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* Adds linter defines to repo. * Uncomments linter defines already in the code. * Resolves unreachable code linter errors. * Nukes decade+ old syndie specops code except for computer since that's mapped in????? * Resolves procs has no parent linter error. * Proc signature fixes * Bad comments * "In" danger * Type safety * Implied nested list abuse * Top level ..() usage * Sleepy coder typos * Invalid kwargs calls * Pointless returns * Linter hacks (see full message) Byond doesn't care and it has no effect but linter doesn't like var/proc for holding references to procs, despite that it's valid byond code. Also, the linter seems to have serious issues figuring out relative proc names. This commit is a sort of take-it-or-leave-it thing. It's not required, it just cuts down on warnings, but this code is valid DM code. * WHATEVER THIS IS * Trick dreamchecker linter into ignoring this file's sins in it's weird use of vars * Fix list decoration syntax - Its a list, not list of lists - To declare that a var is a list you can `var/list/blah = list()` syntax or the `var/blah[0]` syntax. Both do exactly the same thing. But if you do `var/list/blah[0]` that is just like doing `var/list/list/blah = list()` * Hopefully stops the ai holder subtype folder from going quantum and sometimes changes capitalization over time, and incidentally causing 20+ linter errors. * Fixes unwrapped negated object in list linter error. * Resolves colon-like list accessing linter error. * Turns linter on in linter config. * Fixes closet indentation properly and cleans up suit storage unit switch. Co-authored-by: Aronai Sieyes <arokha@arokha.com> Co-authored-by: Leshana <Leshana@users.noreply.github.com>
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/datum/admin_secret_item/admin_secret/prison_warp
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name = "Prison Warp"
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/datum/admin_secret_item/admin_secret/prison_warp/can_execute(var/mob/user)
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if(!ticker) return 0
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return ..()
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/datum/admin_secret_item/admin_secret/prison_warp/execute(var/mob/user)
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. = ..()
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if(!.)
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return
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for(var/mob/living/carbon/human/H in mob_list)
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var/turf/T = get_turf(H)
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var/security = 0
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if((T in using_map.admin_levels) || prisonwarped.Find(H))
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//don't warp them if they aren't ready or are already there
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continue
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H.Paralyse(5)
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if(H.wear_id)
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var/obj/item/weapon/card/id/id = H.get_idcard()
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for(var/A in id.access)
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if(A == access_security)
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security++
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if(!security)
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//strip their stuff before they teleport into a cell :downs:
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for(var/obj/item/weapon/W in H)
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if(istype(W, /obj/item/organ/external))
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continue
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//don't strip organs
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H.drop_from_inventory(W)
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//teleport person to cell
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H.loc = pick(prisonwarp)
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H.equip_to_slot_or_del(new /obj/item/clothing/under/color/prison(H), slot_w_uniform)
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H.equip_to_slot_or_del(new /obj/item/clothing/shoes/orange(H), slot_shoes)
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else
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//teleport security person
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H.loc = pick(prisonsecuritywarp)
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prisonwarped += H
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