mirror of
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on some mobs. Fixed grammar, icons and stuff. Added some stylesheet classes. Approved by Urist. If you're adding game text, please use the class that best describes the text. This way all the text formatting can be edited from the stylesheet rather than traipsing through the code like I am. Cyborg names reflect their module choice. Cyborgs can no longer drop their module-items on conveyor belts. Please remember to add the line: gender = PLURAL to any new item defines if the item is plural, ie metal rods and such. Much more to come. ;-; Just need to check them and merge... why did I start climbing this mountain? Revision: r3232 Author: elly1...@rocketmail.com Date: Mar 2, 2012
487 lines
13 KiB
Plaintext
487 lines
13 KiB
Plaintext
/obj/structure/closet
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name = "closet"
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desc = "It's a basic storage unit."
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icon = 'closet.dmi'
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icon_state = "closed"
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density = 1
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var/icon_closed = "closed"
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var/icon_opened = "open"
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var/opened = 0
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var/welded = 0
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var/wall_mounted = 0 //never solid (You can always pass over it)
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flags = FPRINT
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var/health = 100
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var/lastbang
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var/lasttry = 0
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layer = 2.98
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/obj/structure/closet/detective
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name = "detective's closet"
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desc = "Holds the detective's clothes while his coat rack is being repaired."
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/obj/structure/closet/acloset
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name = "strange closet"
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desc = "It looks alien!"
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icon_state = "acloset"
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icon_closed = "acloset"
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icon_opened = "aclosetopen"
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/obj/structure/closet/cabinet
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name = "cabinet"
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desc = "Old will forever be in fashion."
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icon_state = "cabinet_closed"
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icon_closed = "cabinet_closed"
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icon_opened = "cabinet_open"
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/obj/effect/spresent
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name = "strange present"
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desc = "It's a ... present?"
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icon = 'items.dmi'
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icon_state = "strangepresent"
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density = 1
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anchored = 0
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/obj/structure/closet/gmcloset
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name = "formal closet"
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desc = "It's a storage unit for formal clothing."
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/obj/structure/closet/emcloset
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name = "emergency closet"
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desc = "It's a storage unit for emergency breathmasks and o2 tanks."
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icon_state = "emergency"
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icon_closed = "emergency"
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icon_opened = "emergencyopen"
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/obj/structure/closet/emcloset/legacy
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/obj/structure/closet/firecloset
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon_state = "firecloset"
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icon_closed = "firecloset"
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icon_opened = "fireclosetopen"
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/obj/structure/closet/hydrant //wall mounted fire closet
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name = "fire-safety closet"
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desc = "It's a storage unit for fire-fighting supplies."
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icon_state = "hydrant"
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icon_closed = "hydrant"
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icon_opened = "hydrant_open"
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anchored = 1
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density = 0
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wall_mounted = 1
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/obj/structure/closet/medical_wall //wall mounted medical closet
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name = "first-aid closet"
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desc = "It's wall-mounted storage unit for first aid supplies."
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icon_state = "medical_wall"
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icon_closed = "medical_wall"
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icon_opened = "medical_wall_open"
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anchored = 1
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density = 0
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wall_mounted = 1
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/obj/structure/closet/toolcloset
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name = "tool closet"
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desc = "It's a storage unit for tools."
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icon_state = "toolcloset"
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icon_closed = "toolcloset"
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icon_opened = "toolclosetopen"
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/obj/structure/closet/radiation
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name = "radiation suit closet"
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desc = "It's a storage unit for rad-protective suits."
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icon_state = "radsuitcloset"
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icon_opened = "toolclosetopen"
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icon_closed = "radsuitcloset"
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/obj/structure/closet/jcloset
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name = "custodial closet"
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desc = "It's a storage unit for janitorial clothes and gear."
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/obj/structure/closet/jcloset2
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name = "cleaner's closet"
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desc = "It's a storage unit for various cleaning items."
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/obj/structure/closet/lawcloset
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name = "legal closet"
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desc = "It's a storage unit for courtroom apparel and items."
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/obj/structure/closet/coffin
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name = "coffin"
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desc = "It's a burial receptacle for the dearly departed."
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icon_state = "coffin"
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icon_closed = "coffin"
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icon_opened = "coffin_open"
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/obj/structure/closet/bombcloset
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bombsuit"
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icon_closed = "bombsuit"
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icon_opened = "bombsuitopen"
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/obj/structure/closet/bombclosetsecurity
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name = "\improper EOD closet"
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desc = "It's a storage unit for explosion-protective suits."
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icon_state = "bombsuitsec"
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icon_closed = "bombsuitsec"
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icon_opened = "bombsuitsecopen"
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/obj/structure/closet/l3closet
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name = "level-3 biohazard suit closet"
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desc = "It's a storage unit for level-3 biohazard gear."
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icon_state = "bio"
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icon_closed = "bio"
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icon_opened = "bioopen"
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/obj/structure/closet/l3closet/general
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icon_state = "bio_general"
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icon_closed = "bio_general"
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icon_opened = "bio_generalopen"
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/obj/structure/closet/l3closet/virology
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icon_state = "bio_virology"
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icon_closed = "bio_virology"
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icon_opened = "bio_virologyopen"
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/obj/structure/closet/l3closet/security
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icon_state = "bio_security"
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icon_closed = "bio_security"
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icon_opened = "bio_securityopen"
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/obj/structure/closet/l3closet/janitor
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icon_state = "bio_janitor"
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icon_closed = "bio_janitor"
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icon_opened = "bio_janitoropen"
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/obj/structure/closet/l3closet/scientist
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icon_state = "bio_scientist"
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icon_closed = "bio_scientist"
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icon_opened = "bio_scientistopen"
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/obj/structure/closet/syndicate
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name = "armoury closet"
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desc = "Why is this here?"
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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/obj/structure/closet/syndicate/personal
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desc = "It's a storage unit for operative gear."
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/obj/structure/closet/syndicate/nuclear
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desc = "It's a storage unit for nuclear-operative gear."
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// Inserting the gimmick clothing stuff here for generic items, IE Tacticool stuff
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/obj/structure/closet/gimmick
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name = "administrative supply closet"
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desc = "It's a storage unit for things that have no right being here."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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anchored = 0
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/obj/structure/closet/gimmick/russian
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name = "russian surplus closet"
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desc = "It's a storage unit for Russian standard-issue surplus."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/gimmick/tacticool
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name = "tacticool gear closet"
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desc = "It's a storage unit for Tacticool gear."
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/thunderdome
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name = "\improper Thunderdome closet"
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desc = "Everything you need!"
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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anchored = 1
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/obj/structure/closet/thunderdome/tdred
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name = "red-team Thunderdome closet"
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/obj/structure/closet/thunderdome/tdgreen
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name = "green-team Thunderdome closet"
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icon_state = "syndicate1"
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icon_closed = "syndicate1"
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icon_opened = "syndicate1open"
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/obj/structure/closet/malf/suits
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desc = "It's a storage unit for operational gear."
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icon_state = "syndicate"
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icon_closed = "syndicate"
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icon_opened = "syndicateopen"
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/obj/structure/closet/wardrobe
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name = "wardrobe"
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desc = "It's a storage unit for standard-issue Nanotrasen attire."
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/wardrobe/black
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name = "black wardrobe"
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/chaplain_black
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name = "chapel wardrobe"
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desc = "It's a storage unit for Nanotrasen-approved religious attire."
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/green
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name = "green wardrobe"
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icon_state = "green"
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icon_closed = "green"
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/obj/structure/closet/wardrobe/mixed
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name = "mixed wardrobe"
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icon_state = "mixed"
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icon_closed = "mixed"
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/obj/structure/closet/wardrobe/orange
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name = "prison wardrobe"
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desc = "It's a storage unit for Nanotrasen-regulation prisoner attire."
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icon_state = "orange"
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icon_closed = "orange"
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/obj/structure/closet/wardrobe/pink
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name = "pink wardrobe"
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icon_state = "pink"
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icon_closed = "pink"
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/obj/structure/closet/wardrobe/red
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name = "security wardrobe"
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icon_state = "red"
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icon_closed = "red"
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/obj/structure/closet/wardrobe/warden
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name = "Warden's wardrobe"
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icon_state = "red"
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icon_closed = "red"
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/obj/structure/closet/wardrobe/hos
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name = "Head of Security's wardrobe"
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icon_state = "red"
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icon_closed = "red"
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/obj/structure/closet/wardrobe/hop
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name = "Head of Personnel's wardrobe"
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/wardrobe/white
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name = "white wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/toxins_white
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name = "toxins wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/genetics_white
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name = "genetics wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/medic_white
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name = "doctor's wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/chemistry_white
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name = "chemistry wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/nurse
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name = "nurse's wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/cmo
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name = "Chief Medical Officer's wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/rd
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name = "Research Director's wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/scientist
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name = "scientist's wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/virology_white
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name = "virology wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/yellow
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name = "yellow wardrobe"
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icon_state = "wardrobe-y"
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icon_closed = "wardrobe-y"
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/obj/structure/closet/wardrobe/engineering_yellow
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name = "engineering wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/wardrobe/robotics_yellow
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name = "robotics wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/wardrobe/atmospherics_yellow
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name = "atmospherics wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/wardrobe/grey
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name = "grey wardrobe"
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icon_state = "grey"
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icon_closed = "grey"
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/obj/structure/closet/wardrobe/bartender_black
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name = "Bartender's wardrobe"
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icon_state = "black"
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icon_closed = "black"
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/obj/structure/closet/wardrobe/chef_white
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name = "Chef's wardrobe"
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icon_state = "white"
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icon_closed = "white"
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/obj/structure/closet/wardrobe/hydro_green
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name = "Hydroponics wardrobe"
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icon_state = "green"
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icon_closed = "green"
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/obj/structure/closet/wardrobe/librarian_red
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name = "Librarian's wardrobe"
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icon_state = "red"
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icon_closed = "red"
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/obj/structure/closet/wardrobe/cargo_yellow
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name = "Cargo Tech's wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/wardrobe/qm_yellow
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name = "Quartermaster's wardrobe"
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icon_state = "yellow"
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icon_closed = "yellow"
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/obj/structure/closet/secure_closet
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name = "secure locker"
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desc = "It's an immobile card-locked storage unit."
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icon = 'closet.dmi'
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icon_state = "secure1"
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density = 1
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opened = 0
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var/locked = 1
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var/broken = 0
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var/large = 1
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icon_closed = "secure"
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var/icon_locked = "secure1"
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icon_opened = "secureopen"
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var/icon_broken = "securebroken"
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var/icon_off = "secureoff"
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wall_mounted = 0 //never solid (You can always pass over it)
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health = 200
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/obj/structure/closet/secure_closet/medical_wall
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name = "First Aid Closet"
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desc = "It's a secure wall-mounted storage unit for first aid supplies."
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icon_state = "medical_wall_locked"
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icon_closed = "medical_wall_unlocked"
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icon_locked = "medical_wall_locked"
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icon_opened = "medical_wall_open"
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icon_broken = "medical_wall_spark"
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icon_off = "medical_wall_off"
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anchored = 1
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density = 0
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wall_mounted = 1
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req_access = list(access_medical)
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/obj/structure/closet/secure_closet/personal
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desc = "It's a secure locker for personnel. The first card swiped gains control."
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name = "personal closet"
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/obj/structure/closet/secure_closet/personal/patient
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name = "patient's closet"
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/obj/structure/closet/secure_closet/personal/cabinet
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icon_state = "cabinetdetective_locked"
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icon_closed = "cabinetdetective"
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icon_locked = "cabinetdetective_locked"
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icon_opened = "cabinetdetective_open"
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icon_broken = "cabinetdetective_broken"
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icon_off = "cabinetdetective_broken"
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/obj/structure/closet/secure_closet/kitchen
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name = "kitchen cabinet"
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req_access = list(access_kitchen)
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/obj/structure/closet/secure_closet/kitchen/mining
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req_access = list()
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/obj/structure/closet/secure_closet/meat
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name = "meat fridge"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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icon_opened = "fridgeopen"
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icon_broken = "fridgebroken"
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icon_off = "fridge1"
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/obj/structure/closet/secure_closet/fridge
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name = "refrigerator"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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icon_opened = "fridgeopen"
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icon_broken = "fridgebroken"
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icon_off = "fridge1"
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/obj/structure/closet/secure_closet/money_freezer
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name = "freezer"
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icon_state = "fridge1"
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icon_closed = "fridge"
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icon_locked = "fridge1"
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icon_opened = "fridgeopen"
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icon_broken = "fridgebroken"
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icon_off = "fridge1"
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req_access = list(access_heads_vault)
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/obj/structure/closet/secure_closet/personal/patient
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name = "patient's closet"
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/obj/structure/closet/secure_closet/wall
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name = "wall locker"
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req_access = list(access_security)
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icon_state = "wall-locker1"
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density = 1
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icon_closed = "wall-locker"
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icon_locked = "wall-locker1"
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icon_opened = "wall-lockeropen"
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icon_broken = "wall-lockerbroken"
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icon_off = "wall-lockeroff"
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//too small to put a man in
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large = 0 |