Files
Polaris/code/game/objects/items/devices/text_to_speech.dm
Aronai Sieyes 715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00

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/obj/item/device/text_to_speech
name = "TTS device"
desc = "A device that speaks an inputted message. Given to crew which can not speak properly or at all."
icon = 'icons/obj/integrated_electronics/electronic_setups.dmi'
icon_state = "setup_small"
w_class = ITEMSIZE_SMALL
var/named
/obj/item/device/text_to_speech/attack_self(mob/user as mob)
if(user.incapacitated(INCAPACITATION_ALL)) //Are you in a state to actual use the device?
to_chat(user, "You cannot activate the device in your state.")
return
if(!named)
to_chat(user, "You input your name into the device.")
name = "[initial(name)] ([user.real_name])"
desc = "[initial(desc)] This one is assigned to [user.real_name]."
named = 1
/* //Another way of naming the device. Gives more freedom, but could lead to issues.
device_name = copytext(sanitize(input(user, "What would you like to name your device? You must input a name before the device can be used.", "Name your device", "") as null|text),1,MAX_NAME_LEN)
name = "[initial(name)] - [device_name]"
named = 1
*/
var/message = sanitize(input(user,"Choose a message to relay to those around you.") as text|null)
if(message)
var/obj/item/device/text_to_speech/O = src
audible_message("[bicon(O)] \The [O.name] states, \"[message]\"")