mirror of
https://github.com/PolarisSS13/Polaris.git
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/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
218 lines
5.1 KiB
Plaintext
218 lines
5.1 KiB
Plaintext
/obj/item/device/prox_sensor
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name = "proximity sensor"
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desc = "Used for scanning and alerting when someone enters a certain proximity."
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icon = 'new_assemblies.dmi'
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icon_state = "prox"
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flags = FPRINT | TABLEPASS| CONDUCT
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w_class = 2.0
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item_state = "electronic"
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m_amt = 300
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origin_tech = "magnets=1"
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var
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secured = 0
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small_icon_state_left = "prox_left"
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small_icon_state_right = "prox_right"
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list/small_icon_state_overlays = null
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obj/holder = null
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scanning = 0
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cooldown = 0//To prevent spam
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timing = 0
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time = 0
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proc
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Activate()//Called when this assembly is pulsed by another one
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Secure()//Code that has to happen when the assembly is ready goes here
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Unsecure()//Code that has to happen when the assembly is taken off of the ready state goes here
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Attach_Assembly(var/obj/A, var/mob/user)//Called when an assembly is attacked by another
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Process_cooldown()//Call this via spawn(10) to have it count down the cooldown var
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Holder_Movement()
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toggle_scan()
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sense()
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IsAssembly()
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return 1
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Process_cooldown()
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src.cooldown--
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if(src.cooldown <= 0) return 0
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spawn(10)
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src.Process_cooldown()
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return 1
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Activate()
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if((!secured) || (cooldown > 0))
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return 0
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cooldown = 2
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src.timing = !src.timing
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update_icon()
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spawn(10)
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Process_cooldown()
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return 0
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Secure()
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if(secured) return 0
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secured = 1
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processing_objects.Add(src)//removal is taken care of it process()
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return 1
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Unsecure()
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if(!secured) return 0
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secured = 0
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return 1
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Attach_Assembly(var/obj/A, var/mob/user)
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holder = new/obj/item/device/assembly_holder(get_turf(src))
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if(holder:attach(A,src,user))
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user.show_message("\blue You attach the [A.name] to the [src.name]!")
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return 1
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return 0
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(W.IsAssembly())
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var/obj/item/device/D = W
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if((!D:secured) && (!src.secured))
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Attach_Assembly(D,user)
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if(isscrewdriver(W))
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if(src.secured)
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Unsecure()
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user.show_message("\blue The [src.name] can now be attached!")
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else
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Secure()
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user.show_message("\blue The [src.name] is ready!")
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return
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else
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..()
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return
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HasProximity(atom/movable/AM as mob|obj)
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if (istype(AM, /obj/effect/beam))
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return
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if (AM.move_speed < 12)
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src.sense()
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return
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sense()
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if((!secured)||(!scanning)||(cooldown > 0)) return 0
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if((holder)&&(holder.IsAssemblyHolder()))
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spawn(0)
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holder:Process_Activation(src)
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return
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for(var/mob/O in hearers(null, null))
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O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2)
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cooldown = 2
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spawn(10)
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Process_cooldown()
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return
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process()
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if((src.timing) && (src.time >= 0))
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src.time--
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if(src.time <= 0)
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src.timing = 0
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src.time = 0
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toggle_scan()
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if(!secured)
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if(scanning)
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scanning = 0
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src.timing = 0
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processing_objects.Remove(src)
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update_icon()
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return
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dropped()
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spawn(0)
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src.sense()
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return
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return
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toggle_scan()
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if(!secured) return 0
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scanning = !scanning
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update_icon()
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update_icon()
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src.overlays = null
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src.small_icon_state_overlays = list()
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if(timing)
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src.overlays += text("prox_timing")
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src.small_icon_state_overlays += text("prox_timing")
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if(scanning)
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src.overlays += text("prox_scanning")
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src.small_icon_state_overlays += text("prox_scanning")
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if(holder)
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holder.update_icon()
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return
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Move()
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..()
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src.sense()
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return
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examine()
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set src in view()
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..()
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if ((in_range(src, usr) || src.loc == usr))
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if (src.secured)
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usr.show_message("The [src.name] is ready!")
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else
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usr.show_message("The [src.name] can be attached!")
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return
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attack_self(mob/user as mob)
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if(!secured)
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user.show_message("\red The [src.name] is unsecured!")
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return 0
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var/second = src.time % 60
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var/minute = (src.time - second) / 60
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var/dat = text("<TT><B>Proximity Sensor</B>\n[] []:[]\n<A href='?src=\ref[];tp=-30'>-</A> <A href='?src=\ref[];tp=-1'>-</A> <A href='?src=\ref[];tp=1'>+</A> <A href='?src=\ref[];tp=30'>+</A>\n</TT>", (src.timing ? text("<A href='?src=\ref[];time=0'>Arming</A>", src) : text("<A href='?src=\ref[];time=1'>Not Arming</A>", src)), minute, second, src, src, src, src)
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dat += "<BR><A href='?src=\ref[src];scanning=1'>[scanning?"Armed":"Unarmed"]</A> (Movement sensor active when armed!)"
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dat += "<BR><BR><A href='?src=\ref[src];refresh=1'>Refresh</A>"
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dat += "<BR><BR><A href='?src=\ref[src];close=1'>Close</A>"
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user << browse(dat, "window=prox")
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onclose(user, "prox")
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return
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Topic(href, href_list)
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..()
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if(get_dist(src, usr) <= 1)
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if (href_list["scanning"])
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toggle_scan()
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if (href_list["time"])
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src.timing = text2num(href_list["time"])
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update_icon()
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if (href_list["tp"])
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var/tp = text2num(href_list["tp"])
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src.time += tp
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src.time = min(max(round(src.time), 0), 600)
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if (href_list["close"])
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usr << browse(null, "window=prox")
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return
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if(usr)
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src.attack_self(usr)
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else
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usr << browse(null, "window=prox")
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return |