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* Adds linter defines to repo. * Uncomments linter defines already in the code. * Resolves unreachable code linter errors. * Nukes decade+ old syndie specops code except for computer since that's mapped in????? * Resolves procs has no parent linter error. * Proc signature fixes * Bad comments * "In" danger * Type safety * Implied nested list abuse * Top level ..() usage * Sleepy coder typos * Invalid kwargs calls * Pointless returns * Linter hacks (see full message) Byond doesn't care and it has no effect but linter doesn't like var/proc for holding references to procs, despite that it's valid byond code. Also, the linter seems to have serious issues figuring out relative proc names. This commit is a sort of take-it-or-leave-it thing. It's not required, it just cuts down on warnings, but this code is valid DM code. * WHATEVER THIS IS * Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars * Fix list decoration syntax - Its a list, not list of lists - To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax. Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()` * Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors. * Fixes unwrapped negated object in list linter error. * Resolves colon-like list accessing linter error. * Turns linter on in linter config. * Fixes closet indentation properly and cleans up suit storage unit switch. Co-authored-by: Aronai Sieyes <arokha@arokha.com> Co-authored-by: Leshana <Leshana@users.noreply.github.com>
92 lines
2.6 KiB
Plaintext
92 lines
2.6 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/obj/machinery/computer/prisoner
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name = "prisoner management console"
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desc = "Used to keep those sneaky prisoners in line, if they have an implant."
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icon_keyboard = "security_key"
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icon_screen = "explosive"
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light_color = "#a91515"
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req_access = list(access_armory)
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circuit = /obj/item/weapon/circuitboard/prisoner
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var/id = 0.0
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var/temp = null
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var/status = 0
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var/timeleft = 60
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var/stop = 0.0
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var/screen = 0 // 0 - No Access Denied, 1 - Access allowed
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/obj/machinery/computer/prisoner/attack_ai(var/mob/user as mob)
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return src.attack_hand(user)
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/obj/machinery/computer/prisoner/attack_hand(mob/user)
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if(..())
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return
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tgui_interact(user)
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/obj/machinery/computer/prisoner/tgui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "PrisonerManagement", name)
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ui.open()
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/obj/machinery/computer/prisoner/tgui_data(mob/user)
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var/list/chemImplants = list()
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var/list/trackImplants = list()
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if(screen)
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for(var/obj/item/weapon/implant/chem/C in all_chem_implants)
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var/turf/T = get_turf(C)
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if(!T)
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continue
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if(!C.implanted)
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continue
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chemImplants.Add(list(list(
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"host" = C.imp_in,
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"units" = C.reagents.total_volume,
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"ref" = "\ref[C]"
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)))
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for(var/obj/item/weapon/implant/tracking/track in all_tracking_implants)
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var/turf/T = get_turf(track)
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if(!T)
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continue
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if(!track.implanted)
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continue
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var/loc_display = "Unknown"
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var/mob/living/L = track.imp_in
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if((get_z(L) in using_map.station_levels) && !istype(L.loc, /turf/space))
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loc_display = T.loc
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if(track.malfunction)
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loc_display = pick(teleportlocs)
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trackImplants.Add(list(list(
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"host" = L,
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"ref" = "\ref[track]",
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"id" = "[track.id]",
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"loc" = "[loc_display]",
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)))
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return list("locked" = !screen, "chemImplants" = chemImplants, "trackImplants" = trackImplants)
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/obj/machinery/computer/prisoner/tgui_act(action, list/params)
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if(..())
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return TRUE
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switch(action)
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if("inject")
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var/obj/item/weapon/implant/I = locate(params["imp"])
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if(I)
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I.activate(clamp(params["val"], 0, 10))
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. = TRUE
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if("lock")
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if(allowed(usr))
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screen = !screen
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else
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to_chat(usr, "Unauthorized Access.")
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. = TRUE
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if("warn")
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var/warning = sanitize(input(usr, "Message:", "Enter your message here!", ""))
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if(!warning)
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return
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var/obj/item/weapon/implant/I = locate(params["imp"])
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if(I && I.imp_in)
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to_chat(I.imp_in, "<span class='notice'>You hear a voice in your head saying: '[warning]'</span>")
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. = TRUE
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add_fingerprint(usr) |