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Polaris/code/game/objects/structures/props/rocks.dm
2021-08-08 23:22:31 +01:00

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/obj/structure/prop/rock
name = "rock"
desc = "A hard place."
icon = 'icons/obj/flora/rocks.dmi'
icon_state = "basalt2"
/obj/structure/prop/rock/sharp
icon_state = "basalt1"
/obj/structure/prop/rock/flat
icon_state = "basalt3"
/obj/structure/prop/rock/round
icon_state = "basalt4"
/obj/structure/prop/rock/small
name = "small rocks"
icon_state = "lavarocks1"
density = FALSE
/obj/structure/prop/rock/small/alt
icon_state = "lavarocks2"
//Water-trim versions for placing in water
/obj/structure/prop/rock/water
icon_state = "basalt_water2"
/obj/structure/prop/rock/watersharp
icon_state = "basalt_water1"
/obj/structure/prop/rock/waterflat
icon_state = "basalt_water3"
/obj/structure/prop/rock/small/water
name = "submerged rocks"
icon_state = "waterrocks1"
density = FALSE
/obj/structure/prop/rock/small/wateralt
icon_state = "waterrocks2"
// bluespace crystal from Eris
/obj/structure/prop/crystal
name = "crystal"
icon = 'icons/obj/props/decor.dmi'
icon_state = "bsc"
/obj/structure/prop/crystal_dust
name = "crystal dust"
icon = 'icons/obj/props/decor.dmi'
icon_state = "bsc_dust"