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Polaris/code/modules/clothing/spacesuits/rig/suits/alien.dm
Unknown 2c771d0ae5 Halves Item Slowdown Effects
Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast.

Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5.

I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked.

Some items will be handled differently, I will list the exceptions below.
Boots of Speed: Kept at -1, it is boots of speed after all.
Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry.
Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown.
Site Manager's armor: Already 1.5
Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown.
Voidsuits: Already done in intervals of 0.5, no change.
RHR Accellerator: This thing probably has appropriate slowdown values for what it is.
Utility suits: Already done in intervals of 0.5
Clothing/suits/armor: Already done in intervals of 0.5
2021-06-24 17:24:52 -04:00

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/*
* UNATHI
*/
/obj/item/weapon/rig/breacher
name = "\improper NT breacher chassis control module"
desc = "A cheap NT knock-off of an Unathi battle-rig. Looks like a fish, moves like a fish, steers like a cow."
suit_type = "\improper NT breacher"
icon_state = "breacher_rig_cheap"
armor = list(melee = 60, bullet = 60, laser = 60, energy = 60, bomb = 70, bio = 100, rad = 50)
emp_protection = -20
slowdown = 6
offline_slowdown = 10
vision_restriction = 1
offline_vision_restriction = 2
siemens_coefficient = 0.75
chest_type = /obj/item/clothing/suit/space/rig/breacher
helm_type = /obj/item/clothing/head/helmet/space/rig/breacher
boot_type = /obj/item/clothing/shoes/magboots/rig/breacher
/obj/item/weapon/rig/breacher/fancy
name = "breacher chassis control module"
desc = "An authentic Unathi breacher chassis. Huge, bulky and absurdly heavy. It must be like wearing a tank."
suit_type = "breacher chassis"
icon_state = "breacher_rig"
armor = list(melee = 90, bullet = 90, laser = 90, energy = 90, bomb = 90, bio = 100, rad = 80) //Takes TEN TIMES as much damage to stop someone in a breacher. In exchange, it's slow.
vision_restriction = 0
siemens_coefficient = 0.2
/obj/item/clothing/head/helmet/space/rig/breacher
species_restricted = list(SPECIES_UNATHI)
force = 5
/obj/item/clothing/suit/space/rig/breacher
species_restricted = list(SPECIES_UNATHI)
/obj/item/clothing/shoes/magboots/rig/breacher
species_restricted = list(SPECIES_UNATHI)
/*
* VOX
*/
/obj/item/weapon/rig/vox //Just to get the flags set up
name = "alien control module"
desc = "This metal box writhes and squirms as if it were alive..."
suit_type = "alien"
icon_state = "vox_rig"
armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50)
flags = PHORONGUARD
item_flags = THICKMATERIAL
siemens_coefficient = 0.2
offline_slowdown = 2.5
allowed = list(
/obj/item/weapon/gun,
/obj/item/device/flashlight,
/obj/item/weapon/tank,
/obj/item/device/suit_cooling_unit,
/obj/item/weapon/storage
)
air_type = /obj/item/weapon/tank/vox
helm_type = /obj/item/clothing/head/helmet/space/rig/vox
boot_type = /obj/item/clothing/shoes/magboots/rig/vox
chest_type = /obj/item/clothing/suit/space/rig/vox
glove_type = /obj/item/clothing/gloves/gauntlets/rig/vox
/obj/item/clothing/head/helmet/space/rig/vox
species_restricted = list(SPECIES_VOX)
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE
/obj/item/clothing/shoes/magboots/rig/vox
name = "talons"
species_restricted = list(SPECIES_VOX)
sprite_sheets = list(
SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi'
)
/obj/item/clothing/suit/space/rig/vox
species_restricted = list(SPECIES_VOX)
/obj/item/clothing/gloves/gauntlets/rig/vox
siemens_coefficient = 0
species_restricted = list(SPECIES_VOX)
sprite_sheets = list(
SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi'
)
/obj/item/weapon/rig/vox/carapace
name = "dense alien control module"
suit_type = "dense alien"
armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50)
emp_protection = 40 //change this to 30 if too high.
req_access = list(access_syndicate)
cell_type = /obj/item/weapon/cell/hyper
initial_modules = list(
/obj/item/rig_module/mounted/energy_blade,
/obj/item/rig_module/sprinter,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/vision,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/self_destruct
)
/obj/item/weapon/rig/vox/stealth
name = "sinister alien control module"
suit_type = "sinister alien"
icon_state = "voxstealth_rig"
armor = list(melee = 40, bullet = 30, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 50)
emp_protection = 40 //change this to 30 if too high.
req_access = list(access_syndicate)
cell_type = /obj/item/weapon/cell/hyper
initial_modules = list(
/obj/item/rig_module/stealth_field,
/obj/item/rig_module/electrowarfare_suite,
/obj/item/rig_module/vision,
/obj/item/rig_module/power_sink,
/obj/item/rig_module/self_destruct
)