Files
Polaris/code/game/gamemodes/technomancer/clothing.dm
Neerti 8d37a86ba5 Technomancer Tweaks
Cost for various spells and equipment adjusted greatly.  In general, things are cheaper, and everything should now be in multiples of 25, so no points are wasted.
The default jumpsuit for Technomancers is now heavily insulated, protecting them from tasers, batons, and perhaps unfortunate lightning strikes.
Instability between 31 and 50 made less harsh.
Wards made with a scepter of enhancement will break the cloak of anyone invisible that it can see.
Fire aura buffed, increased rate of heating as well as temperature cap for both non-scepter and scepter effects.
Reflect spell made more forgiving for the Technomancer, lasting longer before expiring.
Projectile spells should be able to hit people more reliably.
2016-09-18 20:48:01 -04:00

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/obj/item/clothing/suit/technomancer
name = "chrome manipulation suit"
desc = "It's a very shiny and somewhat protective suit, built to help carry cores on the user's back."
icon_state = "technomancer_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS|FEET|HANDS
allowed = list(/obj/item/weapon/tank)
armor = list(melee = 50, bullet = 20, laser = 30, energy = 30, bomb = 10, bio = 0, rad = 40)
siemens_coefficient = 0.75
/obj/item/clothing/under/technomancer
name = "initiate's jumpsuit"
desc = "It's a blue colored jumpsuit. There appears to be light-weight armor padding underneath, providing some protection. \
There is also a healthy amount of insulation underneath."
icon_state = "initiate"
armor = list(melee = 10, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.3
/obj/item/clothing/under/technomancer/apprentice
name = "apprentice's jumpsuit"
desc = "It's a blue colored jumpsuit with some silver markings. There appears to be light-weight armor padding \
underneath, providing some protection. There is also a healthy amount of insulation underneath."
icon_state = "apprentice"
/obj/item/clothing/under/technomancer/master
name = "master's jumpsuit"
desc = "It's a blue colored jumpsuit with some gold markings. There appears to be light-weight armor padding \
underneath, providing some protection. There is also a healthy amount of insulation underneath."
icon_state = "technomancer"
/obj/item/clothing/head/technomancer
name = "initiate's hat"
desc = "It's a somewhat silly looking blue pointed hat."
icon_state = "initiate"
armor = list(melee = 10, bullet = 5, laser = 5, energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.3
/obj/item/clothing/head/technomancer/apprentice
name = "apprentice's hat"
desc = "It's a somewhat silly looking blue pointed hat. This one has a silver colored metalic feather strapped to it."
icon_state = "apprentice"
/obj/item/clothing/head/technomancer/master
name = "master's hat"
desc = "It's a somewhat silly looking blue pointed hat. This one has a gold colored metalic feather strapped to it."
icon_state = "technomancer"