Files
Polaris/code/game/objects/structures.dm
Zuhayr f93ea6a78f Tweaks to previous commits.
More tweaks to IPC fixes.
Merge resolution/compile fixes.

Further work on properly integrating, updating and fixing prosthetic options.

Repathed internal organs to organ/internal.

More work on full synthetics, changelings, overheating.

Working on getting organs to qdel properly and spawn properly when robotized.

Finalized some overheating values, added remaining prosthetic icons.

Finalizing the testing version of the full prosthetic bodies branch.

Added suit cyclers to the autolathe and map.

Fixing runtime errors.

Fixing errors.

Changelog.

Replacing limb and organ strings with constants.

Prevented brainless species from becoming full cyborgs.

Fixed issues with brain/MMIs renaming themselves inappropriately.

Various fixes and oversights.
2015-12-24 21:13:40 +10:30

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/obj/structure
icon = 'icons/obj/structures.dmi'
var/climbable
var/breakable
var/parts
var/list/climbers = list()
/obj/structure/Destroy()
if(parts)
new parts(loc)
..()
/obj/structure/attack_hand(mob/user)
if(breakable)
if(HULK in user.mutations)
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
attack_generic(user,1,"smashes")
else if(istype(user,/mob/living/carbon/human))
var/mob/living/carbon/human/H = user
if(H.species.can_shred(user))
attack_generic(user,1,"slices")
if(climbers.len && !(user in climbers))
user.visible_message("<span class='warning'>[user.name] shakes \the [src].</span>", \
"<span class='notice'>You shake \the [src].</span>")
structure_shaken()
return ..()
/obj/structure/attack_tk()
return
/obj/structure/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
return
if(2.0)
if(prob(50))
qdel(src)
return
if(3.0)
return
/obj/structure/New()
..()
if(climbable)
verbs += /obj/structure/proc/climb_on
/obj/structure/Destroy()
..()
/obj/structure/proc/climb_on()
set name = "Climb structure"
set desc = "Climbs onto a structure."
set category = "Object"
set src in oview(1)
do_climb(usr)
/obj/structure/MouseDrop_T(mob/target, mob/user)
var/mob/living/H = user
if(istype(H) && can_climb(H) && target == user)
do_climb(target)
else
return ..()
/obj/structure/proc/can_climb(var/mob/living/user, post_climb_check=0)
if (!climbable || !can_touch(user) || (!post_climb_check && (user in climbers)))
return 0
if (!user.Adjacent(src))
user << "<span class='danger'>You can't climb there, the way is blocked.</span>"
return 0
var/obj/occupied = turf_is_crowded()
if(occupied)
user << "<span class='danger'>There's \a [occupied] in the way.</span>"
return 0
return 1
/obj/structure/proc/turf_is_crowded()
var/turf/T = get_turf(src)
if(!T || !istype(T))
return 0
for(var/obj/O in T.contents)
if(istype(O,/obj/structure))
var/obj/structure/S = O
if(S.climbable) continue
if(O && O.density && !(O.flags & ON_BORDER)) //ON_BORDER structures are handled by the Adjacent() check.
return O
return 0
/obj/structure/proc/do_climb(var/mob/living/user)
if (!can_climb(user))
return
usr.visible_message("<span class='warning'>[user] starts climbing onto \the [src]!</span>")
climbers |= user
if(!do_after(user,50))
climbers -= user
return
if (!can_climb(user, post_climb_check=1))
climbers -= user
return
usr.forceMove(get_turf(src))
if (get_turf(user) == get_turf(src))
usr.visible_message("<span class='warning'>[user] climbs onto \the [src]!</span>")
climbers -= user
/obj/structure/proc/structure_shaken()
for(var/mob/living/M in climbers)
M.Weaken(1)
M << "<span class='danger'>You topple as you are shaken off \the [src]!</span>"
climbers.Cut(1,2)
for(var/mob/living/M in get_turf(src))
if(M.lying) return //No spamming this on people.
M.Weaken(3)
M << "<span class='danger'>You topple as \the [src] moves under you!</span>"
if(prob(25))
var/damage = rand(15,30)
var/mob/living/carbon/human/H = M
if(!istype(H))
H << "<span class='danger'>You land heavily!</span>"
M.adjustBruteLoss(damage)
return
var/obj/item/organ/external/affecting
switch(pick(list("ankle","wrist","head","knee","elbow")))
if("ankle")
affecting = H.get_organ(pick(BP_L_FOOT, BP_R_FOOT))
if("knee")
affecting = H.get_organ(pick(BP_L_LEG, BP_R_LEG))
if("wrist")
affecting = H.get_organ(pick(BP_L_HAND, BP_R_HAND))
if("elbow")
affecting = H.get_organ(pick(BP_L_ARM, BP_R_ARM))
if("head")
affecting = H.get_organ(BP_HEAD)
if(affecting)
M << "<span class='danger'>You land heavily on your [affecting.name]!</span>"
affecting.take_damage(damage, 0)
if(affecting.parent)
affecting.parent.add_autopsy_data("Misadventure", damage)
else
H << "<span class='danger'>You land heavily!</span>"
H.adjustBruteLoss(damage)
H.UpdateDamageIcon()
H.updatehealth()
return
/obj/structure/proc/can_touch(var/mob/user)
if (!user)
return 0
if(!Adjacent(user))
return 0
if (user.restrained() || user.buckled)
user << "<span class='notice'>You need your hands and legs free for this.</span>"
return 0
if (user.stat || user.paralysis || user.sleeping || user.lying || user.weakened)
return 0
if (issilicon(user))
user << "<span class='notice'>You need hands for this.</span>"
return 0
return 1
/obj/structure/attack_generic(var/mob/user, var/damage, var/attack_verb, var/wallbreaker)
if(!breakable || !damage || !wallbreaker)
return 0
visible_message("<span class='danger'>[user] [attack_verb] the [src] apart!</span>")
user.do_attack_animation(src)
spawn(1) qdel(src)
return 1