Files
Polaris/code/game/objects/items/weapons/implants/implantcase.dm
Mechoid 8dc04048ed Adds the Restraining Bolt. (#7820)
* Adds the Restraining Bolt.

* Malfunction.
2021-02-28 14:02:12 -09:00

312 lines
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//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/item/weapon/implantcase
name = "glass case"
desc = "A case containing an implant."
icon = 'icons/obj/items.dmi'
icon_state = "implantcase-0"
item_state = "implantcase"
throw_speed = 1
throw_range = 5
w_class = ITEMSIZE_TINY
var/obj/item/weapon/implant/imp = null
/obj/item/weapon/implantcase/proc/update()
if (src.imp)
src.icon_state = text("implantcase-[]", src.imp.implant_color)
else
src.icon_state = "implantcase-0"
return
/obj/item/weapon/implantcase/attackby(obj/item/weapon/I as obj, mob/user as mob)
..()
if (istype(I, /obj/item/weapon/pen))
var/t = input(user, "What would you like the label to be?", text("[]", src.name), null) as text
if (user.get_active_hand() != I)
return
if((!in_range(src, usr) && src.loc != user))
return
t = sanitizeSafe(t, MAX_NAME_LEN)
if(t)
src.name = text("Glass Case - '[]'", t)
else
src.name = "Glass Case"
else if(istype(I, /obj/item/weapon/reagent_containers/syringe))
if(!src.imp) return
if(!src.imp.allow_reagents) return
if(src.imp.reagents.total_volume >= src.imp.reagents.maximum_volume)
to_chat(user, "<span class='warning'>\The [src] is full.</span>")
else
spawn(5)
I.reagents.trans_to_obj(src.imp, 5)
to_chat(user, "<span class='notice'>You inject 5 units of the solution. The syringe now contains [I.reagents.total_volume] units.</span>")
else if (istype(I, /obj/item/weapon/implanter))
var/obj/item/weapon/implanter/M = I
if (M.imp)
if ((src.imp || M.imp.implanted))
return
M.imp.loc = src
src.imp = M.imp
M.imp = null
src.update()
M.update()
else
if (src.imp)
if (M.imp)
return
src.imp.loc = M
M.imp = src.imp
src.imp = null
update()
M.update()
return
/obj/item/weapon/implantcase/tracking
name = "glass case - 'tracking'"
desc = "A case containing a tracking implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/tracking/New()
src.imp = new /obj/item/weapon/implant/tracking( src )
..()
return
/obj/item/weapon/implantcase/explosive
name = "glass case - 'explosive'"
desc = "A case containing an explosive implant."
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/explosive/New()
src.imp = new /obj/item/weapon/implant/explosive( src )
..()
return
/obj/item/weapon/implantcase/chem
name = "glass case - 'chem'"
desc = "A case containing a chemical implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/chem/New()
src.imp = new /obj/item/weapon/implant/chem( src )
..()
return
/obj/item/weapon/implantcase/loyalty
name = "glass case - 'loyalty'"
desc = "A case containing a loyalty implant."
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/loyalty/New()
src.imp = new /obj/item/weapon/implant/loyalty( src )
..()
return
/obj/item/weapon/implantcase/death_alarm
name = "glass case - 'death alarm'"
desc = "A case containing a death alarm implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/death_alarm/New()
src.imp = new /obj/item/weapon/implant/death_alarm( src )
..()
return
/obj/item/weapon/implantcase/freedom
name = "glass case - 'freedom'"
desc = "A case containing a freedom implant."
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/freedom/New()
src.imp = new /obj/item/weapon/implant/freedom( src )
..()
return
/obj/item/weapon/implantcase/adrenalin
name = "glass case - 'adrenalin'"
desc = "A case containing an adrenalin implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/adrenalin/New()
src.imp = new /obj/item/weapon/implant/adrenalin( src )
..()
return
/obj/item/weapon/implantcase/dexplosive
name = "glass case - 'explosive'"
desc = "A case containing an explosive."
icon_state = "implantcase-r"
/obj/item/weapon/implantcase/dexplosive/New()
src.imp = new /obj/item/weapon/implant/dexplosive( src )
..()
return
/obj/item/weapon/implantcase/health
name = "glass case - 'health'"
desc = "A case containing a health tracking implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/health/New()
src.imp = new /obj/item/weapon/implant/health( src )
..()
return
/obj/item/weapon/implantcase/language
name = "glass case - 'GalCom'"
desc = "A case containing a GalCom language implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/language/New()
src.imp = new /obj/item/weapon/implant/language( src )
..()
return
/obj/item/weapon/implantcase/language/eal
name = "glass case - 'EAL'"
desc = "A case containing an Encoded Audio Language implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/language/eal/New()
src.imp = new /obj/item/weapon/implant/language/eal( src )
..()
return
/obj/item/weapon/implantcase/shades
name = "glass case - 'Integrated Shades'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/shades/New()
src.imp = new /obj/item/weapon/implant/organ( src )
..()
return
/obj/item/weapon/implantcase/taser
name = "glass case - 'Taser'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/taser/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment( src )
..()
return
/obj/item/weapon/implantcase/laser
name = "glass case - 'Laser'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/laser/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/laser( src )
..()
return
/obj/item/weapon/implantcase/dart
name = "glass case - 'Dart'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/dart/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/dart( src )
..()
return
/obj/item/weapon/implantcase/toolkit
name = "glass case - 'Toolkit'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/toolkit/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/upperarm( src )
..()
return
/obj/item/weapon/implantcase/medkit
name = "glass case - 'Toolkit'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/medkit/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/upperarm/medkit( src )
..()
return
/obj/item/weapon/implantcase/surge
name = "glass case - 'Muscle Overclocker'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/surge/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/upperarm/surge( src )
..()
return
/obj/item/weapon/implantcase/analyzer
name = "glass case - 'Scanner'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/analyzer/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/wrist( src )
..()
return
/obj/item/weapon/implantcase/sword
name = "glass case - 'Scanner'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/sword/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/wrist/sword( src )
..()
return
/obj/item/weapon/implantcase/sprinter
name = "glass case - 'Sprinter'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/sprinter/New()
src.imp = new /obj/item/weapon/implant/organ/pelvic( src )
..()
return
/obj/item/weapon/implantcase/armblade
name = "glass case - 'Armblade'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/armblade/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/upperarm/blade( src )
..()
return
/obj/item/weapon/implantcase/handblade
name = "glass case - 'Handblade'"
desc = "A case containing a nanite fabricator implant."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/handblade/New()
src.imp = new /obj/item/weapon/implant/organ/limbaugment/wrist/blade( src )
..()
return
/obj/item/weapon/implantcase/restrainingbolt
name = "glass case - 'Restraining Bolt'"
desc = "A case containing a restraining bolt."
icon_state = "implantcase-b"
/obj/item/weapon/implantcase/restrainingbolt/New()
src.imp = new /obj/item/weapon/implant/restrainingbolt( src )
..()
return