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* Begins work on internal exosuit components, similar to Borgs. * Large volume of work on exosuit components, Durand is tweaked to be higher cost in time and resources, since it requires AP to damage, without ions or explosives. * Component Sprites * Actually implement component repair, I knew I missed something. * Magic numbers, properly typed lists, and indentations oh my * Changeling
34 lines
815 B
Plaintext
34 lines
815 B
Plaintext
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/obj/item/mecha_parts/component/hull
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name = "mecha hull"
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icon = 'icons/mecha/mech_component.dmi'
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icon_state = "hull"
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w_class = ITEMSIZE_HUGE
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origin_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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component_type = MECH_HULL
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emp_resistance = 0 // Amount of emp 'levels' removed.
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required_type = null // List, if it exists. Exosuits meant to use the component.
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integrity_danger_mod = 0.5 // Multiplier for comparison to max_integrity before problems start.
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max_integrity = 50
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internal_damage_flag = MECHA_INT_FIRE
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step_delay = 2
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/obj/item/mecha_parts/component/hull/durable
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name = "durable mecha hull"
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step_delay = 4
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integrity_danger_mod = 0.3
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max_integrity = 100
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/obj/item/mecha_parts/component/hull/lightweight
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name = "lightweight mecha hull"
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step_delay = 1
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integrity_danger_mod = 0.3
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