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Polaris/code/controllers/subsystems/ai.dm
2018-05-05 13:26:22 -04:00

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SUBSYSTEM_DEF(ai)
name = "AI"
priority = 9
wait = 5 // This gets run twice a second, however this is technically two loops in one, with the second loop being run every four iterations.
flags = SS_NO_INIT|SS_TICKER
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/ai/stat_entry()
..("P:[processing.len]")
/datum/controller/subsystem/ai/fire(resumed = 0)
if (!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
// var/mob/living/L = currentrun[currentrun.len]
var/datum/ai_holder/A = currentrun[currentrun.len]
--currentrun.len
if(!A || QDELETED(A)) // Doesn't exist or won't exist soon.
continue
if(times_fired % 4 == 0 && A.holder.stat != DEAD)
A.handle_strategicals()
if(A.holder.stat != DEAD) // The /TG/ version checks stat twice, presumably in-case processing somehow got the mob killed in that instant.
A.handle_tactics()
if(MC_TICK_CHECK)
return