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Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast. Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5. I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked. Some items will be handled differently, I will list the exceptions below. Boots of Speed: Kept at -1, it is boots of speed after all. Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry. Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown. Site Manager's armor: Already 1.5 Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown. Voidsuits: Already done in intervals of 0.5, no change. RHR Accellerator: This thing probably has appropriate slowdown values for what it is. Utility suits: Already done in intervals of 0.5 Clothing/suits/armor: Already done in intervals of 0.5
126 lines
4.0 KiB
Plaintext
126 lines
4.0 KiB
Plaintext
/*
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* UNATHI
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*/
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/obj/item/weapon/rig/breacher
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name = "\improper NT breacher chassis control module"
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desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
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suit_type = "\improper NT breacher"
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icon_state = "breacher_rig_cheap"
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armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
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emp_protection = -20
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slowdown = 6
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offline_slowdown = 10
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vision_restriction = 1
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offline_vision_restriction = 2
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siemens_coefficient = 0.75
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chest_type = /obj/item/clothing/suit/space/rig/breacher
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helm_type = /obj/item/clothing/head/helmet/space/rig/breacher
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boot_type = /obj/item/clothing/shoes/magboots/rig/breacher
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/obj/item/weapon/rig/breacher/fancy
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name = "breacher chassis control module"
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desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
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suit_type = "breacher chassis"
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icon_state = "breacher_rig"
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armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
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vision_restriction = 0
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siemens_coefficient = 0.2
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/obj/item/clothing/head/helmet/space/rig/breacher
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species_restricted = list(SPECIES_UNATHI)
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force = 5
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/obj/item/clothing/suit/space/rig/breacher
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species_restricted = list(SPECIES_UNATHI)
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/obj/item/clothing/shoes/magboots/rig/breacher
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species_restricted = list(SPECIES_UNATHI)
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/*
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* VOX
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*/
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/obj/item/weapon/rig/vox //Just to get the flags set up
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name = "alien control module"
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desc = "This metal box writhes and squirms as if it were alive..."
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suit_type = "alien"
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icon_state = "vox_rig"
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armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50)
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flags = PHORONGUARD
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item_flags = THICKMATERIAL
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siemens_coefficient = 0.2
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offline_slowdown = 2.5
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allowed = list(
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/obj/item/weapon/gun,
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/obj/item/device/flashlight,
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/obj/item/weapon/tank,
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/obj/item/device/suit_cooling_unit,
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/obj/item/weapon/storage
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)
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air_type = /obj/item/weapon/tank/vox
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helm_type = /obj/item/clothing/head/helmet/space/rig/vox
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boot_type = /obj/item/clothing/shoes/magboots/rig/vox
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chest_type = /obj/item/clothing/suit/space/rig/vox
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glove_type = /obj/item/clothing/gloves/gauntlets/rig/vox
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/obj/item/clothing/head/helmet/space/rig/vox
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species_restricted = list(SPECIES_VOX)
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
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/obj/item/clothing/shoes/magboots/rig/vox
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name = "talons"
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species_restricted = list(SPECIES_VOX)
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sprite_sheets = list(
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SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi'
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)
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/obj/item/clothing/suit/space/rig/vox
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species_restricted = list(SPECIES_VOX)
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/obj/item/clothing/gloves/gauntlets/rig/vox
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siemens_coefficient = 0
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species_restricted = list(SPECIES_VOX)
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sprite_sheets = list(
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SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi'
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)
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/obj/item/weapon/rig/vox/carapace
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name = "dense alien control module"
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suit_type = "dense alien"
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armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50)
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emp_protection = 40 //change this to 30 if too high.
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req_access = list(access_syndicate)
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cell_type = /obj/item/weapon/cell/hyper
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initial_modules = list(
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/obj/item/rig_module/mounted/energy_blade,
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/obj/item/rig_module/sprinter,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/vision,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/self_destruct
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)
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/obj/item/weapon/rig/vox/stealth
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name = "sinister alien control module"
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suit_type = "sinister alien"
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icon_state = "voxstealth_rig"
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armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50)
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emp_protection = 40 //change this to 30 if too high.
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req_access = list(access_syndicate)
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cell_type = /obj/item/weapon/cell/hyper
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initial_modules = list(
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/obj/item/rig_module/stealth_field,
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/obj/item/rig_module/electrowarfare_suite,
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/obj/item/rig_module/vision,
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/obj/item/rig_module/power_sink,
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/obj/item/rig_module/self_destruct
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) |