Files
Polaris/code/game/objects/closets/kitchen.dm
mport2004@gmail.com 32e1640df3 Emitters emp_act now uses severity properly.
The PA can no longer be remotely controlled by humans and cyborgs can only control it if they are nearby.
The spawn PA can now be taken apart.
FireAx/Extinguisher closets got their own files.
Food closets are now with their defines.
Freezer closet/crates override return_air() to cooldown the contents.
The var isinfreezer has been eliminated.
The old player panel has been readded as an alt for the new one, it may be found under the Player Panel verb.
The new player panel may be accessed by the Player Panel-New verb.
Crates.dm moved from the storage folder as it is not a storage object.
Fixed Issue 227 about the PA shooting when it should not be.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2851 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-29 07:14:02 +00:00

115 lines
2.5 KiB
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/obj/structure/closet/secure_closet/freezer
var
target_temp = T0C - 40
cooling_power = 40
return_air()
var/datum/gas_mixture/gas = (..())
if(!gas) return null
var/datum/gas_mixture/newgas = new/datum/gas_mixture()
newgas.oxygen = gas.oxygen
newgas.carbon_dioxide = gas.carbon_dioxide
newgas.nitrogen = gas.nitrogen
newgas.toxins = gas.toxins
newgas.volume = gas.volume
newgas.temperature = gas.temperature
if(newgas.temperature <= target_temp) return
if((newgas.temperature - cooling_power) > target_temp)
newgas.temperature -= cooling_power
else
newgas.temperature = target_temp
return newgas
/obj/structure/closet/secure_closet/freezer/kitchen
name = "Kitchen Cabinet"
req_access = list(access_kitchen)
New()
..()
sleep(2)
for(var/i = 0, i < 16, i++)
new /obj/item/weapon/reagent_containers/food/snacks/flour(src)
new /obj/item/weapon/reagent_containers/food/condiment/sugar(src)
return
/obj/structure/closet/secure_closet/freezer/kitchen/mining
req_access = list()
/obj/structure/closet/secure_closet/freezer/meat
name = "Meat Fridge"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"
icon_opened = "fridgeopen"
icon_broken = "fridgebroken"
icon_off = "fridge1"
New()
..()
sleep(2)
for(var/i = 0, i < 4, i++)
new /obj/item/weapon/reagent_containers/food/snacks/meat/monkey(src)
return
/obj/structure/closet/secure_closet/freezer/fridge
name = "Refrigerator"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"
icon_opened = "fridgeopen"
icon_broken = "fridgebroken"
icon_off = "fridge1"
New()
..()
sleep(2)
for(var/i = 0, i < 5, i++)
new /obj/item/weapon/reagent_containers/food/drinks/milk(src)
for(var/i = 0, i < 5, i++)
new /obj/item/weapon/reagent_containers/food/drinks/soymilk(src)
for(var/i = 0, i < 2, i++)
new /obj/item/kitchen/egg_box(src)
return
/obj/structure/closet/secure_closet/freezer/money
name = "Freezer"
icon_state = "fridge1"
icon_closed = "fridge"
icon_locked = "fridge1"
icon_opened = "fridgeopen"
icon_broken = "fridgebroken"
icon_off = "fridge1"
req_access = list(access_heads_vault)
New()
..()
sleep(2)
for(var/i = 0, i < 3, i++)
new /obj/item/weapon/spacecash/c1000(src)
for(var/i = 0, i < 5, i++)
new /obj/item/weapon/spacecash/c500(src)
for(var/i = 0, i < 6, i++)
new /obj/item/weapon/spacecash/c200(src)
return