mirror of
https://github.com/PolarisSS13/Polaris.git
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* Adds new Phase weapons * Fixes a thing * Puts phase weapons in cargo * Moves research designs, adds phase weapons * Comments out a duplicate design * Corrects duplicate design ID * Last commit on this PR, I swear
192 lines
7.7 KiB
Plaintext
192 lines
7.7 KiB
Plaintext
/datum/design/item/weapon/AssembleDesignName()
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..()
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name = "Weapon prototype ([item_name])"
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/datum/design/item/weapon/AssembleDesignDesc()
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if(!desc)
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if(build_path)
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var/obj/item/I = build_path
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desc = initial(I.desc)
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..()
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/datum/design/item/weapon/stunrevolver
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id = "stunrevolver"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/weapon/gun/energy/stunrevolver
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sort_string = "TAAAA"
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/datum/design/item/weapon/nuclear_gun
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id = "nuclear_gun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "uranium" = 500)
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build_path = /obj/item/weapon/gun/energy/gun/nuclear
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sort_string = "TAAAB"
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/datum/design/item/weapon/lasercannon
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desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
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id = "lasercannon"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1000, "diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/lasercannon
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sort_string = "TAAAC"
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/datum/design/item/weapon/phoronpistol
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id = "ppistol"
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req_tech = list(TECH_COMBAT = 5, TECH_PHORON = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "phoron" = 3000)
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build_path = /obj/item/weapon/gun/energy/toxgun
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sort_string = "TAAAD"
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/datum/design/item/weapon/decloner
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id = "decloner"
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req_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 7, TECH_BIO = 5, TECH_POWER = 6)
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materials = list("gold" = 5000,"uranium" = 10000)
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build_path = /obj/item/weapon/gun/energy/decloner
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sort_string = "TAAAE"
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/datum/design/item/weapon/smg
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id = "smg"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 8000, "silver" = 2000, "diamond" = 1000)
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build_path = /obj/item/weapon/gun/projectile/automatic
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sort_string = "TAABA"
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/datum/design/item/weapon/ammo_9mm
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id = "ammo_9mm"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 3750, "silver" = 100)
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build_path = /obj/item/ammo_magazine/box/c9mm
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sort_string = "TAACA"
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/datum/design/item/weapon/stunshell
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desc = "A stunning shell for a shotgun."
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id = "stunshell"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/ammo_casing/a12g/stunshell
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sort_string = "TAACB"
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/datum/design/item/weapon/chemsprayer
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desc = "An advanced chem spraying device."
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id = "chemsprayer"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
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build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
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sort_string = "TABAA"
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/datum/design/item/weapon/rapidsyringe
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id = "rapidsyringe"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000)
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build_path = /obj/item/weapon/gun/launcher/syringe/rapid
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sort_string = "TABAB"
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/datum/design/item/weapon/temp_gun
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desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
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id = "temp_gun"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 500, "silver" = 3000)
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build_path = /obj/item/weapon/gun/energy/temperature
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sort_string = "TABAC"
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/datum/design/item/weapon/large_grenade
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id = "large_Grenade"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 3000)
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build_path = /obj/item/weapon/grenade/chem_grenade/large
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sort_string = "TACAA"
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/datum/design/item/weapon/dartgun
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desc = "A gun that fires small hollow chemical-payload darts."
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id = "dartgun_r"
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req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_BIO = 4, TECH_MAGNET = 3, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, "gold" = 5000, "silver" = 2500, "glass" = 750)
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build_path = /obj/item/weapon/gun/projectile/dartgun/research
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sort_string = "TACAB"
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/datum/design/item/weapon/dartgunmag_small
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id = "dartgun_mag_s"
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req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 300, "gold" = 100, "silver" = 100, "glass" = 300)
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build_path = /obj/item/ammo_magazine/chemdart/small
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sort_string = "TACAC"
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/datum/design/item/weapon/dartgun_ammo_small
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id = "dartgun_ammo_s"
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req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 50, "gold" = 30, "silver" = 30, "glass" = 50)
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build_path = /obj/item/ammo_casing/chemdart/small
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sort_string = "TACAD"
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/datum/design/item/weapon/dartgunmag_med
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id = "dartgun_mag_m"
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req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 500, "gold" = 150, "silver" = 150, "diamond" = 200, "glass" = 400)
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build_path = /obj/item/ammo_magazine/chemdart
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sort_string = "TACAE"
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/datum/design/item/weapon/dartgun_ammo_med
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id = "dartgun_ammo_m"
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req_tech = list(TECH_COMBAT = 7, TECH_MATERIAL = 2, TECH_BIO = 2, TECH_MAGNET = 1, TECH_ILLEGAL = 1)
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materials = list(DEFAULT_WALL_MATERIAL = 80, "gold" = 40, "silver" = 40, "glass" = 60)
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build_path = /obj/item/ammo_casing/chemdart
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sort_string = "TACAF"
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/datum/design/item/weapon/fuelrod
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id = "fuelrod_gun"
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req_tech = list(TECH_COMBAT = 6, TECH_MATERIAL = 4, TECH_PHORON = 4, TECH_ILLEGAL = 5, TECH_MAGNET = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "gold" = 500, "silver" = 500, "uranium" = 1000, "phoron" = 3000, "diamond" = 1000)
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build_path = /obj/item/weapon/gun/magnetic/fuelrod
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sort_string = "TACBA"
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/datum/design/item/weapon/flora_gun
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id = "flora_gun"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 500, "uranium" = 500)
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build_path = /obj/item/weapon/gun/energy/floragun
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sort_string = "TBAAA"
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// Xenobio Tools
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/datum/design/item/weapon/slimebation
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id = "slimebation"
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_POWER = 3, TECH_COMBAT = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 5000)
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build_path = /obj/item/weapon/melee/baton/slime
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sort_string = "TBAAB"
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/datum/design/item/weapon/slimetaser
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id = "slimetaser"
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req_tech = list(TECH_MATERIAL = 3, TECH_BIO = 3, TECH_POWER = 4, TECH_COMBAT = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 5000)
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build_path = /obj/item/weapon/gun/energy/taser/xeno
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sort_string = "TBAAC"
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// Phase Weapons
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/datum/design/item/weapon/phase_pistol
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id = "phasepistol"
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/weapon/gun/energy/phasegun/pistol
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sort_string = "TPAAA"
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/datum/design/item/weapon/phase_carbine
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id = "phasecarbine"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 2, TECH_POWER = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 1500)
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build_path = /obj/item/weapon/gun/energy/phasegun
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sort_string = "TPAAB"
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/datum/design/item/weapon/phase_rifle
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id = "phaserifle"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 2000, "silver" = 500)
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build_path = /obj/item/weapon/gun/energy/phasegun/rifle
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sort_string = "TPAAC"
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/datum/design/item/weapon/phase_cannon
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id = "phasecannon"
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req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 4, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 2000, "silver" = 1000, "diamond" = 750)
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build_path = /obj/item/weapon/gun/energy/phasegun/cannon
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sort_string = "TPAAD" |