Files
Polaris/code/modules/mob/living/carbon/breathe.dm
2017-11-26 21:55:55 -06:00

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//Common breathing procs
//Start of a breath chain, calls breathe()
/mob/living/carbon/handle_breathing()
if(air_master.current_cycle%4==2 || failed_last_breath || (health < config.health_threshold_crit)) //First, resolve location and get a breath
breathe()
/mob/living/carbon/proc/breathe()
//if(istype(loc, /obj/machinery/atmospherics/unary/cryo_cell)) return
if(!should_have_organ(O_LUNGS)) return
var/datum/gas_mixture/breath = null
//First, check if we can breathe at all
if(health < config.health_threshold_crit && !(CE_STABLE in chem_effects)) //crit aka circulatory shock
AdjustLosebreath(1)
if(losebreath>0) //Suffocating so do not take a breath
AdjustLosebreath(-1)
if (prob(10)) //Gasp per 10 ticks? Sounds about right.
spawn emote("gasp")
else
//Okay, we can breathe, now check if we can get air
breath = get_breath_from_internal() //First, check for air from internals
if(!breath)
breath = get_breath_from_environment() //No breath from internals so let's try to get air from our location
if(!breath)
var/static/datum/gas_mixture/vacuum //avoid having to create a new gas mixture for each breath in space
if(!vacuum) vacuum = new
breath = vacuum //still nothing? must be vacuum
handle_breath(breath)
handle_post_breath(breath)
/mob/living/carbon/proc/get_breath_from_internal(var/volume_needed=BREATH_VOLUME) //hopefully this will allow overrides to specify a different default volume without breaking any cases where volume is passed in.
if(internal)
if (!contents.Find(internal))
internal = null
if (!(wear_mask && (wear_mask.item_flags & AIRTIGHT)))
internal = null
if(internal)
if (internals)
internals.icon_state = "internal1"
return internal.remove_air_volume(volume_needed)
else
if (internals)
internals.icon_state = "internal0"
return null
/mob/living/carbon/proc/get_breath_from_environment(var/volume_needed=BREATH_VOLUME)
var/datum/gas_mixture/breath = null
var/datum/gas_mixture/environment
if(loc)
environment = loc.return_air_for_internal_lifeform(src)
if(environment)
breath = environment.remove_volume(volume_needed)
handle_chemical_smoke(environment) //handle chemical smoke while we're at it
if(breath)
//handle mask filtering
if(istype(wear_mask, /obj/item/clothing/mask) && breath)
var/obj/item/clothing/mask/M = wear_mask
var/datum/gas_mixture/gas_filtered = M.filter_air(breath)
loc.assume_air(gas_filtered)
return breath
return null
//Handle possble chem smoke effect
/mob/living/carbon/proc/handle_chemical_smoke(var/datum/gas_mixture/environment)
if(wear_mask && (wear_mask.item_flags & BLOCK_GAS_SMOKE_EFFECT))
return
for(var/obj/effect/effect/smoke/chem/smoke in view(1, src))
if(smoke.reagents.total_volume)
smoke.reagents.trans_to_mob(src, 10, CHEM_INGEST, copy = 1)
//maybe check air pressure here or something to see if breathing in smoke is even possible.
// I dunno, maybe the reagents enter the blood stream through the lungs?
break // If they breathe in the nasty stuff once, no need to continue checking
/mob/living/carbon/proc/handle_breath(datum/gas_mixture/breath)
return
/mob/living/carbon/proc/handle_post_breath(datum/gas_mixture/breath)
if(breath)
loc.assume_air(breath) //by default, exhale