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Polaris/code/modules/mob/freelook/ai/eye.dm
MistakeNot4892 b22a0568a3 Sideports a couple of init unit tests from Neb. (#7893)
* Sideports a couple of init unit tests from Neb.

* Trying to unfuck initialize logic.

* Removing del()s.

* Adjusting return values to Initialize().

* Moving some dangerous object logic from obj onto the two types that use it.

* Rolling back some init changes and commenting out initialized atom unit test.

* this comment formatting is a minor war crime

* Removed sleep() from signaler circuit Initialize().

* Additional Init fixes post-rebase.

* Uncomments subsystem test since that's passing.
2021-02-21 12:03:34 -09:00

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// AI EYE
//
// A mob that the AI controls to look around the station with.
// It streams chunks as it moves around, which will show it what the AI can and cannot see.
/mob/observer/eye/aiEye
name = "Inactive AI Eye"
icon_state = "AI-eye"
/mob/observer/eye/aiEye/New()
..()
visualnet = cameranet
/mob/observer/eye/aiEye/Destroy()
if(owner)
var/mob/living/silicon/ai/ai = owner
ai.all_eyes -= src
owner = null
. = ..()
/mob/observer/eye/aiEye/setLoc(var/T, var/cancel_tracking = 1)
if(owner)
T = get_turf(T)
loc = T
var/mob/living/silicon/ai/ai = owner
if(cancel_tracking)
ai.ai_cancel_tracking()
if(use_static)
ai.camera_visibility(src)
if(ai.client && !ai.multicam_on)
ai.client.eye = src
if(ai.master_multicam)
ai.master_multicam.refresh_view()
if(ai.holo)
if(ai.hologram_follow)
ai.holo.move_hologram(ai)
return 1
// AI MOVEMENT
// The AI's "eye". Described on the top of the page.
/mob/living/silicon/ai
var/obj/machinery/hologram/holopad/holo = null
/mob/living/silicon/ai/proc/destroy_eyeobj(var/atom/new_eye)
if(!eyeobj) return
if(!new_eye)
new_eye = src
eyeobj.owner = null
qdel(eyeobj) // No AI, no Eye
eyeobj = null
if(client)
client.eye = new_eye
/mob/living/silicon/ai/proc/create_eyeobj(var/newloc)
if(eyeobj)
destroy_eyeobj()
if(!newloc)
newloc = src.loc
eyeobj = new /mob/observer/eye/aiEye(newloc)
all_eyes += eyeobj
eyeobj.owner = src
eyeobj.name = "[src.name] (AI Eye)" // Give it a name
if(client)
client.eye = eyeobj
SetName(src.name)
// Intiliaze the eye by assigning it's "ai" variable to us. Then set it's loc to us.
/mob/living/silicon/ai/Initialize()
. = ..()
create_eyeobj()
if(eyeobj)
eyeobj.loc = src.loc
/mob/living/silicon/ai/Destroy()
destroy_eyeobj()
return ..()
/atom/proc/move_camera_by_click()
if(istype(usr, /mob/living/silicon/ai))
var/mob/living/silicon/ai/AI = usr
if(AI.eyeobj && (AI.multicam_on || (AI.client.eye == AI.eyeobj)))
var/turf/T = get_turf(src)
if(T)
AI.eyeobj.setLoc(T)
/mob/living/silicon/ai/proc/view_core()
camera = null
unset_machine()
if(!src.eyeobj)
return
if(client && client.eye)
client.eye = src
for(var/datum/chunk/c in eyeobj.visibleChunks)
c.remove(eyeobj)
src.eyeobj.setLoc(src)
/mob/living/silicon/ai/proc/toggle_acceleration()
set category = "AI Settings"
set name = "Toggle Camera Acceleration"
if(!eyeobj)
return
eyeobj.acceleration = !eyeobj.acceleration
to_chat(usr, "Camera acceleration has been toggled [eyeobj.acceleration ? "on" : "off"].")