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* Begins work on the Industrial expansion, ft hidden Lore * Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use. Fix Fix. * Reset map to master. * Add copper to Robotics, R&D, Engineering, and EVA.
98 lines
4.9 KiB
Plaintext
98 lines
4.9 KiB
Plaintext
/datum/design/item/medical
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materials = list(DEFAULT_WALL_MATERIAL = 30, "glass" = 20)
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/datum/design/item/medical/AssembleDesignName()
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..()
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name = "Medical equipment prototype ([item_name])"
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// Surgical devices
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/datum/design/item/medical/scalpel_laser1
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name = "Basic Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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id = "scalpel_laser1"
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req_tech = list(TECH_BIO = 2, TECH_MATERIAL = 2, TECH_MAGNET = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, MAT_COPPER = 120)
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build_path = /obj/item/weapon/surgical/scalpel/laser1
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sort_string = "KAAAA"
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/datum/design/item/medical/scalpel_laser2
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name = "Improved Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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id = "scalpel_laser2"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 4, TECH_MAGNET = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
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build_path = /obj/item/weapon/surgical/scalpel/laser2
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sort_string = "KAAAB"
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/datum/design/item/medical/scalpel_laser3
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name = "Advanced Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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id = "scalpel_laser3"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 6, TECH_MAGNET = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2000, "gold" = 1500)
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build_path = /obj/item/weapon/surgical/scalpel/laser3
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sort_string = "KAAAC"
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/datum/design/item/medical/scalpel_manager
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name = "Incision Management System"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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id = "scalpel_manager"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 5, TECH_DATA = 4)
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materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 1500, "gold" = 1500, "diamond" = 750)
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build_path = /obj/item/weapon/surgical/scalpel/manager
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sort_string = "KAAAD"
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/datum/design/item/medical/saw_manager
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name = "Energetic Bone Diverter"
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desc = "A strange development following the I.M.S., this heavy tool can split and open, or close and shut, intentional holes in bones."
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id = "advanced_saw"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 7, TECH_MAGNET = 6, TECH_DATA = 5)
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materials = list (DEFAULT_WALL_MATERIAL = 12500, MAT_PLASTIC = 800, "silver" = 1500, "gold" = 1500, MAT_OSMIUM = 1000)
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build_path = /obj/item/weapon/surgical/circular_saw/manager
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sort_string = "KAAAE"
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/datum/design/item/medical/organ_ripper
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name = "Organ Ripper"
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desc = "A modern and horrifying take on an ancient practice, this tool is capable of rapidly removing an organ from a hopefully willing patient, without damaging it."
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id = "organ_ripper"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_ILLEGAL = 3)
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materials = list (DEFAULT_WALL_MATERIAL = 12500, MAT_PLASTIC = 8000, MAT_OSMIUM = 2500)
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build_path = /obj/item/weapon/surgical/scalpel/ripper
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sort_string = "KAAAF"
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/datum/design/item/medical/bone_clamp
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name = "Bone Clamp"
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desc = "A miracle of modern science, this tool rapidly knits together bone, without the need for bone gel."
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id = "bone_clamp"
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req_tech = list(TECH_BIO = 4, TECH_MATERIAL = 5, TECH_MAGNET = 4, TECH_DATA = 4)
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materials = list (DEFAULT_WALL_MATERIAL = 12500, "glass" = 7500, "silver" = 2500)
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build_path = /obj/item/weapon/surgical/bone_clamp
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sort_string = "KAABA"
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/datum/design/item/medical/medical_analyzer
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name = "health analyzer"
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desc = "A hand-held body scanner able to distinguish vital signs of the subject."
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id = "medical_analyzer"
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req_tech = list(TECH_MAGNET = 2, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "glass" = 500, MAT_COPPER = 20)
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build_path = /obj/item/device/healthanalyzer
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sort_string = "KBAAA"
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/datum/design/item/medical/improved_analyzer
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name = "improved health analyzer"
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desc = "A prototype version of the regular health analyzer, able to distinguish the location of more serious injuries as well as accurately determine radiation levels."
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id = "improved_analyzer"
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req_tech = list(TECH_MAGNET = 5, TECH_BIO = 6)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "silver" = 1000, "gold" = 1500)
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build_path = /obj/item/device/healthanalyzer/improved
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sort_string = "KBAAB"
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/datum/design/item/medical/advanced_roller
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name = "advanced roller bed"
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desc = "A more advanced version of the regular roller bed, with inbuilt surgical stabilisers and an improved folding system."
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id = "roller_bed"
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req_tech = list(TECH_BIO = 3, TECH_MATERIAL = 3, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "phoron" = 2000, MAT_COPPER = 100)
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build_path = /obj/item/roller/adv
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sort_string = "KCAAA" |