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Polaris/code/game/objects/structures/mop_bucket.dm
2020-05-19 11:06:28 -04:00

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/obj/structure/mopbucket
name = "mop bucket"
desc = "Fill it with water, but don't forget a mop!"
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = 1
climbable = 1
w_class = ITEMSIZE_NORMAL
pressure_resistance = 5
flags = OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
GLOBAL_LIST_BOILERPLATE(all_mopbuckets, /obj/structure/mopbucket)
/obj/structure/mopbucket/New()
create_reagents(300)
..()
/obj/structure/mopbucket/examine(mob/user)
. = ..()
if(Adjacent(user))
. += "It contains [reagents.total_volume] unit\s of water!"
/obj/structure/mopbucket/attackby(obj/item/I, mob/user)
if(istype(I, /obj/item/weapon/mop))
if(reagents.total_volume < 1)
to_chat(user, "<span class='warning'>\The [src] is out of water!</span>")
else
reagents.trans_to_obj(I, 5)
to_chat(user, "<span class='notice'>You wet \the [I] in \the [src].</span>")
playsound(src, 'sound/effects/slosh.ogg', 25, 1)