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``/mob/dead/observer`` -> ``/mob/observer/dead`` ``/mob/eye`` -> ``/mob/observer/eye`` Reason being that they are similar in that they both don't interact with the world in any way. Some procs were shared, some checks as well, and it overall makes more sense this way. Plus, there were no ``/mob/dead`` mobs.
8 lines
242 B
Plaintext
8 lines
242 B
Plaintext
/mob/observer/eye/Life()
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..()
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// If we lost our client, reset the list of visible chunks so they update properly on return
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if(owner == src && !client)
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visibleChunks.Cut()
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/*else if(owner && !owner.client)
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visibleChunks.Cut()*/
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