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105 lines
3.7 KiB
Plaintext
105 lines
3.7 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/obj/item/weapon/storage/lockbox
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name = "lockbox"
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desc = "A locked box."
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icon_state = "lockbox+l"
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item_state_slots = list(slot_r_hand_str = "syringe_kit", slot_l_hand_str = "syringe_kit")
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w_class = ITEMSIZE_LARGE
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max_w_class = ITEMSIZE_NORMAL
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max_storage_space = ITEMSIZE_COST_NORMAL * 4 //The sum of the w_classes of all the items in this storage item.
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req_access = list(access_armory)
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preserve_item = 1
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var/locked = 1
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var/broken = 0
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var/icon_locked = "lockbox+l"
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var/icon_closed = "lockbox"
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var/icon_broken = "lockbox+b"
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attackby(obj/item/weapon/W as obj, mob/user as mob)
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if (istype(W, /obj/item/weapon/card/id))
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if(src.broken)
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to_chat(user, "<span class='warning'>It appears to be broken.</span>")
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return
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if(src.allowed(user))
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src.locked = !( src.locked )
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if(src.locked)
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src.icon_state = src.icon_locked
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to_chat(user, "<span class='notice'>You lock \the [src]!</span>")
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close_all()
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return
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else
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src.icon_state = src.icon_closed
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to_chat(user, "<span class='notice'>You unlock \the [src]!</span>")
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return
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else
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to_chat(user, "<span class='warning'>Access Denied</span>")
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else if(istype(W, /obj/item/weapon/melee/energy/blade))
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if(emag_act(INFINITY, user, W, "The locker has been sliced open by [user] with an energy blade!", "You hear metal being sliced and sparks flying."))
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var/datum/effect/effect/system/spark_spread/spark_system = new /datum/effect/effect/system/spark_spread()
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spark_system.set_up(5, 0, src.loc)
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spark_system.start()
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playsound(src, 'sound/weapons/blade1.ogg', 50, 1)
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playsound(src, "sparks", 50, 1)
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if(!locked)
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..()
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else
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to_chat(user, "<span class='warning'>It's locked!</span>")
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return
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show_to(mob/user as mob)
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if(locked)
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to_chat(user, "<span class='warning'>It's locked!</span>")
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else
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..()
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return
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/obj/item/weapon/storage/lockbox/emag_act(var/remaining_charges, var/mob/user, var/emag_source, var/visual_feedback = "", var/audible_feedback = "")
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if(!broken)
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if(visual_feedback)
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visual_feedback = "<span class='warning'>[visual_feedback]</span>"
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else
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visual_feedback = "<span class='warning'>The locker has been sliced open by [user] with an electromagnetic card!</span>"
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if(audible_feedback)
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audible_feedback = "<span class='warning'>[audible_feedback]</span>"
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else
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audible_feedback = "<span class='warning'>You hear a faint electrical spark.</span>"
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broken = 1
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locked = 0
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desc = "It appears to be broken."
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icon_state = src.icon_broken
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visible_message(visual_feedback, audible_feedback)
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return 1
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/obj/item/weapon/storage/lockbox/loyalty
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name = "lockbox of loyalty implants"
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req_access = list(access_security)
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starts_with = list(
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/obj/item/weapon/implantcase/loyalty = 3,
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/obj/item/weapon/implanter/loyalty
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)
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/obj/item/weapon/storage/lockbox/clusterbang
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name = "lockbox of clusterbangs"
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desc = "You have a bad feeling about opening this."
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req_access = list(access_security)
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starts_with = list(/obj/item/weapon/grenade/flashbang/clusterbang)
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/obj/item/weapon/storage/lockbox/medal
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name = "lockbox of medals"
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desc = "A lockbox filled with commemorative medals, it has the NanoTrasen logo stamped on it."
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req_access = list(access_heads)
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storage_slots = 7
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starts_with = list(
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/obj/item/clothing/accessory/medal/conduct,
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/obj/item/clothing/accessory/medal/bronze_heart,
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/obj/item/clothing/accessory/medal/nobel_science,
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/obj/item/clothing/accessory/medal/silver/valor,
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/obj/item/clothing/accessory/medal/silver/security,
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/obj/item/clothing/accessory/medal/gold/captain,
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/obj/item/clothing/accessory/medal/gold/heroism
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)
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