.get_active_hand() == src)
var/turf/target_turf = get_turf(target)
if(target_turf)
var/turflist = getline(user, target_turf)
flame_turf(turflist)
/obj/item/weapon/flamethrower/attackby(obj/item/W as obj, mob/user as mob)
if(user.stat || user.restrained() || user.lying) return
if(W.is_wrench() && !status)//Taking this apart
var/turf/T = get_turf(src)
if(weldtool)
weldtool.loc = T
weldtool = null
if(igniter)
igniter.loc = T
igniter = null
if(ptank)
ptank.loc = T
ptank = null
new /obj/item/stack/rods(T)
qdel(src)
return
if(W.is_screwdriver() && igniter && !lit)
status = !status
to_chat(user, "<span class='notice'>[igniter] is now [status ? "secured" : "unsecured"]!</span>")
update_icon()
return
if(isigniter(W))
var/obj/item/device/assembly/igniter/I = W
if(I.secured) return
if(igniter) return
user.drop_item()
I.loc = src
igniter = I
update_icon()
return
if(istype(W,/obj/item/weapon/tank/phoron))
if(ptank)
to_chat(user, "<span class='notice'>There appears to already be a phoron tank loaded in [src]!</span>")
return
user.drop_item()
ptank = W
W.loc = src
update_icon()
return
..()
return
/obj/item/weapon/flamethrower/attack_self(mob/user as mob)
if(user.stat || user.restrained() || user.lying) return
user.set_machine(src)
if(!ptank)
to_chat(user, "<span class='notice'>Attach a phoron tank first!</span>")
return
var/dat = text("<TT><B>Flamethrower (<A HREF='?src=\ref[src];light=1'>[lit ? "<font color='red'>Lit</font>" : "Unlit"]</a>)</B><BR>\n Tank Pressure: [ptank.air_contents.return_pressure()]<BR>\nAmount to throw: <A HREF='?src=\ref[src];amount=-100'>-</A> <A HREF='?src=\ref[src];amount=-10'>-</A> <A HREF='?src=\ref[src];amount=-1'>-</A> [throw_amount] <A HREF='?src=\ref[src];amount=1'>+</A> <A HREF='?src=\ref[src];amount=10'>+</A> <A HREF='?src=\ref[src];amount=100'>+</A><BR>\n<A HREF='?src=\ref[src];remove=1'>Remove phorontank</A> - <A HREF='?src=\ref[src];close=1'>Close</A></TT>")
user << browse(dat, "window=flamethrower;size=600x300")
onclose(user, "flamethrower")
return
/obj/item/weapon/flamethrower/Topic(href,href_list[])
if(href_list["close"])
usr.unset_machine()
usr << browse(null, "window=flamethrower")
return
if(usr.stat || usr.restrained() || usr.lying) return
usr.set_machine(src)
if(href_list["light"])
if(!ptank) return
if(ptank.air_contents.gas["phoron"] < 1) return
if(!status) return
lit = !lit
if(lit)
START_PROCESSING(SSobj, src)
if(href_list["amount"])
throw_amount = throw_amount + text2num(href_list["amount"])
throw_amount = max(50, min(5000, throw_amount))
if(href_list["remove"])
if(!ptank) return
usr.put_in_hands(ptank)
ptank = null
lit = 0
usr.unset_machine()
usr << browse(null, "window=flamethrower")
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
update_icon()
return
//Called from turf.dm turf/dblclick
/obj/item/weapon/flamethrower/proc/flame_turf(turflist)
if(!lit || operating) return
operating = 1
for(var/turf/T in turflist)
if(T.density || istype(T, /turf/space))
break
if(!previousturf && length(turflist)>1)
previousturf = get_turf(src)
continue //so we don't burn the tile we be standin on
if(previousturf && LinkBlocked(previousturf, T))
break
ignite_turf(T)
sleep(1)
previousturf = null
operating = 0
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
return
/obj/item/weapon/flamethrower/proc/ignite_turf(turf/target)
//TODO: DEFERRED Consider checking to make sure tank pressure is high enough before doing this...
//Transfer 5% of current tank air contents to turf
var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(0.02*(throw_amount/100))
//air_transfer.toxins = air_transfer.toxins * 5 // This is me not comprehending the air system. I realize this is retarded and I could probably make it work without fucking it up like this, but there you have it. -- TLE
new/obj/effect/decal/cleanable/liquid_fuel/flamethrower_fuel(target,air_transfer.gas["phoron"],get_dir(loc,target))
air_transfer.gas["phoron"] = 0
target.assume_air(air_transfer)
//Burn it based on transfered gas
//target.hotspot_expose(part4.air_contents.temperature*2,300)
target.hotspot_expose((ptank.air_contents.temperature*2) + 380,500) // -- More of my "how do I shot fire?" dickery. -- TLE
//location.hotspot_expose(1000,500,1)
return
/obj/item/weapon/flamethrower/full/New(var/loc)
..()
weldtool = new /obj/item/weapon/weldingtool(src)
weldtool.status = 0
igniter = new /obj/item/device/assembly/igniter(src)
igniter.secured = 0
status = 1
update_icon()
return