Files
Polaris/code/modules/xenoarcheaology/finds/fossils.dm
Aronai Sieyes 715de43f35 VChat: Redone chat output done in Vue.js (#6761)
* Better notifications

* Add buttons to del/move tabs in edit mode

* Add a <span> to emotes

* Fix duplicate IDs in VChat and add more logging

* VChat: Redone chat output in Vue.js

* Ported tg asset cache

* VChat DME Update

* Replace \image macro with bicon()

* NanoUI Subsystem Fixes

Don't do this, the asset subsystem does this for you

* Allow narrate/globalnarrate shenanigans

Allows HTML if your entire thing is HTML

* Disable bicon() icon object cache, and create text tag cache

* Ore Scanner is written incorrectly

Only revealed by vchat

* Fixes 2 VChat bugs

* Underline links in VChat

* Fix LOOC color

* VChat Improvements

Hopefully, anyway.
- Arbitrary font size setting
- Line height setting
- Multiple crush settings
- Rewrote how tabs work hopefully for performance
- Hidden messages are actually put elsewhere
- Attempts to correct chat backlog restore on rejoin

* Surgery steps to use <span>

* Some VChat Tweaks

- Chat remains between client reconnects if your client didn't close (so things like using the reconnect button, or autoreconnects at round end when that feels like working)
- The client doesn't send pings to the server, the server sends pings to the client. This fixes AFK measurements for AFK kick purposes.
- Turn latency indicator into a green/red indicator to show if you're connected, and when clicked will perform a one-time ping (and block doing it again for 10 seconds). It will display '?ms' if it never got a reply, or '999ms' if it did, but it was over 1s.

* Include date in filename for VChat log save

* Merge pull request #6767 from Cyantime/patch-2

Change chat export naming scheme

* Adds VChat tab saving

Saves every time you enter/exit edit mode. Persists between rounds, VChat reloads via verb, etc.

* Fix chat exporting when someone has used unicode

Only affects clients still using 512

* Use CLIENT_FROM_VAR for ease of code reading

* Update code/modules/client/asset_cache.dm

Co-Authored-By: Novacat <35587478+Novacat@users.noreply.github.com>

* Fix runtime when client disconnects before vchat loads

* Fix polaris version of command reports

* Fix LOOC color in oldchat

* Put some styles in various adminpm messages

* Round info and advanced who spans

* Fix missing tag-end

* Maybe fix images for linux and statpanel but also doom everyone

Co-authored-by: ShadowLarkens <ShadowLarkens@users.noreply.github.com>
Co-authored-by: Novacat <35587478+Novacat@users.noreply.github.com>
2020-03-27 14:07:28 -07:00

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////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// fossils
/obj/item/weapon/fossil
name = "Fossil"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "bone"
desc = "It's a fossil."
var/animal = 1
/obj/item/weapon/fossil/base/New()
var/list/l = list(/obj/item/weapon/fossil/bone = 9,/obj/item/weapon/fossil/skull = 3,
/obj/item/weapon/fossil/skull/horned = 2)
var/t = pickweight(l)
new t(src.loc)
qdel(src)
/obj/item/weapon/fossil/bone
name = "Fossilised bone"
icon_state = "bone"
desc = "It's a fossilised bone."
/obj/item/weapon/fossil/skull
name = "Fossilised skull"
icon_state = "skull"
desc = "It's a fossilised skull."
/obj/item/weapon/fossil/skull/horned
icon_state = "hskull"
desc = "It's a fossilised, horned skull."
/obj/item/weapon/fossil/skull/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/fossil/bone))
var/obj/o = new /obj/skeleton(get_turf(src))
var/a = new /obj/item/weapon/fossil/bone
var/b = new src.type
o.contents.Add(a)
o.contents.Add(b)
qdel(W)
qdel(src)
/obj/skeleton
name = "Incomplete skeleton"
icon = 'icons/obj/xenoarchaeology.dmi'
icon_state = "uskel"
desc = "Incomplete skeleton."
var/bnum = 1
var/breq
var/bstate = 0
var/plaque_contents = "Unnamed alien creature"
/obj/skeleton/New()
src.breq = rand(6)+3
src.desc = "An incomplete skeleton, looks like it could use [src.breq-src.bnum] more bones."
/obj/skeleton/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W,/obj/item/weapon/fossil/bone))
if(!bstate)
bnum++
src.contents.Add(new/obj/item/weapon/fossil/bone)
qdel(W)
if(bnum==breq)
usr = user
icon_state = "skel"
src.bstate = 1
src.density = 1
src.name = "alien skeleton display"
if(src.contents.Find(/obj/item/weapon/fossil/skull/horned))
src.desc = "A creature made of [src.contents.len-1] assorted bones and a horned skull. The plaque reads \'[plaque_contents]\'."
else
src.desc = "A creature made of [src.contents.len-1] assorted bones and a skull. The plaque reads \'[plaque_contents]\'."
else
src.desc = "Incomplete skeleton, looks like it could use [src.breq-src.bnum] more bones."
to_chat(user, "Looks like it could use [src.breq-src.bnum] more bones.")
else
..()
else if(istype(W,/obj/item/weapon/pen))
plaque_contents = sanitize(input("What would you like to write on the plaque:","Skeleton plaque",""))
user.visible_message("[user] writes something on the base of [src].","You relabel the plaque on the base of [bicon(src)] [src].")
if(src.contents.Find(/obj/item/weapon/fossil/skull/horned))
src.desc = "A creature made of [src.contents.len-1] assorted bones and a horned skull. The plaque reads \'[plaque_contents]\'."
else
src.desc = "A creature made of [src.contents.len-1] assorted bones and a skull. The plaque reads \'[plaque_contents]\'."
else
..()
//shells and plants do not make skeletons
/obj/item/weapon/fossil/shell
name = "Fossilised shell"
icon_state = "shell"
desc = "It's a fossilised shell."
/obj/item/weapon/fossil/plant
name = "Fossilised plant"
icon_state = "plant1"
desc = "It's fossilised plant remains."
animal = 0
/obj/item/weapon/fossil/plant/New()
icon_state = "plant[rand(1,4)]"