Files
Polaris/code/game/mecha/combat/phazon.dm
MistakeNot4892 b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00

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/obj/mecha/combat/phazon
desc = "An exosuit which can only be described as 'WTF?'."
name = "Phazon"
icon_state = "phazon"
initial_icon = "phazon"
step_in = 1
dir_in = 1 //Facing North.
step_energy_drain = 3
health = 200 //God this is low
maxhealth = 200 //Don't forget to update the /old variant if you change this number.
deflect_chance = 30
damage_absorption = list("brute"=0.7,"fire"=0.7,"bullet"=0.7,"laser"=0.7,"energy"=0.7,"bomb"=0.7)
max_temperature = 25000
infra_luminosity = 3
wreckage = /obj/effect/decal/mecha_wreckage/phazon
add_req_access = 1
//operation_req_access = list()
internal_damage_threshold = 25
force = 15
max_equip = 4
max_hull_equip = 3
max_weapon_equip = 3
max_utility_equip = 3
max_universal_equip = 3
max_special_equip = 4
encumbrance_gap = 2
starting_components = list(
/obj/item/mecha_parts/component/hull/durable,
/obj/item/mecha_parts/component/actuator,
/obj/item/mecha_parts/component/armor/alien,
/obj/item/mecha_parts/component/gas,
/obj/item/mecha_parts/component/electrical
)
cloak_possible = TRUE
phasing_possible = TRUE
switch_dmg_type_possible = TRUE
/obj/mecha/combat/phazon/equipped/Initialize()
. = ..()
starting_equipment = list(
/obj/item/mecha_parts/mecha_equipment/tool/rcd,
/obj/item/mecha_parts/mecha_equipment/gravcatapult
)
return
/* Leaving this until we are really sure we don't need it for reference.
/obj/mecha/combat/phazon/Bump(var/atom/obstacle)
if(phasing && get_charge()>=phasing_energy_drain)
spawn()
if(can_phase)
can_phase = FALSE
flick("[initial_icon]-phase", src)
src.loc = get_step(src,src.dir)
src.use_power(phasing_energy_drain)
sleep(step_in*3)
can_phase = TRUE
else
. = ..()
return
*/
/obj/mecha/combat/phazon/get_commands()
var/output = {"<div class='wr'>
<div class='header'>Special</div>
<div class='links'>
<a href='?src=\ref[src];phasing=1'><span id="phasing_command">[phasing?"Dis":"En"]able phasing</span></a><br>
<a href='?src=\ref[src];switch_damtype=1'>Change melee damage type</a><br>
</div>
</div>
"}
output += ..()
return output
/obj/mecha/combat/phazon/janus
name = "Phazon Prototype Janus Class"
desc = "An exosuit which a more crude civilization such as yours might describe as WTF?."
description_fluff = "An incredibly high-tech exosuit constructed out of salvaged alien and cutting-edge modern technology.\
This machine, theoretically, is capable of travelling through time, however due to the strange nature of its miniaturized \
supermatter-fueled bluespace drive, it is uncertain how this ability manifests."
icon_state = "janus"
initial_icon = "janus"
step_in = 1
dir_in = 1 //Facing North.
step_energy_drain = 3
health = 350
maxhealth = 350
deflect_chance = 30
damage_absorption = list("brute"=0.6,"fire"=0.7,"bullet"=0.7,"laser"=0.9,"energy"=0.7,"bomb"=0.5)
max_temperature = 10000
infra_luminosity = 3
wreckage = /obj/effect/decal/mecha_wreckage/janus
internal_damage_threshold = 25
force = 20
phasing_energy_drain = 300
max_hull_equip = 2
max_weapon_equip = 1
max_utility_equip = 2
max_universal_equip = 2
max_special_equip = 2
phasing_possible = TRUE
switch_dmg_type_possible = TRUE
cloak_possible = FALSE
/obj/mecha/combat/phazon/janus/take_damage(amount, type="brute")
..()
if(phasing)
phasing = FALSE
SSradiation.radiate(get_turf(src), 30)
log_append_to_last("WARNING: BLUESPACE DRIVE INSTABILITY DETECTED. DISABLING DRIVE.",1)
visible_message("<span class='alien'>The [src.name] appears to flicker, before its silhouette stabilizes!</span>")
return
/obj/mecha/combat/phazon/janus/dynbulletdamage(var/obj/item/projectile/Proj)
if((Proj.damage && !Proj.nodamage) && !istype(Proj, /obj/item/projectile/beam) && prob(max(1, 33 - round(Proj.damage / 4))))
src.occupant_message("<span class='alien'>The armor absorbs the incoming projectile's force, negating it!</span>")
src.visible_message("<span class='alien'>The [src.name] absorbs the incoming projectile's force, negating it!</span>")
src.log_append_to_last("Armor negated.")
return
else if((Proj.damage && !Proj.nodamage) && istype(Proj, /obj/item/projectile/beam) && prob(max(1, (50 - round((Proj.damage / 2) * damage_absorption["laser"])) * (1 - (Proj.armor_penetration / 100))))) // Base 50% chance to deflect a beam,lowered by half the beam's damage scaled to laser absorption, then multiplied by the remaining percent of non-penetrated armor, with a minimum chance of 1%.
src.occupant_message("<span class='alien'>The armor reflects the incoming beam, negating it!</span>")
src.visible_message("<span class='alien'>The [src.name] reflects the incoming beam, negating it!</span>")
src.log_append_to_last("Armor reflected.")
return
..()
/obj/mecha/combat/phazon/janus/dynattackby(obj/item/weapon/W as obj, mob/user as mob)
if(prob(max(1, (50 - round((W.force / 2) * damage_absorption["brute"])) * (1 - (W.armor_penetration / 100)))))
src.occupant_message("<span class='alien'>The armor absorbs the incoming attack's force, negating it!</span>")
src.visible_message("<span class='alien'>The [src.name] absorbs the incoming attack's force, negating it!</span>")
src.log_append_to_last("Armor absorbed.")
return
..()
/obj/mecha/combat/phazon/janus/query_damtype()
var/new_damtype = alert(src.occupant,"Gauntlet Phase Emitter Mode",null,"Force","Energy","Stun")
switch(new_damtype)
if("Force")
damtype = "brute"
if("Energy")
damtype = "fire"
if("Stun")
damtype = "halloss"
src.occupant_message("Melee damage type switched to [new_damtype]")
return
//Meant for random spawns.
/obj/mecha/combat/phazon/old
desc = "An exosuit which can only be described as 'WTF?'. This one is particularly worn looking and likely isn't as sturdy."
/obj/mecha/combat/phazon/old/New()
..()
health = 25
maxhealth = 150 //Just slightly worse.
cell.charge = rand(0, (cell.charge/2))