mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-23 08:32:11 +00:00
/obj/effects is now /obj/effect. /obj/station_objects is now /obj/structure. Did a bit of minor blob work. The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly. Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up. The medbay/tox monkeys names are random once more. More random name monkeys will help with changeling and clean up the observe/mob menus. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
235 lines
6.6 KiB
Plaintext
235 lines
6.6 KiB
Plaintext
/**********************Light************************/
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//this item is intended to give the effect of entering the mine, so that light gradually fades
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/obj/effect/light_emitter
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name = "Light-emtter"
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anchored = 1
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unacidable = 1
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luminosity = 8
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/**********************Miner Lockers**************************/
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/obj/structure/secure_closet/miner
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name = "Miner's Equipment"
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icon_state = "miningsec1"
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icon_closed = "miningsec"
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icon_locked = "miningsec1"
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icon_broken = "miningsecbroken"
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icon_off = "miningsecoff"
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req_access = list(access_mining)
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/obj/structure/secure_closet/miner/New()
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..()
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sleep(2)
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new /obj/item/device/analyzer(src)
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new /obj/item/device/radio/headset/headset_mine(src)
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new /obj/item/clothing/under/rank/miner(src)
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new /obj/item/clothing/gloves/black(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/weapon/satchel(src)
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new /obj/item/device/flashlight/lantern(src)
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new /obj/item/weapon/shovel(src)
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new /obj/item/weapon/pickaxe(src)
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new /obj/item/clothing/glasses/meson(src)
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/**********************Shuttle Computer**************************/
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var/mining_shuttle_tickstomove = 10
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var/mining_shuttle_moving = 0
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var/mining_shuttle_location = 0 // 0 = station 13, 1 = mining station
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proc/move_mining_shuttle()
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if(mining_shuttle_moving) return
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mining_shuttle_moving = 1
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spawn(mining_shuttle_tickstomove*10)
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var/area/fromArea
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var/area/toArea
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if (mining_shuttle_location == 1)
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fromArea = locate(/area/shuttle/mining/outpost)
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toArea = locate(/area/shuttle/mining/station)
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else
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fromArea = locate(/area/shuttle/mining/station)
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toArea = locate(/area/shuttle/mining/outpost)
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fromArea.move_contents_to(toArea)
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if (mining_shuttle_location)
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mining_shuttle_location = 0
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else
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mining_shuttle_location = 1
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mining_shuttle_moving = 0
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return
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/obj/machinery/computer/mining_shuttle
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name = "Mining Shuttle Console"
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icon = 'computer.dmi'
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icon_state = "shuttle"
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req_access = list(access_mining)
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var/hacked = 0
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var/location = 0 //0 = station, 1 = mining base
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/obj/machinery/computer/mining_shuttle/attack_hand(user as mob)
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src.add_fingerprint(usr)
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var/dat
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dat = text("<b>Mining shuttle: <A href='?src=\ref[src];move=[1]'>Call</A></b>")
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user << browse("[dat]", "window=miningshuttle;size=200x100")
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/obj/machinery/computer/mining_shuttle/Topic(href, href_list)
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if(..())
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return
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usr.machine = src
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src.add_fingerprint(usr)
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if(href_list["move"])
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if(ticker.mode.name == "blob")
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if(ticker.mode:declared)
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usr << "Under directive 7-10, [station_name()] is quarantined until further notice."
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return
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if (!mining_shuttle_moving)
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usr << "\blue shuttle called and will arrive shortly"
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move_mining_shuttle()
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else
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usr << "\blue shuttle is already moving"
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/obj/machinery/computer/mining_shuttle/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/card/emag))
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src.req_access = list()
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hacked = 1
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usr << "The computer's controls are now all access"
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/******************************Lantern*******************************/
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/obj/item/device/flashlight/lantern
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name = "Mining Lantern"
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icon = 'lighting.dmi'
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icon_state = "lantern-off"
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desc = "A miner's lantern"
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anchored = 0
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var/brightness = 12 // luminosity when on
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/obj/item/device/flashlight/lantern/New()
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luminosity = 0
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on = 0
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return
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/obj/item/device/flashlight/lantern/attack_self(mob/user)
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..()
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if (on == 1)
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icon_state = "lantern-on"
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else
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icon_state = "lantern-off"
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/*****************************Pickaxe********************************/
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/obj/item/weapon/pickaxe
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name = "Miner's pickaxe"
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icon = 'items.dmi'
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icon_state = "pickaxe"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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force = 15.0
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throwforce = 4.0
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item_state = "pickaxe"
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w_class = 4.0
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m_amt = 3750 //one sheet, but where can you make them?
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var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
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origin_tech = "materials=1;engineering=1"
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hammer
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name = "Mining Sledge Hammer"
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desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this."
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silver
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name = "Silver Pickaxe"
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icon_state = "spickaxe"
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item_state = "spickaxe"
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digspeed = 30
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origin_tech = "materials=3"
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desc = "This makes no metallurgic sense."
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drill
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name = "Mining Drill" // Can dig sand as well!
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icon_state = "handdrill"
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item_state = "jackhammer"
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digspeed = 30
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origin_tech = "materials=2;powerstorage=3;engineering=2"
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desc = "Yours is the drill that will pierce through the rock walls."
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jackhammer
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name = "Sonic Jackhammer"
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icon_state = "jackhammer"
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item_state = "jackhammer"
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digspeed = 20 //faster than drill, but cannot dig
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origin_tech = "materials=3;powerstorage=2;engineering=2"
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desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
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gold
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name = "Golden Pickaxe"
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icon_state = "gpickaxe"
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item_state = "gpickaxe"
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digspeed = 20
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origin_tech = "materials=4"
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desc = "This makes no metallurgic sense."
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plasmacutter
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name = "Plasma Cutter"
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icon_state = "plasmacutter"
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item_state = "gun"
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w_class = 3.0 //it is smaller than the pickaxe
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damtype = "fire"
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digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire
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origin_tech = "materials=4;plasmatech=3;engineering=3"
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desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff."
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diamond
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name = "Diamond Pickaxe"
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icon_state = "dpickaxe"
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item_state = "dpickaxe"
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digspeed = 10
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origin_tech = "materials=6;engineering=4"
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desc = "A pickaxe with a diamond pick head, this is just like minecraft."
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diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME!
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name = "Diamond Mining Drill"
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icon_state = "diamonddrill"
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item_state = "jackhammer"
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digspeed = 0 //Digs through walls, girders, and can dig up sand
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origin_tech = "materials=6;powerstorage=4;engineering=5"
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desc = "Yours is the drill that will pierce the heavens!"
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/*****************************Shovel********************************/
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/obj/item/weapon/shovel
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name = "Shovel"
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icon = 'items.dmi'
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icon_state = "shovel"
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flags = FPRINT | TABLEPASS| CONDUCT | ONBELT
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force = 8.0
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throwforce = 4.0
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item_state = "shovel"
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w_class = 3.0
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m_amt = 50
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origin_tech = "materials=1;engineering=1"
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/**********************Mining car (Crate like thing, not the rail car)**************************/
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/obj/structure/crate/miningcar
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desc = "A mining car. This one doesn't work on rails, but has to be dragged."
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name = "Mining car (not for rails)"
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icon = 'storage.dmi'
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icon_state = "miningcar"
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density = 1
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openicon = "miningcaropen"
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closedicon = "miningcar"
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