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* Added "Display Initialize() Log" admin debug command so you can see it mid-round. * Ported the core of the overlays management subsystem from /tg - Added SSoverlays subsystem for compiling overlay lists and applying them to atoms in a controlled anti-lag subsystem. - Added vars and procs to atom which should eventually replace all direct interaction with BYOND's /atom/overlays var outside the subsystem. - Added OVERLAY_QUEUED flag to var/atom/flags bitfield. - Added small framework for subsystem performance tracking. So far used only by SSoverlays - Added admin debug command "Display overlay Log" to see performance stats mid-round. * Fix runtime on universal pipe adaptor update_icons * Workaround for appearance_bro not initialized Unfortuantely BYOND's initialization order is strange, and the appearance_bro var is only half initialized when map starts to load, causing errors. We temporarily fix by moving it to be a global-scoped global. * Convert fire alarms to use add_overlay() A good first test. * Convert turfs to use add_overlays(), eliminating the turf_overlay_holder! - Converted as much as I could find about turf overlays to use add_overlay(). - This should be enough to stop BYOND from crashing, so we can eliminate the turf_overlay_holder hack. - This also lets us remove the anti-corruption hacks from walls and open space. - ZAS gas overlays can use priority overlays, so this also fixes the gas-goes-away-when-crowbarring-plating issue. - Stuff like that * Convert turf overlay interactions to use add_overlay. Note: This is a plain and simple conversion of existing code to use SSoverlays. However I look at the line changed, and note that that line likely never fully worked as intended, as it has no way of re-applying itself. I would make it use a priority overlay, but there is no code present for *removing* said overlay from neighbors when it is no longer required. That code should be implemented by original author.
45 lines
1.6 KiB
Plaintext
45 lines
1.6 KiB
Plaintext
//
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// Comparators for use with /datum/sortInstance (or wherever you want)
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// They should return negative, zero, or positive numbers for a < b, a == b, and a > b respectively.
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//
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// Sorts numeric ascending
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/proc/cmp_numeric_asc(a,b)
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return a - b
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// Sorts subsystems alphabetically
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/proc/cmp_subsystem_display(datum/controller/subsystem/a, datum/controller/subsystem/b)
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return sorttext(b.name, a.name)
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// Sorts subsystems by init_order
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/proc/cmp_subsystem_init(datum/controller/subsystem/a, datum/controller/subsystem/b)
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return initial(b.init_order) - initial(a.init_order) //uses initial() so it can be used on types
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// Sorts subsystems by priority
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/proc/cmp_subsystem_priority(datum/controller/subsystem/a, datum/controller/subsystem/b)
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return a.priority - b.priority
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// Sorts qdel statistics recorsd by time and count
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/proc/cmp_qdel_item_time(datum/qdel_item/A, datum/qdel_item/B)
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. = B.hard_delete_time - A.hard_delete_time
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if (!.)
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. = B.destroy_time - A.destroy_time
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if (!.)
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. = B.failures - A.failures
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if (!.)
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. = B.qdels - A.qdels
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// Sorts jobs by department, and then by flag within department
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/proc/cmp_job_datums(var/datum/job/a, var/datum/job/b)
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. = sorttext(b.department, a.department)
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if (. == 0) //Same department, push up if they're a head
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. = b.head_position - a.head_position
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if (. == 0) //Already in head/nothead spot, sort by name
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. = sorttext(b.title, a.title)
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// Sorts entries in a performance stats list.
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/proc/cmp_generic_stat_item_time(list/A, list/B)
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. = B[STAT_ENTRY_TIME] - A[STAT_ENTRY_TIME]
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if (!.)
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. = B[STAT_ENTRY_COUNT] - A[STAT_ENTRY_COUNT]
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