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* Find and replace argless atom New() to Initialize(). * Manual replacement of no-arg New() to Initialize(). * Manually replacing remaining New() overrides. * Fixing linter issues with now-removed New() args. * Tidying area init overrides. * Porting Neb's atom subsystem. * Trying to isolate init problems. * Adjusting Init code post-test. * Merging duplicate Initialize() procs. * Merge resolution.
51 lines
1.4 KiB
Plaintext
51 lines
1.4 KiB
Plaintext
/obj/structure/sign/double/barsign
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desc = "The current barsign of this shift! The bartender can change it with their ID."
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icon = 'icons/obj/barsigns.dmi'
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icon_state = "empty"
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plane = ABOVE_PLANE
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appearance_flags = 0
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anchored = 1
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var/cult = 0
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/obj/structure/sign/double/barsign/proc/get_valid_states(initial=1)
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. = cached_icon_states(icon)
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. -= "On"
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. -= "Nar-sie Bistro"
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. -= "Empty"
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if(initial)
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. -= "Off"
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/obj/structure/sign/double/barsign/examine(mob/user)
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. = ..()
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switch(icon_state)
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if("Off")
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. += "It appears to be switched off."
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if("Nar-sie Bistro")
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. += "It shows a picture of a large black and red being. Spooky!"
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if("On", "Empty")
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. += "The lights are on, but there's no picture."
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else
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. += "It says '[icon_state]'"
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/obj/structure/sign/double/barsign/Initialize()
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. = ..()
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icon_state = pick(get_valid_states())
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/obj/structure/sign/double/barsign/attackby(obj/item/I, mob/user)
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if(cult)
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return ..()
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var/obj/item/weapon/card/id/card = I.GetID()
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if(istype(card))
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if(access_bar in card.GetAccess())
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var/sign_type = input(user, "What would you like to change the barsign to?") as null|anything in get_valid_states(0)
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if(!sign_type)
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return
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icon_state = sign_type
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to_chat(user, "<span class='notice'>You change the barsign.</span>")
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else
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to_chat(user, "<span class='warning'>Access denied.</span>")
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return
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return ..()
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