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* veymed voidsuits upgrade * unathi streamlined suit polish * link to #7301 removes the specific checks from SSU.dm and adds no_cycle * teshari subtype
377 lines
20 KiB
Plaintext
377 lines
20 KiB
Plaintext
// Station voidsuits
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//Engineering
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/obj/item/clothing/head/helmet/space/void/engineering
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name = "engineering voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding."
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icon_state = "rig0-engineering"
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item_state_slots = list(slot_r_hand_str = "eng_helm", slot_l_hand_str = "eng_helm")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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/obj/item/clothing/suit/space/void/engineering
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name = "engineering voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding."
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icon_state = "rig-engineering"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit", slot_l_hand_str = "eng_voidsuit")
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slowdown = 1
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 15 * ONE_ATMOSPHERE
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//Engineering HAZMAT Voidsuit
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/obj/item/clothing/head/helmet/space/void/engineering/hazmat
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name = "HAZMAT voidsuit helmet"
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desc = "A engineering helmet designed for work in a low-pressure environment. Extra radiation shielding appears to have been installed at the price of comfort."
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icon_state = "rig0-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_helm_rad", slot_l_hand_str = "eng_helm_rad")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
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/obj/item/clothing/suit/space/void/engineering/hazmat
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name = "HAZMAT voidsuit"
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desc = "A engineering voidsuit that protects against hazardous, low pressure environments. Has enhanced radiation shielding compared to regular engineering voidsuits."
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icon_state = "rig-engineering_rad"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit_rad", slot_l_hand_str = "eng_voidsuit_rad")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 50, bio = 100, rad = 100)
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//Engineering Construction Voidsuit
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/obj/item/clothing/head/helmet/space/void/engineering/construction
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name = "construction voidsuit helmet"
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icon_state = "rig0-engineering_con"
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item_state_slots = list(slot_r_hand_str = "eng_helm_con", slot_l_hand_str = "eng_helm_con")
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/obj/item/clothing/suit/space/void/engineering/construction
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name = "contstruction voidsuit"
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icon_state = "rig-engineering_con"
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item_state_slots = list(slot_r_hand_str = "eng_voidsuit_con", slot_l_hand_str = "eng_voidsuit_con")
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//Engineering Surplus Voidsuits
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/obj/item/clothing/head/helmet/space/void/engineering/alt
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name = "reinforced engineering voidsuit helmet"
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desc = "A heavy, radiation-shielded voidsuit helmet with a surprisingly comfortable interior."
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icon_state = "rig0-engineeringalt"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 100)
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light_overlay = "helmet_light_dual"
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/obj/item/clothing/suit/space/void/engineering/alt
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name = "reinforced engineering voidsuit"
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desc = "A bulky industrial voidsuit. It's a few generations old, but a reliable design and radiation shielding make up for the lack of climate control."
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icon_state = "rig-engineeringalt"
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armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 45, bio = 100, rad = 100)
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/obj/item/clothing/head/helmet/space/void/engineering/salvage
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name = "salvage voidsuit helmet"
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desc = "A heavily modified salvage voidsuit helmet. It has been fitted with radiation-resistant plating."
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icon_state = "rig0-salvage"
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item_state_slots = list(
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slot_l_hand_str = "eng_helm",
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slot_r_hand_str = "eng_helm",
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)
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armor = list(melee = 50, bullet = 10, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 80)
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/obj/item/clothing/suit/space/void/engineering/salvage
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name = "salvage voidsuit"
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desc = "A hand-me-down salvage voidsuit. It has obviously had a lot of repair work done to its radiation shielding."
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icon_state = "rig-engineeringsav"
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armor = list(melee = 50, bullet = 10, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 80)
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/weapon/rcd)
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//Mining
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/obj/item/clothing/head/helmet/space/void/mining
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name = "mining voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has reinforced plating."
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icon_state = "rig0-mining"
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item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
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armor = list(melee = 50, bullet = 5, laser = 20, energy = 5, bomb = 55, bio = 100, rad = 20)
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light_overlay = "helmet_light_dual"
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/obj/item/clothing/suit/space/void/mining
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name = "mining voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has reinforced plating."
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icon_state = "rig-mining"
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item_state_slots = list(slot_r_hand_str = "mining_voidsuit", slot_l_hand_str = "mining_voidsuit")
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/pickaxe)
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armor = list(melee = 50, bullet = 5, laser = 20, energy = 5, bomb = 55, bio = 100, rad = 20)
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//Mining Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/mining/alt
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name = "frontier mining voidsuit helmet"
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desc = "An armored cheap voidsuit helmet. Someone must have through they were pretty cool when they painted a mohawk on it."
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icon_state = "rig0-miningalt"
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armor = list(melee = 50, bullet = 15, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 0)
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/obj/item/clothing/suit/space/void/mining/alt
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icon_state = "rig-miningalt"
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name = "frontier mining voidsuit"
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desc = "A cheap prospecting voidsuit. What it lacks in comfort it makes up for in armor plating and street cred."
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armor = list(melee = 50, bullet = 15, laser = 20,energy = 5, bomb = 55, bio = 100, rad = 0)
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//Medical
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/obj/item/clothing/head/helmet/space/void/medical
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name = "medical voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has minor radiation shielding."
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icon_state = "rig0-medical"
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item_state_slots = list(slot_r_hand_str = "medical_helm", slot_l_hand_str = "medical_helm")
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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/obj/item/clothing/suit/space/void/medical
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name = "medical voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has minor radiation shielding."
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icon_state = "rig-medical"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit", slot_l_hand_str = "medical_voidsuit")
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical)
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armor = list(melee = 30, bullet = 5, laser = 20, energy = 5, bomb = 25, bio = 100, rad = 50)
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//Medical EMT Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/emt
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name = "emergency medical response voidsuit helmet"
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icon_state = "rig0-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_helm_emt", slot_l_hand_str = "medical_helm_emt")
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/obj/item/clothing/suit/space/void/medical/emt
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name = "emergency medical response voidsuit"
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icon_state = "rig-medical_emt"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_emt", slot_l_hand_str = "medical_voidsuit_emt")
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//Medical Biohazard Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/bio
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name = "biohazard voidsuit helmet"
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desc = "A special helmet that protects against hazardous environments. Has minor radiation shielding."
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icon_state = "rig0-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_helm_bio", slot_l_hand_str = "medical_helm_bio")
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armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
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/obj/item/clothing/suit/space/void/medical/bio
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name = "biohazard voidsuit"
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desc = "A special suit that protects against hazardous, environments. It feels heavier than the standard suit with extra protection around the joints."
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icon_state = "rig-medical_bio"
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item_state_slots = list(slot_r_hand_str = "medical_voidsuit_bio", slot_l_hand_str = "medical_voidsuit_bio")
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armor = list(melee = 45, bullet = 5, laser = 20, energy = 5, bomb = 15, bio = 100, rad = 75)
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//Medical Streamlined Voidsuit
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/obj/item/clothing/head/helmet/space/void/medical/alt
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name = "streamlined medical voidsuit helmet"
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desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a sleek blue. It possesses advanced autoadaptive systems and doesn't need to be cycled to change species fit for most large humanoids."
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icon_state = "rig0-medicalalt"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
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light_overlay = "helmet_light_dual_blue"
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI) //this thing can autoadapt to most species, but diona/vox are too weird, and tesh are too small
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no_cycle = TRUE
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/obj/item/clothing/head/helmet/space/void/medical/alt
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sprite_sheets = list(
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SPECIES_HUMAN = 'icons/mob/head.dmi',
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SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
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SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
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SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi'
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)
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sprite_sheets_obj = list(
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SPECIES_TAJ = 'icons/obj/clothing/hats.dmi',
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SPECIES_SKRELL = 'icons/obj/clothing/hats.dmi',
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SPECIES_UNATHI = 'icons/obj/clothing/hats.dmi'
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)
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/obj/item/clothing/head/helmet/space/void/medical/alt/tesh
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name = "streamlined teshari medical voidsuit helmet"
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desc = "A trendy, lightly radiation-shielded voidsuit helmet trimmed in a sleek blue. This teshari-specific model lacks the autoadaption feature due to the reduced amount of materials."
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species_restricted = list(SPECIES_TESHARI)
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no_cycle = FALSE //no autoadaption means it can be refitted
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/obj/item/clothing/head/helmet/space/void/medical/alt/tesh
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/head.dmi'
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)
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sprite_sheets_obj = list(
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SPECIES_TESHARI = 'icons/obj/clothing/hats.dmi'
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)
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/obj/item/clothing/suit/space/void/medical/alt
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name = "streamlined medical voidsuit"
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desc = "A more recent model of Vey-Med voidsuit, exchanging physical protection for fully unencumbered movement and a complete range of motion. It possesses advanced autoadaptive systems and doesn't need to be cycled to change species fit for most large humanoids."
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icon_state = "rig-medicalalt"
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slowdown = 0
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 30)
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species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI) //this thing can autoadapt, but diona/vox are too weird, and tesh are too small
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no_cycle = TRUE
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/obj/item/clothing/suit/space/void/medical/alt
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sprite_sheets = list(
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SPECIES_HUMAN = 'icons/mob/spacesuit.dmi',
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SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
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SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
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SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi'
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)
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sprite_sheets_obj = list(
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SPECIES_TAJ = 'icons/obj/clothing/spacesuits.dmi',
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SPECIES_SKRELL = 'icons/obj/clothing/spacesuits.dmi',
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SPECIES_UNATHI = 'icons/obj/clothing/spacesuits.dmi'
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)
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/obj/item/clothing/suit/space/void/medical/alt/tesh
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name = "streamlined teshari medical voidsuit"
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desc = "A more recent model of Vey-Med voidsuit, exchanging physical protection for fully unencumbered movement and a complete range of motion. This teshari-specific model lacks the autoadaption feature due to the reduced amount of materials."
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species_restricted = list(SPECIES_TESHARI)
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no_cycle = FALSE //no autoadaption means it can be refitted
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/obj/item/clothing/suit/space/void/medical/alt/tesh
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/seromi/suit.dmi'
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)
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sprite_sheets_obj = list(
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SPECIES_TESHARI = 'icons/obj/clothing/spacesuits.dmi'
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)
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//Security
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/obj/item/clothing/head/helmet/space/void/security
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name = "security voidsuit helmet"
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desc = "A special helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
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icon_state = "rig0-sec"
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item_state_slots = list(slot_r_hand_str = "sec_helm", slot_l_hand_str = "sec_helm")
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armor = list(melee = 50, bullet = 25, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 10)
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siemens_coefficient = 0.7
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light_overlay = "helmet_light_dual"
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/obj/item/clothing/suit/space/void/security
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name = "security voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
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icon_state = "rig-sec"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit", slot_l_hand_str = "sec_voidsuit")
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armor = list(melee = 50, bullet = 25, laser = 25, energy = 5, bomb = 45, bio = 100, rad = 10)
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allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
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siemens_coefficient = 0.7
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//Security Crowd Control Voidsuit
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/obj/item/clothing/head/helmet/space/void/security/riot
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name = "crowd control voidsuit helmet"
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desc = "A heavy-set and ominous looking crowd control suit helmet. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
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icon_state = "rig0-sec_riot"
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armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10)
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item_state_slots = list(slot_r_hand_str = "sec_helm_riot", slot_l_hand_str = "sec_helm_riot")
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/obj/item/clothing/suit/space/void/security/riot
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name = "crowd control voidsuit"
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desc = "A heavy-set and ominous looking crowd control suit. Fitted with state of the art shock absorbing materials, to disperse blunt force trauma."
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icon_state = "rig-sec_riot"
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armor = list(melee = 70, bullet = 15, laser = 15, energy = 5, bomb = 40, bio = 100, rad = 10)
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item_state_slots = list(slot_r_hand_str = "sec_voidsuit_riot", slot_l_hand_str = "sec_voidsuit_riot")
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//Security Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/security/alt
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name = "security EVA voidsuit helmet"
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desc = "A grey-black voidsuit helmet with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuit helmets."
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armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50)
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icon_state = "rig0-secalt"
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item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
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/obj/item/clothing/suit/space/void/security/alt
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name = "security EVA voidsuit"
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desc = "A grey-black voidsuit with red highlights. A little tacky, but it offers better protection against modern firearms and radiation than standard-issue security voidsuits."
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armor = list(melee = 30, bullet = 40, laser = 40, energy = 25, bomb = 60, bio = 100, rad = 50)
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icon_state = "rig-secalt"
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item_state_slots = list(slot_r_hand_str = "sec_voidsuitTG", slot_l_hand_str = "sec_voidsuitTG")
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//Atmospherics
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/obj/item/clothing/head/helmet/space/void/atmos
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desc = "A special helmet designed for work in a hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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name = "atmospherics voidsuit helmet"
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icon_state = "rig0-atmos"
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item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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light_overlay = "helmet_light_dual"
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 20* ONE_ATMOSPHERE
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/obj/item/clothing/suit/space/void/atmos
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name = "atmos voidsuit"
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desc = "A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding."
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icon_state = "rig-atmos"
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item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
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armor = list(melee = 40, bullet = 5, laser = 20, energy = 5, bomb = 35, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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min_pressure_protection = 0 * ONE_ATMOSPHERE
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max_pressure_protection = 20* ONE_ATMOSPHERE
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//Atmospherics Surplus Voidsuit
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/obj/item/clothing/head/helmet/space/void/atmos/alt
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desc = "A special voidsuit helmet designed for work in hazardous, low pressure environments.This one has been plated with an expensive heat and radiation resistant ceramic."
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name = "heavy duty atmospherics voidsuit helmet"
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icon_state = "rig0-atmosalt"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 15, bomb = 45, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
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light_overlay = "hardhat_light"
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/obj/item/clothing/suit/space/void/atmos/alt
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desc = "A special suit that protects against hazardous, low pressure environments. Fits better than the standard atmospheric voidsuit while still rated to withstand extreme heat and even minor radiation."
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icon_state = "rig-atmosalt"
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name = "heavy duty atmos voidsuit"
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armor = list(melee = 20, bullet = 5, laser = 20,energy = 15, bomb = 45, bio = 100, rad = 50)
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max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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//Exploration
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/obj/item/clothing/head/helmet/space/void/exploration
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name = "exploration voidsuit helmet"
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desc = "A radiation-resistant helmet made especially for exploring unknown planetary environments."
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icon_state = "helm_explorer"
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|
item_state = "helm_explorer"
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|
item_state_slots = list(slot_r_hand_str = "syndicate-helm-black", slot_l_hand_str = "syndicate-helm-black")
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|
armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
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light_overlay = "helmet_light_dual" //explorer_light
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|
|
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/obj/item/clothing/suit/space/void/exploration
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name = "exploration voidsuit"
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desc = "A lightweight, radiation-resistant voidsuit, featuring the Explorer emblem on its chest plate. Designed for exploring unknown planetary environments."
|
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icon_state = "void_explorer"
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item_state_slots = list(slot_r_hand_str = "skrell_suit_black", slot_l_hand_str = "skrell_suit_black")
|
|
armor = list(melee = 40, bullet = 15, laser = 25,energy = 35, bomb = 30, bio = 100, rad = 70)
|
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/device/healthanalyzer,/obj/item/device/gps,/obj/item/device/radio/beacon, \
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|
/obj/item/weapon/shovel,/obj/item/ammo_magazine,/obj/item/weapon/gun)
|
|
|
|
/obj/item/clothing/head/helmet/space/void/exploration/alt
|
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desc = "A radiation-resistant helmet retrofitted for exploring unknown planetary environments."
|
|
icon_state = "helm_explorer2"
|
|
item_state = "helm_explorer2"
|
|
item_state_slots = list(slot_r_hand_str = "mining_helm", slot_l_hand_str = "mining_helm")
|
|
|
|
/obj/item/clothing/suit/space/void/exploration/alt
|
|
desc = "A lightweight, radiation-resistant voidsuit. Retrofitted for exploring unknown planetary environments."
|
|
icon_state = "void_explorer2"
|
|
item_state_slots = list(slot_r_hand_str = "skrell_suit_white", slot_l_hand_str = "skrell_suit_white")
|
|
|
|
//Pilot
|
|
/obj/item/clothing/head/helmet/space/void/pilot
|
|
desc = "An atmos resistant helmet for space and planet exploration."
|
|
name = "pilot voidsuit helmet"
|
|
icon_state = "rig0_pilot"
|
|
item_state = "pilot_helm"
|
|
item_state_slots = list(slot_r_hand_str = "atmos_helm", slot_l_hand_str = "atmos_helm")
|
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50)
|
|
max_heat_protection_temperature = FIRE_HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
|
light_overlay = "helmet_light_dual"
|
|
|
|
/obj/item/clothing/suit/space/void/pilot
|
|
desc = "An atmos resistant voidsuit for space and planet exploration."
|
|
icon_state = "rig-pilot"
|
|
item_state_slots = list(slot_r_hand_str = "atmos_voidsuit", slot_l_hand_str = "atmos_voidsuit")
|
|
name = "pilot voidsuit"
|
|
armor = list(melee = 40, bullet = 5, laser = 20,energy = 5, bomb = 15, bio = 100, rad = 50)
|
|
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROTECTION_TEMPERATURE
|
|
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable)
|
|
|
|
/obj/item/clothing/head/helmet/space/void/pilot/alt
|
|
icon_state = "rig0_pilot2"
|
|
item_state = "pilot_helm2"
|
|
|
|
/obj/item/clothing/suit/space/void/pilot/alt
|
|
desc = "An atmos resistant voidsuit for space."
|
|
icon_state = "rig-pilot2"
|
|
item_state = "rig-pilot2" |