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- Moved pipe construction defines into __defines/construction.dm
- Unified pipe *unwrenching* by creating a standard proc along with the `construction_type` var.
- Eliminated the pipe fitting name & icon_state lookup tables by adding `pipe_state` var on atmos machinery and referencing that.
- Each pipe which can be made from a fitting object should override `pipe_state` with the icon state to be used on the pipe fitting object.
- Eliminated the giant switch statement of doom in pipe construction by delegating that work to `on_construction` proc.
- To make this work, every pipe must implement `get_neighbor_nodes_for_init` which returns a list of nodes which should be re-initialized on that pipe's construction.
- Combined the SCRUBBERS, SUPPLY and REGULAR pipe fitting classes together by storing the `piping_layer` variable and using the `setPipingLayer` procs
- Standardized the code for searching for node neighbors into the `can_be_node` proc.
- This proc is also improved in that is a mutual check, `check_connectable` is called on BOTH objects, so they have to mutually agree to connect as nodes. Eliminates lots of special edge case logic.
- Updated all the `amos_init` procs to use `can_be_node`. In the most common cases, even that boilerplate code is consolidated into the `STANDARD_ATMOS_CHOOSE_NODE` macro.
- Implemented `pipe_flags` which lets pipes declare (or override) certain requirements.
- Adds a "pipe_recipe" datum to help out things that construct pipes. By taking it out of the dispenser, we open the road for multiple dispenser types. No, no RPD yet. Soon.
- Enhances the pipe dispenser to operate on pipe recipe datums instead of hard coded lists of pipes it can construct. These datums are also (partially) initialized from the pipe machine types themselves, reducing having to define stuff in multiple places.
- Switched pipe dispenser UI to use browse(). Not a NanoUI, but makes it a bit prettier with low effort.
- Changed pipe dispenser to use a button selector to switch between Regular/Scrubbers/Supply instead of having separate list items.
- Added icon states to HE pipes to support the "connected on neither side" state.
424 lines
13 KiB
Plaintext
424 lines
13 KiB
Plaintext
#define DEFAULT_PRESSURE_DELTA 10000
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#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
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#define INTERNAL_PRESSURE_BOUND 0
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#define PRESSURE_CHECKS 1
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#define PRESSURE_CHECK_EXTERNAL 1
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#define PRESSURE_CHECK_INTERNAL 2
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/obj/machinery/atmospherics/unary/vent_pump
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icon = 'icons/atmos/vent_pump.dmi'
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icon_state = "map_vent"
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pipe_state = "uvent"
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name = "Air Vent"
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desc = "Has a valve and pump attached to it"
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use_power = 0
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idle_power_usage = 150 //internal circuitry, friction losses and stuff
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power_rating = 7500 //7500 W ~ 10 HP
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connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_SUPPLY //connects to regular and supply pipes
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var/area/initial_loc
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level = 1
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var/area_uid
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var/id_tag = null
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var/hibernate = 0 //Do we even process?
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var/pump_direction = 1 //0 = siphoning, 1 = releasing
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var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
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var/internal_pressure_bound = INTERNAL_PRESSURE_BOUND
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var/pressure_checks = PRESSURE_CHECKS
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//1: Do not pass external_pressure_bound
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//2: Do not pass internal_pressure_bound
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//3: Do not pass either
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// Used when handling incoming radio signals requesting default settings
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var/external_pressure_bound_default = EXTERNAL_PRESSURE_BOUND
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var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
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var/pressure_checks_default = PRESSURE_CHECKS
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var/frequency = 1439
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var/datum/radio_frequency/radio_connection
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var/radio_filter_out
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var/radio_filter_in
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/obj/machinery/atmospherics/unary/vent_pump/on
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use_power = 1
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icon_state = "map_vent_out"
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/obj/machinery/atmospherics/unary/vent_pump/siphon
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pump_direction = 0
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/obj/machinery/atmospherics/unary/vent_pump/siphon/on
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use_power = 1
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icon_state = "map_vent_in"
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/obj/machinery/atmospherics/unary/vent_pump/siphon/on/atmos
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use_power = 1
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icon_state = "map_vent_in"
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external_pressure_bound = 0
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external_pressure_bound_default = 0
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internal_pressure_bound = 2000
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internal_pressure_bound_default = 2000
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pressure_checks = 2
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pressure_checks_default = 2
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/obj/machinery/atmospherics/unary/vent_pump/New()
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..()
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air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP
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icon = null
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initial_loc = get_area(loc)
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area_uid = initial_loc.uid
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if (!id_tag)
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assign_uid()
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id_tag = num2text(uid)
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/obj/machinery/atmospherics/unary/vent_pump/Destroy()
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unregister_radio(src, frequency)
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if(initial_loc)
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initial_loc.air_vent_info -= id_tag
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initial_loc.air_vent_names -= id_tag
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return ..()
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/obj/machinery/atmospherics/unary/vent_pump/high_volume
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name = "Large Air Vent"
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power_channel = EQUIP
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power_rating = 15000 //15 kW ~ 20 HP
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/obj/machinery/atmospherics/unary/vent_pump/high_volume/New()
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..()
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air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 800
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/obj/machinery/atmospherics/unary/vent_pump/engine
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name = "Engine Core Vent"
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power_channel = ENVIRON
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power_rating = 30000 //15 kW ~ 20 HP
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/obj/machinery/atmospherics/unary/vent_pump/engine/New()
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..()
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air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 500 //meant to match air injector
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/obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0)
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if(!check_icon_cache())
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return
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overlays.Cut()
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var/vent_icon = "vent"
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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if(!T.is_plating() && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
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vent_icon += "h"
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if(welded)
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vent_icon += "weld"
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else if(!use_power || !node || (stat & (NOPOWER|BROKEN)))
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vent_icon += "off"
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else
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vent_icon += "[pump_direction ? "out" : "in"]"
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overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
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/obj/machinery/atmospherics/unary/vent_pump/update_underlays()
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if(..())
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underlays.Cut()
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var/turf/T = get_turf(src)
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if(!istype(T))
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return
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if(!T.is_plating() && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
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return
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else
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if(node)
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add_underlay(T, node, dir, node.icon_connect_type)
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else
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add_underlay(T,, dir)
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/obj/machinery/atmospherics/unary/vent_pump/hide()
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update_icon()
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update_underlays()
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/obj/machinery/atmospherics/unary/vent_pump/proc/can_pump()
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if(stat & (NOPOWER|BROKEN))
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return 0
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if(!use_power)
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return 0
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if(welded)
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return 0
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return 1
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/obj/machinery/atmospherics/unary/vent_pump/process()
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..()
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if (hibernate)
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return 1
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if (!node)
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use_power = 0
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if(!can_pump())
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return 0
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var/datum/gas_mixture/environment = loc.return_air()
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var/power_draw = -1
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//Figure out the target pressure difference
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var/pressure_delta = get_pressure_delta(environment)
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//src.visible_message("DEBUG >>> [src]: pressure_delta = [pressure_delta]")
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if((environment.temperature || air_contents.temperature) && pressure_delta > 0.5)
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if(pump_direction) //internal -> external
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var/transfer_moles = calculate_transfer_moles(air_contents, environment, pressure_delta)
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power_draw = pump_gas(src, air_contents, environment, transfer_moles, power_rating)
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else //external -> internal
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var/transfer_moles = calculate_transfer_moles(environment, air_contents, pressure_delta, (network)? network.volume : 0)
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//limit flow rate from turfs
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transfer_moles = min(transfer_moles, environment.total_moles*air_contents.volume/environment.volume) //group_multiplier gets divided out here
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power_draw = pump_gas(src, environment, air_contents, transfer_moles, power_rating)
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else
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//If we're in an area that is fucking ideal, and we don't have to do anything, chances are we won't next tick either so why redo these calculations?
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//JESUS FUCK. THERE ARE LITERALLY 250 OF YOU MOTHERFUCKERS ON ZLEVEL ONE AND YOU DO THIS SHIT EVERY TICK WHEN VERY OFTEN THERE IS NO REASON TO
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if(pump_direction && pressure_checks == PRESSURE_CHECK_EXTERNAL && controller_iteration > 10) //99% of all vents
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//Fucking hibernate because you ain't doing shit.
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hibernate = 1
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spawn(rand(100,200)) //hibernate for 10 or 20 seconds randomly
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hibernate = 0
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if (power_draw >= 0)
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last_power_draw = power_draw
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use_power(power_draw)
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if(network)
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network.update = 1
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return 1
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/obj/machinery/atmospherics/unary/vent_pump/proc/get_pressure_delta(datum/gas_mixture/environment)
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var/pressure_delta = DEFAULT_PRESSURE_DELTA
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var/environment_pressure = environment.return_pressure()
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if(pump_direction) //internal -> external
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if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
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pressure_delta = min(pressure_delta, external_pressure_bound - environment_pressure) //increasing the pressure here
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if(pressure_checks & PRESSURE_CHECK_INTERNAL)
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pressure_delta = min(pressure_delta, air_contents.return_pressure() - internal_pressure_bound) //decreasing the pressure here
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else //external -> internal
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if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
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pressure_delta = min(pressure_delta, environment_pressure - external_pressure_bound) //decreasing the pressure here
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if(pressure_checks & PRESSURE_CHECK_INTERNAL)
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pressure_delta = min(pressure_delta, internal_pressure_bound - air_contents.return_pressure()) //increasing the pressure here
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return pressure_delta
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/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
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if(!radio_connection)
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return 0
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var/datum/signal/signal = new
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signal.transmission_method = 1 //radio signal
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signal.source = src
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signal.data = list(
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"area" = src.area_uid,
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"tag" = src.id_tag,
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"device" = "AVP",
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"power" = use_power,
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"direction" = pump_direction?("release"):("siphon"),
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"checks" = pressure_checks,
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"internal" = internal_pressure_bound,
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"external" = external_pressure_bound,
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"timestamp" = world.time,
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"sigtype" = "status",
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"power_draw" = last_power_draw,
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"flow_rate" = last_flow_rate,
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)
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if(!initial_loc.air_vent_names[id_tag])
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var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
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initial_loc.air_vent_names[id_tag] = new_name
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src.name = new_name
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initial_loc.air_vent_info[id_tag] = signal.data
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radio_connection.post_signal(src, signal, radio_filter_out)
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return 1
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/obj/machinery/atmospherics/unary/vent_pump/atmos_init()
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..()
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//some vents work his own special way
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radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
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radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
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if(frequency)
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radio_connection = register_radio(src, frequency, frequency, radio_filter_in)
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src.broadcast_status()
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/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
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if(stat & (NOPOWER|BROKEN))
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return
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hibernate = 0
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//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
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if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
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return 0
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if(signal.data["purge"] != null)
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pressure_checks &= ~1
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pump_direction = 0
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if(signal.data["stabalize"] != null)
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pressure_checks |= 1
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pump_direction = 1
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if(signal.data["power"] != null)
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use_power = text2num(signal.data["power"])
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if(signal.data["power_toggle"] != null)
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use_power = !use_power
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if(signal.data["checks"] != null)
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if (signal.data["checks"] == "default")
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pressure_checks = pressure_checks_default
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else
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pressure_checks = text2num(signal.data["checks"])
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if(signal.data["checks_toggle"] != null)
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pressure_checks = (pressure_checks?0:3)
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if(signal.data["direction"] != null)
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pump_direction = text2num(signal.data["direction"])
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if(signal.data["set_internal_pressure"] != null)
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if (signal.data["set_internal_pressure"] == "default")
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internal_pressure_bound = internal_pressure_bound_default
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else
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internal_pressure_bound = between(
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0,
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text2num(signal.data["set_internal_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if(signal.data["set_external_pressure"] != null)
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if (signal.data["set_external_pressure"] == "default")
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external_pressure_bound = external_pressure_bound_default
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else
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external_pressure_bound = between(
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0,
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text2num(signal.data["set_external_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if(signal.data["adjust_internal_pressure"] != null)
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internal_pressure_bound = between(
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0,
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internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if(signal.data["adjust_external_pressure"] != null)
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external_pressure_bound = between(
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0,
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external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
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ONE_ATMOSPHERE*50
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)
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if(signal.data["init"] != null)
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name = signal.data["init"]
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return
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if(signal.data["status"] != null)
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spawn(2)
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broadcast_status()
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return //do not update_icon
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//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
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spawn(2)
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broadcast_status()
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update_icon()
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return
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/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
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if(istype(W, /obj/item/weapon/weldingtool))
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var/obj/item/weapon/weldingtool/WT = W
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if (WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>Now welding the vent.</span>")
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if(do_after(user, 20 * WT.toolspeed))
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if(!src || !WT.isOn()) return
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playsound(src.loc, WT.usesound, 50, 1)
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if(!welded)
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user.visible_message("<span class='notice'>\The [user] welds the vent shut.</span>", "<span class='notice'>You weld the vent shut.</span>", "You hear welding.")
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welded = 1
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update_icon()
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else
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user.visible_message("<span class='notice'>[user] unwelds the vent.</span>", "<span class='notice'>You unweld the vent.</span>", "You hear welding.")
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welded = 0
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update_icon()
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else
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to_chat(user, "<span class='notice'>The welding tool needs to be on to start this task.</span>")
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else
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to_chat(user, "<span class='warning'>You need more welding fuel to complete this task.</span>")
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return 1
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else
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..()
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/obj/machinery/atmospherics/unary/vent_pump/examine(mob/user)
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if(..(user, 1))
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user << "A small gauge in the corner reads [round(last_flow_rate, 0.1)] L/s; [round(last_power_draw)] W"
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else
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user << "You are too far away to read the gauge."
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if(welded)
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user << "It seems welded shut."
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/obj/machinery/atmospherics/unary/vent_pump/power_change()
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var/old_stat = stat
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..()
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if(old_stat != stat)
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update_icon()
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/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
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if (!istype(W, /obj/item/weapon/wrench))
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return ..()
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if (!(stat & NOPOWER) && use_power)
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], turn it off first.</span>")
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return 1
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var/turf/T = src.loc
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if (node && node.level==1 && isturf(T) && !T.is_plating())
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to_chat(user, "<span class='warning'>You must remove the plating first.</span>")
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return 1
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if(!can_unwrench())
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to_chat(user, "<span class='warning'>You cannot unwrench \the [src], it is too exerted due to internal pressure.</span>")
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add_fingerprint(user)
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return 1
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playsound(src, W.usesound, 50, 1)
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to_chat(user, "<span class='notice'>You begin to unfasten \the [src]...</span>")
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if (do_after(user, 40 * W.toolspeed))
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user.visible_message( \
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"<span class='notice'>\The [user] unfastens \the [src].</span>", \
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"<span class='notice'>You have unfastened \the [src].</span>", \
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"You hear a ratchet.")
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deconstruct()
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#undef DEFAULT_PRESSURE_DELTA
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#undef EXTERNAL_PRESSURE_BOUND
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#undef INTERNAL_PRESSURE_BOUND
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#undef PRESSURE_CHECKS
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#undef PRESSURE_CHECK_EXTERNAL
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#undef PRESSURE_CHECK_INTERNAL
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