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* Begins work on the Industrial expansion, ft hidden Lore * Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use. Fix Fix. * Reset map to master. * Add copper to Robotics, R&D, Engineering, and EVA.
51 lines
2.0 KiB
Plaintext
51 lines
2.0 KiB
Plaintext
/datum/design/item/weapon/mining/AssembleDesignName()
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..()
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name = "Mining equipment design ([item_name])"
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// Mining digging devices
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/datum/design/item/weapon/mining/drill
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id = "drill"
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req_tech = list(TECH_MATERIAL = 2, TECH_POWER = 3, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1000, MAT_COPPER = 10) //expensive, but no need for miners.
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build_path = /obj/item/weapon/pickaxe/drill
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sort_string = "FAAAA"
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/datum/design/item/weapon/mining/jackhammer
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id = "jackhammer"
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req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "silver" = 500, MAT_COPPER = 20)
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build_path = /obj/item/weapon/pickaxe/jackhammer
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sort_string = "FAAAB"
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/datum/design/item/weapon/mining/plasmacutter
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id = "plasmacutter"
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req_tech = list(TECH_MATERIAL = 4, TECH_PHORON = 3, TECH_ENGINEERING = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 1500, "glass" = 500, "gold" = 500, "phoron" = 500)
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build_path = /obj/item/weapon/pickaxe/plasmacutter
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sort_string = "FAAAC"
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/datum/design/item/weapon/mining/pick_diamond
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id = "pick_diamond"
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req_tech = list(TECH_MATERIAL = 6)
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materials = list(MAT_WOOD = 2000, "diamond" = 3000)
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build_path = /obj/item/weapon/pickaxe/diamond
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sort_string = "FAAAD"
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/datum/design/item/weapon/mining/drill_diamond
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id = "drill_diamond"
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req_tech = list(TECH_MATERIAL = 6, TECH_POWER = 4, TECH_ENGINEERING = 4)
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materials = list(MAT_ALUMINIUM = 2000, DEFAULT_WALL_MATERIAL = 1000, "glass" = 500, "diamond" = 2000, MAT_COPPER = 50)
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build_path = /obj/item/weapon/pickaxe/diamonddrill
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sort_string = "FAAAE"
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// Mining other equipment
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/datum/design/item/weapon/mining/depth_scanner
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desc = "Used to check spatial depth and density of rock outcroppings."
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id = "depth_scanner"
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req_tech = list(TECH_MAGNET = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 1000,"glass" = 1000, MAT_COPPER = 50)
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build_path = /obj/item/device/depth_scanner
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sort_string = "FBAAA"
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