Files
Polaris/code/ATMOSPHERICS/components/unary/vent_pump.dm
Zuhayr 223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30

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#define DEFAULT_PRESSURE_DELTA 10000
#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
#define INTERNAL_PRESSURE_BOUND 0
#define PRESSURE_CHECKS 1
#define PRESSURE_CHECK_EXTERNAL 1
#define PRESSURE_CHECK_INTERNAL 2
#undefine
/obj/machinery/atmospherics/unary/vent_pump
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
name = "Air Vent"
desc = "Has a valve and pump attached to it"
use_power = 1
idle_power_usage = 150 //internal circuitry, friction losses and stuff
active_power_usage = 7500 //This also doubles as a measure of how powerful the pump is, in Watts. 7500 W ~ 10 HP
connect_types = list(1,2) //connects to regular and supply pipes
var/area/initial_loc
level = 1
var/area_uid
var/id_tag = null
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/last_power_draw = 0
var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound = INTERNAL_PRESSURE_BOUND
var/pressure_checks = PRESSURE_CHECKS
//1: Do not pass external_pressure_bound
//2: Do not pass internal_pressure_bound
//3: Do not pass either
// Used when handling incoming radio signals requesting default settings
var/external_pressure_bound_default = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
var/pressure_checks_default = PRESSURE_CHECKS
var/welded = 0 // Added for aliens -- TLE
var/frequency = 1439
var/datum/radio_frequency/radio_connection
var/radio_filter_out
var/radio_filter_in
/obj/machinery/atmospherics/unary/vent_pump/on
on = 1
icon_state = "map_vent_out"
/obj/machinery/atmospherics/unary/vent_pump/siphon
pump_direction = 0
/obj/machinery/atmospherics/unary/vent_pump/siphon/on
on = 1
icon_state = "map_vent_in"
/obj/machinery/atmospherics/unary/vent_pump/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP
icon = null
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
/obj/machinery/atmospherics/unary/vent_pump/high_volume
name = "Large Air Vent"
power_channel = EQUIP
active_power_usage = 15000 //15 kW ~ 20 HP
/obj/machinery/atmospherics/unary/vent_pump/high_volume/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 800
/obj/machinery/atmospherics/unary/vent_pump/engine
name = "Engine Core Vent"
power_channel = ENVIRON
active_power_usage = 15000 //15 kW ~ 20 HP
/obj/machinery/atmospherics/unary/vent_pump/engine/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 500 //meant to match air injector
/obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0)
if(!check_icon_cache())
return
if (!node)
on = 0
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(welded)
vent_icon += "weld"
else if(!powered())
vent_icon += "off"
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/unary/vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
else
if(node)
add_underlay(T, node, dir, node.icon_connect_type)
else
add_underlay(T,, dir)
/obj/machinery/atmospherics/unary/vent_pump/hide()
update_icon()
update_underlays()
/obj/machinery/atmospherics/unary/vent_pump/proc/can_pump()
if(stat & (NOPOWER|BROKEN))
return 0
if(!on)
return 0
if(welded)
return 0
return 1
/obj/machinery/atmospherics/unary/vent_pump/process()
..()
if (!node)
on = 0
if(!can_pump())
update_use_power(0) //usually we get here because a player turned a pump off - definitely want to update.
last_power_draw = 0
last_flow_rate = 0
return 0
var/datum/gas_mixture/environment = loc.return_air()
var/power_draw = -1
//Figure out the target pressure difference
var/pressure_delta = get_pressure_delta(environment)
//src.visible_message("DEBUG >>> [src]: pressure_delta = [pressure_delta]")
if((environment.temperature || air_contents.temperature) && pressure_delta > 0.5)
if(pump_direction) //internal -> external
var/output_volume = environment.volume * environment.group_multiplier
var/air_temperature = environment.temperature? environment.temperature : air_contents.temperature
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
//src.visible_message("DEBUG >>> [src]: output_volume = [output_volume]L; air_temperature = [air_temperature]K; transfer_moles = [transfer_moles] mol")
power_draw = pump_gas(src, air_contents, environment, transfer_moles, active_power_usage)
else //external -> internal
var/output_volume = air_contents.volume + (network? network.volume : 0)
var/air_temperature = air_contents.temperature? air_contents.temperature : environment.temperature
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
//limit flow rate from turfs
transfer_moles = min(transfer_moles, environment.total_moles*air_contents.volume/environment.volume) //group_multiplier gets divided out here
power_draw = pump_gas(src, environment, air_contents, transfer_moles, active_power_usage)
if (power_draw < 0)
last_power_draw = 0
last_flow_rate = 0
//update_use_power(0)
use_power = 0 //don't force update - easier on CPU
else
last_power_draw = handle_power_draw(power_draw)
if(network)
network.update = 1
return 1
/obj/machinery/atmospherics/unary/vent_pump/proc/get_pressure_delta(datum/gas_mixture/environment)
var/pressure_delta = DEFAULT_PRESSURE_DELTA
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, external_pressure_bound - environment_pressure) //increasing the pressure here
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, air_contents.return_pressure() - internal_pressure_bound) //decreasing the pressure here
else //external -> internal
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, environment_pressure - external_pressure_bound) //decreasing the pressure here
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, internal_pressure_bound - air_contents.return_pressure()) //increasing the pressure here
return pressure_delta
//Radio remote control
/obj/machinery/atmospherics/unary/vent_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status",
"power_draw" = last_power_draw,
"flow_rate" = last_flow_rate,
)
if(!initial_loc.air_vent_names[id_tag])
var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
initial_loc.air_vent_names[id_tag] = new_name
src.name = new_name
initial_loc.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_pump/initialize()
..()
//some vents work his own spesial way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["checks"] != null)
if (signal.data["checks"] == "default")
pressure_checks = pressure_checks_default
else
pressure_checks = text2num(signal.data["checks"])
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["set_internal_pressure"] != null)
if (signal.data["set_internal_pressure"] == "default")
internal_pressure_bound = internal_pressure_bound_default
else
internal_pressure_bound = between(
0,
text2num(signal.data["set_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["set_external_pressure"] != null)
if (signal.data["set_external_pressure"] == "default")
external_pressure_bound = external_pressure_bound_default
else
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_external_pressure"] != null)
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
else
user << "\blue You need more welding fuel to complete this task."
return 1
else
..()
/obj/machinery/atmospherics/unary/vent_pump/examine()
set src in oview(1)
..()
if (get_dist(usr, src) <= 1)
usr << "A small gauge in the corner reads [round(last_flow_rate, 0.1)] L/s; [round(last_power_draw)] W"
else
usr << "You are too far away to read the gauge."
if(welded)
usr << "It seems welded shut."
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_pump/Del()
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag
..()
return
/*
Alt-click to vent crawl - Monkeys, aliens, slimes and mice.
This is a little buggy but somehow that just seems to plague ventcrawl.
I am sorry, I don't know why.
*/
// Commenting this out for now, it's not critical, stated to be buggy, and seems like
// a really clumsy way of doing this. ~Z
/*/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
if(istype(ML))
var/list/ventcrawl_verbs = list(/mob/living/carbon/monkey/verb/ventcrawl, /mob/living/carbon/alien/verb/ventcrawl, /mob/living/carbon/slime/verb/ventcrawl,/mob/living/simple_animal/mouse/verb/ventcrawl)
if(length(ML.verbs & ventcrawl_verbs)) // alien queens have this removed, an istype would be complicated
ML.handle_ventcrawl(src)
return
..()*/