mirror of
https://github.com/PolarisSS13/Polaris.git
synced 2025-12-21 15:42:53 +00:00
* Starts work on FBP components * Complete * Map * Tweakening. * P r e c i s i o n * P r e c i s i o n Engineering
253 lines
7.5 KiB
Plaintext
253 lines
7.5 KiB
Plaintext
#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var)
|
|
|
|
var/global/list/image/splatter_cache=list()
|
|
|
|
/obj/effect/decal/cleanable/blood
|
|
name = "blood"
|
|
var/dryname = "dried blood"
|
|
desc = "It's thick and gooey. Perhaps it's the chef's cooking?"
|
|
var/drydesc = "It's dry and crusty. Someone is not doing their job."
|
|
gender = PLURAL
|
|
density = 0
|
|
anchored = 1
|
|
plane = BLOOD_PLANE
|
|
icon = 'icons/effects/blood.dmi'
|
|
icon_state = "mfloor1"
|
|
random_icon_states = list("mfloor1", "mfloor2", "mfloor3", "mfloor4", "mfloor5", "mfloor6", "mfloor7")
|
|
var/base_icon = 'icons/effects/blood.dmi'
|
|
blood_DNA = list()
|
|
var/basecolor="#A10808" // Color when wet.
|
|
var/synthblood = 0
|
|
var/list/datum/disease2/disease/virus2 = list()
|
|
var/amount = 5
|
|
generic_filth = TRUE
|
|
persistent = FALSE
|
|
|
|
/obj/effect/decal/cleanable/blood/reveal_blood()
|
|
if(!fluorescent)
|
|
fluorescent = 1
|
|
basecolor = COLOR_LUMINOL
|
|
update_icon()
|
|
|
|
/obj/effect/decal/cleanable/blood/clean_blood()
|
|
fluorescent = 0
|
|
if(invisibility != 100)
|
|
invisibility = 100
|
|
amount = 0
|
|
..(ignore=1)
|
|
|
|
/obj/effect/decal/cleanable/blood/New()
|
|
..()
|
|
update_icon()
|
|
if(istype(src, /obj/effect/decal/cleanable/blood/gibs))
|
|
return
|
|
if(src.type == /obj/effect/decal/cleanable/blood)
|
|
if(src.loc && isturf(src.loc))
|
|
for(var/obj/effect/decal/cleanable/blood/B in src.loc)
|
|
if(B != src)
|
|
if (B.blood_DNA)
|
|
blood_DNA |= B.blood_DNA.Copy()
|
|
qdel(B)
|
|
addtimer(CALLBACK(src, .proc/dry), DRYING_TIME * (amount+1))
|
|
|
|
/obj/effect/decal/cleanable/blood/update_icon()
|
|
if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
|
|
color = basecolor
|
|
|
|
if(basecolor == SYNTH_BLOOD_COLOUR)
|
|
name = "oil"
|
|
desc = "It's quite oily."
|
|
else if(synthblood)
|
|
name = "synthetic blood"
|
|
desc = "It's quite greasy."
|
|
else
|
|
name = initial(name)
|
|
desc = initial(desc)
|
|
|
|
/obj/effect/decal/cleanable/blood/Crossed(mob/living/carbon/human/perp)
|
|
if(perp.is_incorporeal())
|
|
return
|
|
if (!istype(perp))
|
|
return
|
|
if(amount < 1)
|
|
return
|
|
|
|
var/obj/item/organ/external/l_foot = perp.get_organ("l_foot")
|
|
var/obj/item/organ/external/r_foot = perp.get_organ("r_foot")
|
|
var/hasfeet = 1
|
|
if((!l_foot || l_foot.is_stump()) && (!r_foot || r_foot.is_stump()))
|
|
hasfeet = 0
|
|
if(perp.shoes && !perp.buckled)//Adding blood to shoes
|
|
var/obj/item/clothing/shoes/S = perp.shoes
|
|
if(istype(S))
|
|
S.blood_color = basecolor
|
|
S.track_blood = max(amount,S.track_blood)
|
|
if(!S.blood_overlay)
|
|
S.generate_blood_overlay()
|
|
if(!S.blood_DNA)
|
|
S.blood_DNA = list()
|
|
S.blood_overlay.color = basecolor
|
|
S.overlays += S.blood_overlay
|
|
if(S.blood_overlay && S.blood_overlay.color != basecolor)
|
|
S.blood_overlay.color = basecolor
|
|
S.overlays += S.blood_overlay
|
|
S.blood_DNA |= blood_DNA.Copy()
|
|
perp.update_inv_shoes()
|
|
|
|
else if (hasfeet)//Or feet
|
|
perp.feet_blood_color = basecolor
|
|
perp.track_blood = max(amount,perp.track_blood)
|
|
LAZYINITLIST(perp.feet_blood_DNA)
|
|
perp.feet_blood_DNA |= blood_DNA.Copy()
|
|
perp.update_bloodied()
|
|
else if (perp.buckled && istype(perp.buckled, /obj/structure/bed/chair/wheelchair))
|
|
var/obj/structure/bed/chair/wheelchair/W = perp.buckled
|
|
W.bloodiness = 4
|
|
|
|
amount--
|
|
|
|
/obj/effect/decal/cleanable/blood/proc/dry()
|
|
name = dryname
|
|
desc = drydesc
|
|
color = adjust_brightness(color, -50)
|
|
amount = 0
|
|
|
|
/obj/effect/decal/cleanable/blood/attack_hand(mob/living/carbon/human/user)
|
|
..()
|
|
if (amount && istype(user))
|
|
add_fingerprint(user)
|
|
if (user.gloves)
|
|
return
|
|
var/taken = rand(1,amount)
|
|
amount -= taken
|
|
to_chat(user, "<span class='notice'>You get some of \the [src] on your hands.</span>")
|
|
if (!user.blood_DNA)
|
|
user.blood_DNA = list()
|
|
user.blood_DNA |= blood_DNA.Copy()
|
|
user.bloody_hands += taken
|
|
user.hand_blood_color = basecolor
|
|
user.update_inv_gloves(1)
|
|
user.verbs += /mob/living/carbon/human/proc/bloody_doodle
|
|
|
|
/obj/effect/decal/cleanable/blood/splatter
|
|
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
|
|
amount = 2
|
|
|
|
/obj/effect/decal/cleanable/blood/drip
|
|
name = "drips of blood"
|
|
desc = "It's red."
|
|
gender = PLURAL
|
|
icon = 'icons/effects/drip.dmi'
|
|
icon_state = "1"
|
|
random_icon_states = list("1","2","3","4","5")
|
|
amount = 0
|
|
var/list/drips = list()
|
|
|
|
/obj/effect/decal/cleanable/blood/drip/New()
|
|
..()
|
|
drips |= icon_state
|
|
|
|
/obj/effect/decal/cleanable/blood/writing
|
|
icon_state = "tracks"
|
|
desc = "It looks like a writing in blood."
|
|
gender = NEUTER
|
|
random_icon_states = list("writing1","writing2","writing3","writing4","writing5")
|
|
amount = 0
|
|
var/message
|
|
|
|
/obj/effect/decal/cleanable/blood/writing/New()
|
|
..()
|
|
if(random_icon_states.len)
|
|
for(var/obj/effect/decal/cleanable/blood/writing/W in loc)
|
|
random_icon_states.Remove(W.icon_state)
|
|
icon_state = pick(random_icon_states)
|
|
else
|
|
icon_state = "writing1"
|
|
|
|
/obj/effect/decal/cleanable/blood/writing/examine(mob/user)
|
|
. = ..()
|
|
. += "It reads: <font color='[basecolor]'>\"[message]\"</font>"
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs
|
|
name = "gibs"
|
|
desc = "They look bloody and gruesome."
|
|
gender = PLURAL
|
|
density = 0
|
|
anchored = 1
|
|
icon = 'icons/effects/blood.dmi'
|
|
icon_state = "gibbl5"
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib5", "gib6")
|
|
var/fleshcolor = "#FFFFFF"
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/update_icon()
|
|
|
|
var/image/giblets = new(base_icon, "[icon_state]_flesh", dir)
|
|
if(!fleshcolor || fleshcolor == "rainbow")
|
|
fleshcolor = "#[get_random_colour(1)]"
|
|
giblets.color = fleshcolor
|
|
|
|
var/icon/blood = new(base_icon,"[icon_state]",dir)
|
|
if(basecolor == "rainbow") basecolor = "#[get_random_colour(1)]"
|
|
blood.Blend(basecolor,ICON_MULTIPLY)
|
|
|
|
icon = blood
|
|
overlays.Cut()
|
|
overlays += giblets
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/up
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib5", "gib6","gibup1","gibup1","gibup1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/down
|
|
random_icon_states = list("gib1", "gib2", "gib3", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/body
|
|
random_icon_states = list("gibhead", "gibtorso")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/limb
|
|
random_icon_states = list("gibleg", "gibarm")
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/core
|
|
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
|
|
|
|
|
/obj/effect/decal/cleanable/blood/gibs/proc/streak(var/list/directions)
|
|
spawn (0)
|
|
var/direction = pick(directions)
|
|
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50; 4), i++)
|
|
sleep(3)
|
|
if (i > 0)
|
|
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
|
|
b.basecolor = src.basecolor
|
|
b.update_icon()
|
|
|
|
if (step_to(src, get_step(src, direction), 0))
|
|
break
|
|
|
|
|
|
/obj/effect/decal/cleanable/mucus
|
|
name = "mucus"
|
|
desc = "Disgusting mucus."
|
|
gender = PLURAL
|
|
density = 0
|
|
anchored = 1
|
|
icon = 'icons/effects/blood.dmi'
|
|
icon_state = "mucus"
|
|
random_icon_states = list("mucus")
|
|
|
|
var/list/datum/disease2/disease/virus2 = list()
|
|
var/dry = 0 // Keeps the lag down
|
|
|
|
/obj/effect/decal/cleanable/mucus/Initialize()
|
|
. = ..()
|
|
VARSET_IN(src, dry, TRUE, DRYING_TIME * 2)
|
|
|
|
//This version should be used for admin spawns and pre-mapped virus vectors (e.g. in PoIs), this version does not dry
|
|
/obj/effect/decal/cleanable/mucus/mapped/Initialize()
|
|
. = ..()
|
|
virus2 |= new /datum/disease2/disease
|
|
virus2[1].makerandom()
|
|
|
|
/obj/effect/decal/cleanable/mucus/mapped/Destroy()
|
|
virus2.Cut()
|
|
return ..()
|