Files
Polaris/code/modules/spells/aoe_turf/conjure/conjure.dm
2020-05-19 11:06:28 -04:00

75 lines
2.5 KiB
Plaintext

/*
Conjure spells spawn things (mobs, objs, turfs) in their summon_type
How they spawn stuff is decided by behaviour vars, which are explained below
*/
/spell/aoe_turf/conjure
name = "Conjure"
desc = "This spell conjures objs of the specified types in range."
school = "conjuration" //funny, that
var/list/summon_type = list() //determines what exactly will be summoned
//should be text, like list("/obj/machinery/bot/ed209")
range = 0 //default values: only spawn on the player tile
selection_type = "view"
duration = 0 // 0=permanent, any other time in deciseconds - how long the summoned objects last for
var/summon_amt = 1 //amount of objects summoned
var/summon_exclusive = 0 //spawn one of everything, instead of random things
var/list/newVars = list() //vars of the summoned objects will be replaced with those where they meet
//should have format of list("emagged" = 1,"name" = "Wizard's Justicebot"), for example
cast_sound = 'sound/items/welder.ogg'
/spell/aoe_turf/conjure/cast(list/targets, mob/user)
playsound(user, cast_sound, 50, 1)
for(var/i=1,i <= summon_amt,i++)
if(!targets.len)
break
var/summoned_object_type
if(summon_exclusive)
if(!summon_type.len)
break
summoned_object_type = summon_type[1]
summon_type -= summoned_object_type
else
summoned_object_type = pick(summon_type)
var/turf/spawn_place = pick(targets)
if(spell_flags & IGNOREPREV)
targets -= spawn_place
var/atom/summoned_object
if(ispath(summoned_object_type,/turf))
if(istype(get_turf(user),/turf/simulated/shuttle) || istype(spawn_place, /turf/simulated/shuttle))
to_chat(user, "<span class='warning'>You can't build things on shuttles!</span>")
continue
spawn_place.ChangeTurf(summoned_object_type)
summoned_object = spawn_place
else
summoned_object = new summoned_object_type(spawn_place)
var/atom/movable/overlay/animation = new /atom/movable/overlay(spawn_place)
animation.name = "conjure"
animation.density = 0
animation.anchored = 1
animation.icon = 'icons/effects/effects.dmi'
animation.plane = OBJ_PLANE
animation.layer = ABOVE_JUNK_LAYER
animation.master = summoned_object
for(var/varName in newVars)
if(varName in summoned_object.vars)
summoned_object.vars[varName] = newVars[varName]
if(duration)
spawn(duration)
if(summoned_object && !istype(summoned_object, /turf))
qdel(summoned_object)
conjure_animation(animation, spawn_place)
return
/spell/aoe_turf/conjure/proc/conjure_animation(var/atom/movable/overlay/animation, var/turf/target)
qdel(animation)