mirror of
https://github.com/PolarisSS13/Polaris.git
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282 lines
8.3 KiB
Plaintext
282 lines
8.3 KiB
Plaintext
/* Surgery Tools
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* Contains:
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* Retractor
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* Hemostat
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* Cautery
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* Surgical Drill
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* Scalpel
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* Circular Saw
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*/
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/obj/item/weapon/surgical
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name = "Surgical tool"
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desc = "This shouldn't be here, ahelp it."
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icon = 'icons/obj/surgery.dmi'
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w_class = ITEMSIZE_SMALL
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drop_sound = 'sound/items/drop/weldingtool.ogg'
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pickup_sound = 'sound/items/pickup/weldingtool.ogg'
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var/helpforce = 0 //For help intent things
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/obj/item/weapon/surgical/attack(mob/M, mob/user)
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if(user.a_intent == I_HELP) //A tad messy, but this should stop people from smacking their patients in surgery
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return 0
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..()
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/*
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* Retractor
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*/
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/obj/item/weapon/surgical/retractor
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name = "retractor"
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desc = "Retracts stuff."
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icon_state = "retractor"
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matter = list(MAT_STEEL = 10000, "glass" = 5000)
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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drop_sound = 'sound/items/drop/scrap.ogg'
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/*
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* Hemostat
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*/
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/obj/item/weapon/surgical/hemostat
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name = "hemostat"
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desc = "You think you have seen this before."
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icon_state = "hemostat"
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matter = list(MAT_STEEL = 5000, "glass" = 2500)
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("attacked", "pinched")
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drop_sound = 'sound/items/drop/scrap.ogg'
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/*
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* Cautery
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*/
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/obj/item/weapon/surgical/cautery
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name = "cautery"
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desc = "This stops bleeding."
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icon_state = "cautery"
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matter = list(MAT_STEEL = 5000, "glass" = 2500)
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("burnt")
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drop_sound = 'sound/items/drop/scrap.ogg'
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/*
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* Surgical Drill
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*/
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/obj/item/weapon/surgical/surgicaldrill
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name = "surgical drill"
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desc = "You can drill using this item. You dig?"
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icon_state = "drill"
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hitsound = 'sound/weapons/circsawhit.ogg'
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matter = list(MAT_STEEL = 15000, "glass" = 10000)
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force = 15.0
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w_class = ITEMSIZE_NORMAL
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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attack_verb = list("drilled")
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drop_sound = 'sound/items/drop/accessory.ogg'
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/obj/item/weapon/surgical/surgicaldrill/suicide_act(mob/user)
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var/datum/gender/TU = gender_datums[user.get_visible_gender()]
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to_chat(viewers(user),pick("<span class='danger'>\The [user] is pressing \the [src] to [TU.his] temple and activating it! It looks like [TU.hes] trying to commit suicide.</span>",
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"<span class='danger'>\The [user] is pressing \the [src] to [TU.his] chest and activating it! It looks like [TU.hes] trying to commit suicide.</span>"))
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return (BRUTELOSS)
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/*
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* Scalpel
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*/
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/obj/item/weapon/surgical/scalpel
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name = "scalpel"
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desc = "Cut, cut, and once more cut."
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icon_state = "scalpel"
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force = 10.0
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sharp = 1
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edge = 1
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w_class = ITEMSIZE_TINY
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slot_flags = SLOT_EARS
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throwforce = 5.0
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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matter = list(MAT_STEEL = 10000, "glass" = 5000)
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attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
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drop_sound = 'sound/items/drop/knife.ogg'
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/obj/item/weapon/surgical/scalpel/suicide_act(mob/user)
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var/datum/gender/TU = gender_datums[user.get_visible_gender()]
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to_chat(viewers(user),pick("<span class='danger'>\The [user] is slitting [TU.his] wrists with the [src.name]! It looks like [TU.hes] trying to commit suicide.</span>", \
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"<span class='danger'>\The [user] is slitting [TU.his] throat with the [src.name]! It looks like [TU.hes] trying to commit suicide.</span>", \
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"<span class='danger'>\The [user] is slitting [TU.his] stomach open with the [src.name]! It looks like [TU.hes] trying to commit seppuku.</span>"))
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return (BRUTELOSS)
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/*
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* Researchable Scalpels
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*/
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/obj/item/weapon/surgical/scalpel/laser1
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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icon_state = "scalpel_laser1_on"
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damtype = "fire"
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/obj/item/weapon/surgical/scalpel/laser2
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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icon_state = "scalpel_laser2_on"
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damtype = "fire"
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force = 12.0
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/obj/item/weapon/surgical/scalpel/laser3
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name = "laser scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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icon_state = "scalpel_laser3_on"
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damtype = "fire"
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force = 15.0
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/obj/item/weapon/surgical/scalpel/manager
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name = "incision management system"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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icon_state = "scalpel_manager_on"
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force = 7.5
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/obj/item/weapon/surgical/scalpel/ripper
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name = "organ pincers"
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desc = "A horrifying bladed tool with a large metal spike in its center. The tool is used for rapidly removing organs from hopefully willing patients."
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icon_state = "organ_ripper"
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item_state = "bone_setter"
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force = 15.0
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toolspeed = 0.75
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origin_tech = list(TECH_MATERIAL = 5, TECH_BIO = 3, TECH_ILLEGAL = 2)
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/*
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* Circular Saw
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*/
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/obj/item/weapon/surgical/circular_saw
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name = "circular saw"
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desc = "For heavy duty cutting."
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icon_state = "saw3"
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hitsound = 'sound/weapons/circsawhit.ogg'
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drop_sound = 'sound/items/drop/accessory.ogg'
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force = 15.0
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w_class = ITEMSIZE_NORMAL
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 1)
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matter = list(MAT_STEEL = 20000,"glass" = 10000)
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attack_verb = list("attacked", "slashed", "sawed", "cut")
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sharp = 1
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edge = 1
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/obj/item/weapon/surgical/circular_saw/manager
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name = "energetic bone diverter"
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desc = "For heavy duty cutting (and sealing), with science!"
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icon_state = "adv_saw"
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item_state = "saw3"
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hitsound = 'sound/weapons/emitter2.ogg'
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damtype = SEARING
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w_class = ITEMSIZE_LARGE
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origin_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 6)
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matter = list(MAT_STEEL = 12500)
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attack_verb = list("attacked", "slashed", "seared", "cut")
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toolspeed = 0.75
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//misc, formerly from code/defines/weapons.dm
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/obj/item/weapon/surgical/bonegel
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name = "bone gel"
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desc = "For fixing bones."
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icon_state = "bone-gel"
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force = 0
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throwforce = 1.0
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drop_sound = 'sound/items/drop/bottle.ogg'
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/obj/item/weapon/surgical/FixOVein
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name = "FixOVein"
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desc = "Like bone gel. For veins."
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icon_state = "fixovein"
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force = 0
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throwforce = 1.0
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origin_tech = list(TECH_MATERIAL = 1, TECH_BIO = 3)
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var/usage_amount = 10
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drop_sound = 'sound/items/drop/accessory.ogg'
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/obj/item/weapon/surgical/bonesetter
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name = "bone setter"
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desc = "Put them in their place."
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icon_state = "bone_setter"
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force = 8.0
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throwforce = 9.0
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throw_speed = 3
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throw_range = 5
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attack_verb = list("attacked", "hit", "bludgeoned")
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drop_sound = 'sound/items/drop/scrap.ogg'
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/obj/item/weapon/surgical/bone_clamp
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name = "bone clamp"
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desc = "The best way to get a bone fixed fast."
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icon_state = "bone_clamp"
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force = 8
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throwforce = 9
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throw_speed = 3
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throw_range = 5
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attack_verb = list("attacked", "hit", "bludgeoned")
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// Cyborg Tools
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/obj/item/weapon/surgical/retractor/cyborg
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toolspeed = 0.5
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/obj/item/weapon/surgical/hemostat/cyborg
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toolspeed = 0.5
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/obj/item/weapon/surgical/cautery/cyborg
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toolspeed = 0.5
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/obj/item/weapon/surgical/surgicaldrill/cyborg
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toolspeed = 0.5
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/obj/item/weapon/surgical/scalpel/cyborg
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toolspeed = 0.5
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/obj/item/weapon/surgical/circular_saw/cyborg
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toolspeed = 0.5
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/obj/item/weapon/surgical/bonegel/cyborg
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toolspeed = 0.5
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/obj/item/weapon/surgical/FixOVein/cyborg
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toolspeed = 0.5
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/obj/item/weapon/surgical/bonesetter/cyborg
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toolspeed = 0.5
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// Alien Tools
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/obj/item/weapon/surgical/retractor/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/weapon/surgical/hemostat/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/weapon/surgical/cautery/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/weapon/surgical/surgicaldrill/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/weapon/surgical/scalpel/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/weapon/surgical/circular_saw/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/weapon/surgical/FixOVein/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.25
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/obj/item/weapon/surgical/bone_clamp/alien
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icon = 'icons/obj/abductor.dmi'
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toolspeed = 0.75
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