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Polaris/code/game/objects/random/maintenance.dm
Atermonera a16e6ae0e8 Merge pull request #7456 from listerla/footwear
The great Aurora shoe heist
2020-08-25 16:14:48 -07:00

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/obj/random/maintenance //Clutter and loot for maintenance and away missions
name = "random maintenance item"
desc = "This is a random maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/item_to_spawn()
return pick(prob(300);/obj/random/tech_supply,
prob(200);/obj/random/medical,
prob(100);/obj/random/firstaid,
prob(10);/obj/random/contraband,
prob(50);/obj/random/action_figure,
prob(50);/obj/random/plushie,
prob(200);/obj/random/junk,
prob(200);/obj/random/material,
prob(50);/obj/random/toy,
prob(100);/obj/random/tank,
prob(50);/obj/random/soap,
prob(60);/obj/random/drinkbottle,
prob(500);/obj/random/maintenance/clean)
/obj/random/maintenance/clean
/*Maintenance loot lists without the trash, for use inside things.
Individual items to add to the maintenance list should go here, if you add
something, make sure it's not in one of the other lists.*/
name = "random clean maintenance item"
desc = "This is a random clean maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/clean/item_to_spawn()
return pick(prob(10);/obj/random/contraband,
prob(2);/obj/item/device/flashlight/flare,
prob(2);/obj/item/device/flashlight/glowstick,
prob(2);/obj/item/device/flashlight/glowstick/blue,
prob(1);/obj/item/device/flashlight/glowstick/orange,
prob(1);/obj/item/device/flashlight/glowstick/red,
prob(1);/obj/item/device/flashlight/glowstick/yellow,
prob(1);/obj/item/device/flashlight/pen,
prob(4);/obj/item/weapon/cell,
prob(4);/obj/item/weapon/cell/device,
prob(3);/obj/item/weapon/cell/high,
prob(2);/obj/item/weapon/cell/super,
prob(5);/obj/random/cigarettes,
prob(3);/obj/item/clothing/mask/gas,
prob(2);/obj/item/clothing/mask/gas/half,
prob(4);/obj/item/clothing/mask/breath,
prob(2);/obj/item/weapon/reagent_containers/glass/rag,
prob(4);/obj/item/weapon/reagent_containers/food/snacks/liquidfood,
prob(2);/obj/item/weapon/storage/secure/briefcase,
prob(4);/obj/item/weapon/storage/briefcase,
prob(5);/obj/item/weapon/storage/backpack,
prob(5);/obj/item/weapon/storage/backpack/satchel/norm,
prob(4);/obj/item/weapon/storage/backpack/satchel,
prob(3);/obj/item/weapon/storage/backpack/dufflebag,
prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie,
prob(5);/obj/item/weapon/storage/box,
prob(3);/obj/item/weapon/storage/box/donkpockets,
prob(2);/obj/item/weapon/storage/box/sinpockets,
prob(1);/obj/item/weapon/storage/box/cups,
prob(3);/obj/item/weapon/storage/box/mousetraps,
prob(3);/obj/item/weapon/storage/wallet,
prob(1);/obj/item/device/paicard,
prob(2);/obj/item/clothing/shoes/galoshes,
prob(1);/obj/item/clothing/shoes/syndigaloshes,
prob(4);/obj/item/clothing/shoes/black,
prob(4);/obj/item/clothing/shoes/laceup,
prob(4);/obj/item/clothing/shoes/laceup/grey,
prob(4);/obj/item/clothing/shoes/laceup/brown,
prob(1);/obj/item/clothing/gloves/yellow,
prob(3);/obj/item/clothing/gloves/botanic_leather,
prob(2);/obj/item/clothing/gloves/sterile/latex,
prob(5);/obj/item/clothing/gloves/white,
prob(5);/obj/item/clothing/gloves/rainbow,
prob(2);/obj/item/clothing/gloves/fyellow,
prob(1);/obj/item/clothing/glasses/sunglasses,
prob(3);/obj/item/clothing/glasses/meson,
prob(2);/obj/item/clothing/glasses/meson/prescription,
prob(1);/obj/item/clothing/glasses/welding,
prob(1);/obj/item/clothing/head/bio_hood/general,
prob(4);/obj/item/clothing/head/hardhat,
prob(3);/obj/item/clothing/head/hardhat/red,
prob(1);/obj/item/clothing/head/ushanka,
prob(2);/obj/item/clothing/head/welding,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(1);/obj/item/clothing/suit/space/emergency,
prob(3);/obj/item/clothing/suit/storage/toggle/bomber,
prob(1);/obj/item/clothing/suit/bio_suit/general,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/black,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/blue,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/red,
prob(3);/obj/item/clothing/suit/storage/toggle/hoodie/yellow,
prob(3);/obj/item/clothing/suit/storage/toggle/brown_jacket,
prob(3);/obj/item/clothing/suit/storage/toggle/leather_jacket,
prob(1);/obj/item/clothing/suit/storage/vest/press,
prob(3);/obj/item/clothing/suit/storage/apron,
prob(4);/obj/item/clothing/under/color/grey,
prob(2);/obj/item/clothing/under/syndicate/tacticool,
prob(2);/obj/item/clothing/under/pants/camo,
prob(1);/obj/item/clothing/under/harness,
prob(1);/obj/item/clothing/under/tactical,
prob(3);/obj/item/clothing/accessory/storage/webbing,
prob(3);/obj/item/weapon/camera_assembly,
prob(4);/obj/item/clothing/suit/caution,
prob(3);/obj/item/clothing/head/cone,
prob(1);/obj/item/weapon/card/emag_broken,
prob(2);/obj/item/device/camera,
prob(3);/obj/item/device/pda,
prob(3);/obj/item/device/radio/headset)
/obj/random/maintenance/security
/*Maintenance loot list. This one is for around security areas*/
name = "random security maintenance item"
desc = "This is a random security maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/security/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(2);/obj/item/device/flashlight/maglight,
prob(2);/obj/item/device/flash,
prob(1);/obj/item/weapon/cell/device/weapon,
prob(1);/obj/item/clothing/mask/gas/swat,
prob(1);/obj/item/clothing/mask/gas/syndicate,
prob(2);/obj/item/clothing/mask/balaclava,
prob(1);/obj/item/clothing/mask/balaclava/tactical,
prob(3);/obj/item/weapon/storage/backpack/security,
prob(3);/obj/item/weapon/storage/backpack/satchel/sec,
prob(2);/obj/item/weapon/storage/backpack/messenger/sec,
prob(2);/obj/item/weapon/storage/backpack/dufflebag/sec,
prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,
prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie/med,
prob(2);/obj/item/weapon/storage/box/swabs,
prob(2);/obj/item/weapon/storage/belt/security,
prob(1);/obj/item/weapon/grenade/flashbang,
prob(1);/obj/item/weapon/melee/baton,
prob(1);/obj/item/weapon/reagent_containers/spray/pepper,
prob(3);/obj/item/clothing/shoes/boots/jackboots,
prob(1);/obj/item/clothing/shoes/boots/swat,
prob(1);/obj/item/clothing/shoes/boots/combat,
prob(1);/obj/item/clothing/gloves/swat,
prob(1);/obj/item/clothing/gloves/combat,
prob(1);/obj/item/clothing/glasses/sunglasses/big,
prob(2);/obj/item/clothing/glasses/hud/security,
prob(1);/obj/item/clothing/glasses/sunglasses/sechud,
prob(1);/obj/item/clothing/glasses/sunglasses/sechud/aviator,
prob(1);/obj/item/clothing/glasses/sunglasses/sechud/tactical,
prob(3);/obj/item/clothing/head/beret/sec,
prob(3);/obj/item/clothing/head/beret/sec/corporate/officer,
prob(3);/obj/item/clothing/head/beret/sec/navy/officer,
prob(2);/obj/item/clothing/head/helmet,
prob(4);/obj/item/clothing/head/soft/sec,
prob(4);/obj/item/clothing/head/soft/sec/corp,
prob(3);/obj/item/clothing/suit/armor/vest,
prob(2);/obj/item/clothing/suit/armor/vest/security,
prob(2);/obj/item/clothing/suit/storage/vest/officer,
prob(1);/obj/item/clothing/suit/storage/vest/detective,
prob(1);/obj/item/clothing/suit/storage/vest/press,
prob(2);/obj/item/clothing/accessory/storage/black_vest,
prob(2);/obj/item/clothing/accessory/storage/black_drop_pouches,
prob(1);/obj/item/clothing/accessory/holster/leg,
prob(1);/obj/item/clothing/accessory/holster/hip,
prob(1);/obj/item/clothing/accessory/holster/waist,
prob(1);/obj/item/clothing/accessory/holster/armpit,
prob(2);/obj/item/clothing/ears/earmuffs,
prob(2);/obj/item/weapon/handcuffs,)
/obj/random/maintenance/medical
/*Maintenance loot list. This one is for around medical areas*/
name = "random medical maintenance item"
desc = "This is a random medical maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/medical/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(25);/obj/random/medical/lite,
prob(2);/obj/item/clothing/mask/breath/medical,
prob(2);/obj/item/clothing/mask/surgical,
prob(5);/obj/item/weapon/storage/backpack/medic,
prob(5);/obj/item/weapon/storage/backpack/satchel/med,
prob(5);/obj/item/weapon/storage/backpack/messenger/med,
prob(3);/obj/item/weapon/storage/backpack/dufflebag/med,
prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie/med,
prob(2);/obj/item/weapon/storage/box/autoinjectors,
prob(3);/obj/item/weapon/storage/box/beakers,
prob(2);/obj/item/weapon/storage/box/bodybags,
prob(3);/obj/item/weapon/storage/box/syringes,
prob(3);/obj/item/weapon/storage/box/gloves,
prob(2);/obj/item/weapon/storage/belt/medical/emt,
prob(2);/obj/item/weapon/storage/belt/medical,
prob(1);/obj/item/clothing/shoes/boots/combat,
prob(3);/obj/item/clothing/shoes/white,
prob(2);/obj/item/clothing/gloves/sterile/nitrile,
prob(5);/obj/item/clothing/gloves/white,
prob(2);/obj/item/clothing/glasses/hud/health,
prob(1);/obj/item/clothing/glasses/hud/health/prescription,
prob(1);/obj/item/clothing/head/bio_hood/virology,
prob(4);/obj/item/clothing/suit/storage/toggle/labcoat,
prob(1);/obj/item/clothing/suit/bio_suit/general,
prob(2);/obj/item/clothing/under/rank/medical/paramedic,
prob(2);/obj/item/clothing/accessory/storage/black_vest,
prob(2);/obj/item/clothing/accessory/storage/white_vest,
prob(1);/obj/item/clothing/accessory/storage/white_drop_pouches,
prob(1);/obj/item/clothing/accessory/storage/black_drop_pouches,
prob(2);/obj/item/clothing/accessory/stethoscope)
/obj/random/maintenance/engineering
/*Maintenance loot list. This one is for around medical areas*/
name = "random engineering maintenance item"
desc = "This is a random engineering maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/engineering/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(2);/obj/item/device/flashlight/maglight,
prob(3);/obj/item/clothing/mask/gas/half,
prob(2);/obj/item/clothing/mask/balaclava,
prob(2);/obj/item/weapon/storage/briefcase/inflatable,
prob(5);/obj/item/weapon/storage/backpack/industrial,
prob(5);/obj/item/weapon/storage/backpack/satchel/eng,
prob(5);/obj/item/weapon/storage/backpack/messenger/engi,
prob(3);/obj/item/weapon/storage/backpack/dufflebag/eng,
prob(5);/obj/item/weapon/storage/box,
prob(2);/obj/item/weapon/storage/belt/utility/full,
prob(3);/obj/item/weapon/storage/belt/utility,
prob(3);/obj/item/clothing/head/beret/engineering,
prob(3);/obj/item/clothing/head/soft/yellow,
prob(2);/obj/item/clothing/head/orangebandana,
prob(2);/obj/item/clothing/head/hardhat/dblue,
prob(2);/obj/item/clothing/head/hardhat/orange,
prob(1);/obj/item/clothing/glasses/welding,
prob(2);/obj/item/clothing/head/welding,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(2);/obj/item/clothing/under/overalls,
prob(3);/obj/item/clothing/shoes/boots/workboots,
prob(1);/obj/item/clothing/shoes/magboots,
prob(2);/obj/item/clothing/accessory/storage/black_vest,
prob(2);/obj/item/clothing/accessory/storage/brown_vest,
prob(1);/obj/item/clothing/accessory/storage/brown_drop_pouches,
prob(3);/obj/item/clothing/ears/earmuffs,
prob(1);/obj/item/weapon/beartrap,
prob(2);/obj/item/weapon/handcuffs)
/obj/random/maintenance/research
/*Maintenance loot list. This one is for around medical areas*/
name = "random research maintenance item"
desc = "This is a random research maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/research/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(3);/obj/item/device/analyzer/plant_analyzer,
prob(1);/obj/item/device/flash/synthetic,
prob(2);/obj/item/weapon/bucket_sensor,
prob(1);/obj/item/weapon/cell/device/weapon,
prob(5);/obj/item/weapon/storage/backpack/toxins,
prob(5);/obj/item/weapon/storage/backpack/satchel/tox,
prob(5);/obj/item/weapon/storage/backpack/messenger/tox,
prob(2);/obj/item/weapon/storage/excavation,
prob(1);/obj/item/weapon/storage/backpack/holding,
prob(3);/obj/item/weapon/storage/box/beakers,
prob(3);/obj/item/weapon/storage/box/syringes,
prob(3);/obj/item/weapon/storage/box/gloves,
prob(2);/obj/item/clothing/gloves/sterile/latex,
prob(4);/obj/item/clothing/glasses/science,
prob(3);/obj/item/clothing/glasses/material,
prob(1);/obj/item/clothing/head/beret/purple,
prob(1);/obj/item/clothing/head/bio_hood/scientist,
prob(4);/obj/item/clothing/suit/storage/toggle/labcoat,
prob(4);/obj/item/clothing/suit/storage/toggle/labcoat/science,
prob(1);/obj/item/clothing/suit/bio_suit/scientist,
prob(4);/obj/item/clothing/under/rank/scientist,
prob(2);/obj/item/clothing/under/rank/scientist_new)
/obj/random/maintenance/cargo
/*Maintenance loot list. This one is for around cargo areas*/
name = "random cargo maintenance item"
desc = "This is a random cargo maintenance item."
icon = 'icons/obj/items.dmi'
icon_state = "gift1"
/obj/random/maintenance/cargo/item_to_spawn()
return pick(prob(320);/obj/random/maintenance/clean,
prob(3);/obj/item/device/flashlight/lantern,
prob(4);/obj/item/weapon/pickaxe,
prob(5);/obj/item/weapon/storage/backpack/industrial,
prob(5);/obj/item/weapon/storage/backpack/satchel/norm,
prob(3);/obj/item/weapon/storage/backpack/dufflebag,
prob(1);/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo,
prob(1);/obj/item/weapon/storage/toolbox/syndicate,
prob(1);/obj/item/weapon/storage/belt/utility/full,
prob(2);/obj/item/weapon/storage/belt/utility,
prob(4);/obj/item/device/toner,
prob(1);/obj/item/device/destTagger,
prob(3);/obj/item/clothing/glasses/material,
prob(3);/obj/item/clothing/head/soft/yellow,
prob(4);/obj/item/clothing/suit/storage/hazardvest,
prob(3);/obj/item/clothing/suit/storage/apron/overalls,
prob(4);/obj/item/clothing/suit/storage/apron,
prob(2);/obj/item/clothing/under/syndicate/tacticool,
prob(1);/obj/item/clothing/under/syndicate/combat,
prob(2);/obj/item/clothing/accessory/storage/black_vest,
prob(2);/obj/item/clothing/accessory/storage/brown_vest,
prob(3);/obj/item/clothing/ears/earmuffs,
prob(1);/obj/item/weapon/beartrap,
prob(2);/obj/item/weapon/handcuffs,)