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Most items in the codebase have a slowdown multiplier of one, when slowdown is handled species-side in multiples of 0.5. This makes the effect of species slowdown almost non-existant when item slowdown is involved, and makes species that have item slowdown reduction (such as Unathi) unnaturally fast. Do note that I also went through and removed odd slowdown numbers as well, as, due to the way slowdown is tied to tickrate, it should be done in intervals of 0.5. I tried to view things on a case by case scenario but there will probably be changes that will need to be double checked. Some items will be handled differently, I will list the exceptions below. Boots of Speed: Kept at -1, it is boots of speed after all. Chemistry Bag: Increased to 3. This should not really be toted around outside of chemistry. Hybrid Tools: They already have a lot of other disadvantages, and are kind of hard to get, and 0.1 is a weird number for slowdown. Site Manager's armor: Already 1.5 Unathi Breacher modules: These things are overpowered and Unathi already have a racial trait to virtually remove slowdown. Voidsuits: Already done in intervals of 0.5, no change. RHR Accellerator: This thing probably has appropriate slowdown values for what it is. Utility suits: Already done in intervals of 0.5 Clothing/suits/armor: Already done in intervals of 0.5
38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
//Advanced Exploration Suit
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/obj/item/weapon/rig/robotics
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name = "advanced suit control belt"
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suit_type = "advanced"
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desc = "A lightweight suit combining the utility of a RIG with the wearability of a voidsuit."
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icon_state = "void_explorer2"
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slot_flags = SLOT_BELT
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armor = list(melee = 40, bullet = 30, laser = 20, energy = 15, bomb = 30, bio = 100, rad = 50)
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slowdown = 0.5
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offline_slowdown = 1
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offline_vision_restriction = 0
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emp_protection = -20
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siemens_coefficient= 0.75
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rigsuit_max_pressure = 8 * ONE_ATMOSPHERE
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rigsuit_min_pressure = 0
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chest_type = /obj/item/clothing/suit/space/rig/advsuit
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helm_type = /obj/item/clothing/head/helmet/space/rig/advsuit
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boot_type = null
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glove_type = null
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cell_type = null
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allowed = list(
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/obj/item/device/flashlight,
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/obj/item/weapon/storage/box
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)
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req_access = list()
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req_one_access = list()
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/obj/item/clothing/head/helmet/space/rig/advsuit
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name = "suit helmet"
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/obj/item/clothing/suit/space/rig/advsuit
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name = "voidsuit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET
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cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS|FEET |