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* Begins work on the Industrial expansion, ft hidden Lore * Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use. Fix Fix. * Reset map to master. * Add copper to Robotics, R&D, Engineering, and EVA.
31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
/datum/design/item/weapon/xenoarch/AssembleDesignName()
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..()
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name = "Xenoarcheology equipment design ([item_name])"
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// Xenoarch tools
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/datum/design/item/weapon/xenoarch/ano_scanner
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name = "Alden-Saraspova counter"
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id = "ano_scanner"
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desc = "Aids in triangulation of exotic particles."
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req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000, MAT_COPPER = 20)
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build_path = /obj/item/device/ano_scanner
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sort_string = "GAAAA"
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/datum/design/item/weapon/xenoarch/xenoarch_multi_tool
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name = "xenoarcheology multitool"
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id = "xenoarch_multitool"
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req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3)
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build_path = /obj/item/device/xenoarch_multi_tool
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500, "phoron" = 500, MAT_COPPER = 40)
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sort_string = "GAAAB"
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/datum/design/item/weapon/xenoarch/excavationdrill
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name = "Excavation Drill"
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id = "excavationdrill"
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req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
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build_type = PROTOLATHE
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materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000, MAT_COPPER = 30)
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build_path = /obj/item/weapon/pickaxe/excavationdrill
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sort_string = "GAAAC" |