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Polaris/code/game/objects/effects/chem/water.dm
Aronai Sieyes ad5f0485f7 Clean up things
2020-03-25 22:10:56 -04:00

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/obj/effect/effect/water
name = "water"
icon = 'icons/effects/effects.dmi'
icon_state = "extinguish"
mouse_opacity = 0
pass_flags = PASSTABLE | PASSGRILLE | PASSBLOB
/obj/effect/effect/water/Initialize()
. = ..()
QDEL_IN(src, 15 SECONDS)
/obj/effect/effect/water/proc/set_color() // Call it after you move reagents to it
icon += reagents.get_color()
/obj/effect/effect/water/proc/set_up(var/turf/target, var/step_count = 5, var/delay = 5)
if(!target)
return
for(var/i = 1 to step_count)
if(!loc)
return
step_towards(src, target)
var/turf/T = get_turf(src)
if(T && reagents)
reagents.touch_turf(T)
var/mob/M
for(var/atom/A in T)
if(!ismob(A) && A.simulated) // Mobs are handled differently
reagents.touch(A, reagents.total_volume)
else if(ismob(A) && !M)
M = A
if(M)
reagents.splash(M, reagents.total_volume)
break
if(T == get_turf(target))
break
sleep(delay)
sleep(10)
qdel(src)
/obj/effect/effect/water/Move(turf/newloc)
if(newloc.density)
return 0
. = ..()
/obj/effect/effect/water/Bump(atom/A)
if(reagents)
reagents.touch(A)
return ..()
//Used by spraybottles.
/obj/effect/effect/water/chempuff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
icon_state = ""