Files
Polaris/code/game/objects/items/weapons/RSF.dm
Meghan-Rossi 369de519d4 Adds metamorphic pint glasses to RSF, autolathe, glass boxes, supplies
*The rapid service fabricator (found on service borgs) can now produce metamorphic pint glasses.
*The party supplies and bar supplies crates orderable from cargo now contain metamorphic pint glasses.
*The autolathe can now produce metamorphic pint and half-pint glasses.
*The autolathe can now produce all drinking glasses in batches of 5 or 10.
2020-08-19 19:52:56 +01:00

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/*
CONTAINS:
RSF
*/
/obj/item/weapon/rsf
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
description_info = "Control Clicking on the device will allow you to choose the glass it dispenses when in the proper mode."
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
opacity = 0
density = 0
anchored = 0.0
var/stored_matter = 30
var/mode = 1
var/obj/item/weapon/reagent_containers/glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass
var/list/container_types = list(
"metamorphic glass" = /obj/item/weapon/reagent_containers/food/drinks/metaglass,
"metamorphic pint glass" = /obj/item/weapon/reagent_containers/food/drinks/metaglass/metapint,
"half-pint glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/square,
"rocks glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/rocks,
"milkshake glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/shake,
"cocktail glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/cocktail,
"shot glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/shot,
"pint glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/pint,
"mug" = /obj/item/weapon/reagent_containers/food/drinks/glass2/mug,
"wine glass" = /obj/item/weapon/reagent_containers/food/drinks/glass2/wine,
"condiment bottle" = /obj/item/weapon/reagent_containers/food/condiment
)
w_class = ITEMSIZE_NORMAL
/obj/item/weapon/rsf/examine(mob/user)
. = ..()
if(get_dist(user, src) == 0)
. += "<span class='notice'>It currently holds [stored_matter]/30 fabrication-units.</span>"
/obj/item/weapon/rsf/attackby(obj/item/weapon/W as obj, mob/user as mob)
..()
if (istype(W, /obj/item/weapon/rcd_ammo))
if ((stored_matter + 10) > 30)
to_chat(user, "<span class='warning'>The RSF can't hold any more matter.</span>")
return
qdel(W)
stored_matter += 10
playsound(src, 'sound/machines/click.ogg', 10, 1)
to_chat(user,"<span class='notice'>The RSF now holds [stored_matter]/30 fabrication-units.</span>")
return
/obj/item/weapon/rsf/CtrlClick(mob/living/user)
if(!Adjacent(user) || !istype(user))
to_chat(user,"<span class='notice'>You are too far away.</span>")
return
var/glass_choice = input(user, "Please choose which type of glass you would like to produce.") as null|anything in container_types
if(glass_choice)
glasstype = container_types[glass_choice]
else
glasstype = /obj/item/weapon/reagent_containers/food/drinks/metaglass
/obj/item/weapon/rsf/attack_self(mob/user as mob)
playsound(src, 'sound/effects/pop.ogg', 50, 0)
if (mode == 1)
mode = 2
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Container'.</span>")
return
if (mode == 2)
mode = 3
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Paper'</span>")
return
if (mode == 3)
mode = 4
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Pen'</span>")
return
if (mode == 4)
mode = 5
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Dice Pack'</span>")
return
if (mode == 5)
mode = 1
to_chat(user,"<span class='notice'>Changed dispensing mode to 'Cigarette'</span>")
return
/obj/item/weapon/rsf/afterattack(atom/A, mob/user as mob, proximity)
if(!proximity) return
if(istype(user,/mob/living/silicon/robot))
var/mob/living/silicon/robot/R = user
if(R.stat || !R.cell || R.cell.charge <= 0)
return
else
if(stored_matter <= 0)
return
if(!istype(A, /obj/structure/table) && !istype(A, /turf/simulated/floor))
return
playsound(src, 'sound/machines/click.ogg', 10, 1)
var/used_energy = 0
var/obj/product
switch(mode)
if(1)
product = new /obj/item/clothing/mask/smokable/cigarette()
used_energy = 10
if(2)
product = new glasstype()
used_energy = 50
if(3)
product = new /obj/item/weapon/paper()
used_energy = 10
if(4)
product = new /obj/item/weapon/pen()
used_energy = 50
if(5)
product = new /obj/item/weapon/storage/pill_bottle/dice()
used_energy = 200
to_chat(user,"<span class='notice'>Dispensing [product ? product : "product"]...</span>")
product.loc = get_turf(A)
if(isrobot(user))
var/mob/living/silicon/robot/R = user
if(R.cell)
R.cell.use(used_energy)
else
stored_matter--
to_chat(user,"<span class='notice'>The RSF now holds [stored_matter]/30 fabrication-units.</span>")