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Adds UIs to Core Extractor, Slime Replicator Adds Slimified Monkey Cubes as separate item type Adds Docility Toxin Replaces amutationtoxin references with docilitytoxin references Adds resistances to simple_mob damage handling, to allow for simple mobs to have resistances to different kinds of damage Moves a return to it's proper position to allow for hostile mobs to properly handle targets.
55 lines
1.3 KiB
Plaintext
55 lines
1.3 KiB
Plaintext
/*
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Slime specific life events go here.
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*/
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#define HAPPYLEVEL 200
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#define ANGRYLEVEL 10
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/mob/living/simple_animal/xeno/slime/Life()
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. = ..()
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if(..())
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if(health)
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if(is_child)
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if(nutrition >= 275)
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growthcounter++
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nutrition -= hunger_factor
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if(nutrition <= 75)
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growthcounter--
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if(growthcounter >= growthpoint)
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src.GrowUp()
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else
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if(nutrition < 0)
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nutrition = 0
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if((prob(10) && !emote_on)) //Slimes might display their food-based emotions over time.
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var/image/I = new(src.icon)
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I.color = "#FFFFFF"
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I.layer = src.layer + 0.2
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if((nutrition >= HAPPYLEVEL))
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if((nutrition >= 1.5 * HAPPYLEVEL))
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I.icon_state = "aslime-:33"
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else
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I.icon_state = "aslime-:3"
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else if((nutrition > ANGRYLEVEL))
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if((nutrition >= 10 * ANGRYLEVEL))
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I.icon_state = "aslime-pout"
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else if((nutrition >= 5 * ANGRYLEVEL))
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I.icon_state = "aslime-sad"
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else
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I.icon_state = "aslime-angry"
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overlays += I
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emote_on = 1
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spawn(30)
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GenerateAdultIcon()
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emote_on = null
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else
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if(is_child)
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icon_state = "slime baby dead"
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else
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overlays.Cut()
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icon_state = "slime adult dead"
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color = traitdat.traits[TRAIT_XENO_COLOR]
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return 0 //Everything worked okay
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return //xeno/Life() returned 0. |