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Polaris/code/modules/research/designs/xenoarch_toys.dm
Mechoid 1de8bc1c40 Industrial Expansion (#7811)
* Begins work on the Industrial expansion, ft hidden Lore

* Removed Painite, Quartz, and Void Opal from generation pending their eventual uses. Recipes modified to use them have been reverted of this use.

Fix Fix.

* Reset map to master.

* Add copper to Robotics, R&D, Engineering, and EVA.
2021-01-27 19:28:13 -09:00

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/datum/design/item/weapon/xenoarch/AssembleDesignName()
..()
name = "Xenoarcheology equipment design ([item_name])"
// Xenoarch tools
/datum/design/item/weapon/xenoarch/ano_scanner
name = "Alden-Saraspova counter"
id = "ano_scanner"
desc = "Aids in triangulation of exotic particles."
req_tech = list(TECH_BLUESPACE = 3, TECH_MAGNET = 3)
materials = list(DEFAULT_WALL_MATERIAL = 10000,"glass" = 5000, MAT_COPPER = 20)
build_path = /obj/item/device/ano_scanner
sort_string = "GAAAA"
/datum/design/item/weapon/xenoarch/xenoarch_multi_tool
name = "xenoarcheology multitool"
id = "xenoarch_multitool"
req_tech = list(TECH_MAGNET = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3)
build_path = /obj/item/device/xenoarch_multi_tool
materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 1000, "uranium" = 500, "phoron" = 500, MAT_COPPER = 40)
sort_string = "GAAAB"
/datum/design/item/weapon/xenoarch/excavationdrill
name = "Excavation Drill"
id = "excavationdrill"
req_tech = list(TECH_MATERIAL = 3, TECH_POWER = 2, TECH_ENGINEERING = 2, TECH_BLUESPACE = 3)
build_type = PROTOLATHE
materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000, MAT_COPPER = 30)
build_path = /obj/item/weapon/pickaxe/excavationdrill
sort_string = "GAAAC"