Files
Polaris/code/game/machinery/computer/station_alert.dm
Neerti fdabe51ee8 Linter Introduction + Cleanup (#8085)
* Adds linter defines to repo.

* Uncomments linter defines already in the code.

* Resolves unreachable code linter errors.

* Nukes decade+ old syndie specops code except for computer since that's mapped in?????

* Resolves procs has no parent linter error.

* Proc signature fixes

* Bad comments

* "In" danger

* Type safety

* Implied nested list abuse

* Top level ..() usage

* Sleepy coder typos

* Invalid kwargs calls

* Pointless returns

* Linter hacks (see full message)

Byond doesn't care and it has no effect but linter doesn't like var/proc
for holding references to procs, despite that it's valid byond code.

Also, the linter seems to have serious issues figuring out relative
proc names. This commit is a sort of take-it-or-leave-it thing. It's not
required, it just cuts down on warnings, but this code is valid DM code.

* WHATEVER THIS IS

* Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars

* Fix list decoration syntax - Its a list, not list of lists

- To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax.  Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()`

* Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors.

* Fixes unwrapped negated object in list linter error.

* Resolves colon-like list accessing linter error.

* Turns linter on in linter config.

* Fixes closet indentation properly and cleans up suit storage unit switch.

Co-authored-by: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Leshana <Leshana@users.noreply.github.com>
2021-05-25 18:17:26 -09:00

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/obj/machinery/computer/station_alert
name = "Station Alert Console"
desc = "Used to access the station's automated alert system."
icon_keyboard = "tech_key"
icon_screen = "alert:0"
light_color = "#e6ffff"
circuit = /obj/item/weapon/circuitboard/stationalert_engineering
var/datum/tgui_module/alarm_monitor/alarm_monitor
var/monitor_type = /datum/tgui_module/alarm_monitor/engineering
/obj/machinery/computer/station_alert/security
monitor_type = /datum/tgui_module/alarm_monitor/security
circuit = /obj/item/weapon/circuitboard/stationalert_security
/obj/machinery/computer/station_alert/all
monitor_type = /datum/tgui_module/alarm_monitor/all
circuit = /obj/item/weapon/circuitboard/stationalert_all
/obj/machinery/computer/station_alert/Initialize()
alarm_monitor = new monitor_type(src)
alarm_monitor.register_alarm(src, /atom/proc/update_icon)
. = ..()
/obj/machinery/computer/station_alert/Destroy()
alarm_monitor.unregister_alarm(src)
qdel(alarm_monitor)
..()
/obj/machinery/computer/station_alert/attack_ai(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
tgui_interact(user)
return
/obj/machinery/computer/station_alert/attack_hand(mob/user)
add_fingerprint(user)
if(stat & (BROKEN|NOPOWER))
return
tgui_interact(user)
return
/obj/machinery/computer/station_alert/tgui_interact(mob/user)
alarm_monitor.tgui_interact(user)
/obj/machinery/computer/station_alert/update_icon()
if(!(stat & (BROKEN|NOPOWER)))
var/list/alarms = alarm_monitor ? alarm_monitor.major_alarms() : list()
if(alarms.len)
icon_screen = "alert:2"
else
icon_screen = initial(icon_screen)
..()