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This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files. I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines. I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
38 lines
989 B
Plaintext
38 lines
989 B
Plaintext
// BEDSHEET BIN
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/obj/structure/bedsheetbin
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name = "linen bin"
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desc = "A bin for containing bedsheets. It looks rather cosy."
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icon = 'icons/obj/items.dmi'
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icon_state = "bedbin"
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var/amount = 23.0
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anchored = 1.0
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/obj/structure/bedsheetbin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/bedsheet))
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del(W)
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src.amount++
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return
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/obj/structure/bedsheetbin/attack_paw(mob/user as mob)
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return src.attack_hand(user)
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/obj/structure/bedsheetbin/attack_hand(mob/user as mob)
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if (src.amount >= 1)
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src.amount--
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new /obj/item/weapon/bedsheet( src.loc )
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add_fingerprint(user)
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/obj/structure/bedsheetbin/examine()
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set src in oview(1)
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src.amount = round(src.amount)
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if (src.amount <= 0)
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src.amount = 0
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usr << "There are no bed sheets in the bin."
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else
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if (src.amount == 1)
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usr << "There is one bed sheet in the bin."
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else
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usr << text("There are [] bed sheets in the bin.", src.amount)
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return |