mirror of
https://github.com/PolarisSS13/Polaris.git
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First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs. Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff. Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien. Reapplies lost attack_alien() functionality other than tackling/caressing. Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs. Removed half-finished abilities system since species.dm handles it. All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues. Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars. Merged with organ removal code. Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs. Readded tackle as a human verb. Borer changes regarding brain removal. Working on moving the human HUD to the species datum a bit. Mixed results. Moved Cortical Link to a language, added borer husks. Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no Compile fix, forgot the DME. Fixed up ventcrawl, added new organ mechanics for dionaea. Fixed up some overlooked sections causing mobs without brains to die immediately. Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
229 lines
6.5 KiB
Plaintext
229 lines
6.5 KiB
Plaintext
/obj/structure/grille
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desc = "A flimsy lattice of metal rods, with screws to secure it to the floor."
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name = "grille"
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icon = 'icons/obj/structures.dmi'
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icon_state = "grille"
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density = 1
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anchored = 1
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flags = FPRINT | CONDUCT
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pressure_resistance = 5*ONE_ATMOSPHERE
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layer = 2.9
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explosion_resistance = 5
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var/health = 10
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var/destroyed = 0
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/obj/structure/grille/ex_act(severity)
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del(src)
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/obj/structure/grille/blob_act()
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del(src)
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/obj/structure/grille/meteorhit(var/obj/M)
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del(src)
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/obj/structure/grille/Bumped(atom/user)
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if(ismob(user)) shock(user, 70)
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/obj/structure/grille/attack_paw(mob/user as mob)
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attack_hand(user)
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/obj/structure/grille/attack_hand(mob/user as mob)
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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var/damage_dealt
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if(istype(user,/mob/living/carbon/human))
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var/mob/living/carbon/human/H = user
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if(H.species.can_shred(H))
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damage_dealt = 5
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user.visible_message("<span class='warning'>[user] mangles [src].</span>", \
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"<span class='warning'>You mangle [src].</span>", \
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"You hear twisting metal.")
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if(!damage_dealt)
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user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
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"<span class='warning'>You kick [src].</span>", \
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"You hear twisting metal.")
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if(shock(user, 70))
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return
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if(HULK in user.mutations)
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damage_dealt += 5
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else
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damage_dealt += 1
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health -= damage_dealt
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healthcheck()
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/obj/structure/grille/attack_slime(mob/user as mob)
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var/mob/living/carbon/slime/S = user
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if (!S.is_adult)
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return
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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user.visible_message("<span class='warning'>[user] smashes against [src].</span>", \
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"<span class='warning'>You smash against [src].</span>", \
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"You hear twisting metal.")
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health -= rand(2,3)
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healthcheck()
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return
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/obj/structure/grille/attack_animal(var/mob/living/simple_animal/M as mob)
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if(M.melee_damage_upper == 0) return
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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M.visible_message("<span class='warning'>[M] smashes against [src].</span>", \
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"<span class='warning'>You smash against [src].</span>", \
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"You hear twisting metal.")
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health -= M.melee_damage_upper
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healthcheck()
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return
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/obj/structure/grille/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
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if(air_group || (height==0)) return 1
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if(istype(mover) && mover.checkpass(PASSGRILLE))
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return 1
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else
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if(istype(mover, /obj/item/projectile))
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return prob(30)
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else
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return !density
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/obj/structure/grille/bullet_act(var/obj/item/projectile/Proj)
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if(!Proj) return
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//Tasers and the like should not damage grilles.
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if(Proj.damage_type == HALLOSS)
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return
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src.health -= Proj.damage*0.2
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healthcheck()
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return 0
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/obj/structure/grille/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(iswirecutter(W))
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if(!shock(user, 100))
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playsound(loc, 'sound/items/Wirecutter.ogg', 100, 1)
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new /obj/item/stack/rods(loc, 2)
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del(src)
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else if((isscrewdriver(W)) && (istype(loc, /turf/simulated) || anchored))
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if(!shock(user, 90))
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playsound(loc, 'sound/items/Screwdriver.ogg', 100, 1)
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anchored = !anchored
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user.visible_message("<span class='notice'>[user] [anchored ? "fastens" : "unfastens"] the grille.</span>", \
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"<span class='notice'>You have [anchored ? "fastened the grille to" : "unfastened the grill from"] the floor.</span>")
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return
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//window placing begin
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else if(istype(W,/obj/item/stack/sheet/rglass) || istype(W,/obj/item/stack/sheet/glass))
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var/obj/item/stack/sheet/ST = W
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var/dir_to_set = 1
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if(loc == user.loc)
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dir_to_set = user.dir
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else
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if( ( x == user.x ) || (y == user.y) ) //Only supposed to work for cardinal directions.
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if( x == user.x )
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if( y > user.y )
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dir_to_set = 2
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else
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dir_to_set = 1
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else if( y == user.y )
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if( x > user.x )
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dir_to_set = 8
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else
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dir_to_set = 4
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else
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user << "<span class='notice'>You can't reach.</span>"
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return //Only works for cardinal direcitons, diagonals aren't supposed to work like this.
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)
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user << "<span class='notice'>There is already a window facing this way there.</span>"
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return
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user << "<span class='notice'>You start placing the window.</span>"
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if(do_after(user,20))
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for(var/obj/structure/window/WINDOW in loc)
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if(WINDOW.dir == dir_to_set)//checking this for a 2nd time to check if a window was made while we were waiting.
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user << "<span class='notice'>There is already a window facing this way there.</span>"
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return
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if (ST.use(1))
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var/obj/structure/window/WD
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if(istype(W, /obj/item/stack/sheet/rglass))
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WD = new/obj/structure/window/reinforced(loc) //reinforced window
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else
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WD = new/obj/structure/window/basic(loc) //normal window
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WD.dir = dir_to_set
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WD.ini_dir = dir_to_set
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WD.anchored = 0
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WD.state = 0
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user << "<span class='notice'>You place the [WD] on [src].</span>"
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WD.update_icon()
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return
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//window placing end
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else if(istype(W, /obj/item/weapon/shard))
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health -= W.force * 0.1
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else if(!shock(user, 70))
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playsound(loc, 'sound/effects/grillehit.ogg', 80, 1)
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switch(W.damtype)
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if("fire")
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health -= W.force
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if("brute")
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health -= W.force * 0.1
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healthcheck()
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..()
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return
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/obj/structure/grille/proc/healthcheck()
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if(health <= 0)
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if(!destroyed)
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icon_state = "brokengrille"
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density = 0
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destroyed = 1
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new /obj/item/stack/rods(loc)
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else
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if(health <= -6)
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new /obj/item/stack/rods(loc)
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del(src)
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return
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return
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// shock user with probability prb (if all connections & power are working)
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// returns 1 if shocked, 0 otherwise
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/obj/structure/grille/proc/shock(mob/user as mob, prb)
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if(!anchored || destroyed) // anchored/destroyed grilles are never connected
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return 0
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if(!prob(prb))
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return 0
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if(!in_range(src, user))//To prevent TK and mech users from getting shocked
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return 0
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var/turf/T = get_turf(src)
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var/obj/structure/cable/C = T.get_cable_node()
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if(C)
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if(electrocute_mob(user, C, src))
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var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
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s.set_up(3, 1, src)
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s.start()
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return 1
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else
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return 0
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return 0
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/obj/structure/grille/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(!destroyed)
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if(exposed_temperature > T0C + 1500)
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health -= 1
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healthcheck()
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..()
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