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* Splits uplink categories into separate files and moves other files around * Corrects an incorrect description * Puts uplink categories in uplink_categories into the same order as they are individual files * Mercenaries now spawn with their own private uplink. * Adds a random discount to uplink items that is applied every 15 minutes no message no message * Adds changelog * Fakes announcements are now once again purchasable from the uplink and actually work * Removes a debug line * Adds several existing items to the antag uplink including stun rounds for shotguns, metal foam grenades and more * Refactors boxes.dm to use absolute pathing and for loops for contents Adds changelog
91 lines
2.7 KiB
Plaintext
91 lines
2.7 KiB
Plaintext
/***************************************
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* Highly Visible and Dangerous Weapons *
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***************************************/
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/datum/uplink_item/item/visible_weapons
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category = /datum/uplink_category/visible_weapons
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/datum/uplink_item/item/visible_weapons/energy_sword
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name = "Energy Sword"
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item_cost = 4
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path = /obj/item/weapon/melee/energy/sword
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/datum/uplink_item/item/visible_weapons/dartgun
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name = "Dart Gun"
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item_cost = 5
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path = /obj/item/weapon/gun/projectile/dartgun
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/datum/uplink_item/item/visible_weapons/crossbow
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name = "Energy Crossbow"
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item_cost = 5
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path = /obj/item/weapon/gun/energy/crossbow
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/datum/uplink_item/item/visible_weapons/silenced_45
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name = "Silenced .45"
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item_cost = 5
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path = /obj/item/weapon/gun/projectile/silenced
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/datum/uplink_item/item/visible_weapons/riggedlaser
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name = "Exosuit Rigged Laser"
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item_cost = 6
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path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser
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/datum/uplink_item/item/visible_weapons/revolver
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name = "Revolver"
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item_cost = 6
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path = /obj/item/weapon/gun/projectile/revolver
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/datum/uplink_item/item/visible_weapons/heavysniper
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name = "Anti-materiel Rifle"
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item_cost = DEFAULT_TELECRYSTAL_AMOUNT
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path = /obj/item/weapon/gun/projectile/heavysniper
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//These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear.
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/datum/uplink_item/item/visible_weapons/submachinegun
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name = "Submachine Gun"
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item_cost = 6
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path = /obj/item/weapon/gun/projectile/automatic/c20r
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/datum/uplink_item/item/visible_weapons/assaultrifle
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name = "Assault Rifle"
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item_cost = 7
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path = /obj/item/weapon/gun/projectile/automatic/sts35
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/datum/uplink_item/item/visible_weapons/combatshotgun
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name = "Combat Shotgun"
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item_cost = 7
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path = /obj/item/weapon/gun/projectile/shotgun/pump/combat
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/datum/uplink_item/item/visible_weapons/egun
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name = "Energy Gun"
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item_cost = 5
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path = /obj/item/weapon/gun/energy/gun
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/datum/uplink_item/item/visible_weapons/lasercannon
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name = "Laser Cannon"
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item_cost = 6
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path = /obj/item/weapon/gun/energy/lasercannon
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/datum/uplink_item/item/visible_weapons/lasercarbine
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name = "Laser Carbine"
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item_cost = 7
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path = /obj/item/weapon/gun/energy/laser
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/datum/uplink_item/item/visible_weapons/ionrifle
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name = "Ion Rifle"
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item_cost = 5
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path = /obj/item/weapon/gun/energy/ionrifle
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/datum/uplink_item/item/visible_weapons/xray
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name = "Xray Gun"
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item_cost = 7
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path = /obj/item/weapon/gun/energy/xray
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/datum/uplink_item/item/visible_weapons/tactknife
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name = "Tactical Knife"
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item_cost = 1
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path = /obj/item/weapon/material/hatchet/tacknife
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/datum/uplink_item/item/visible_weapons/combatknife
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name = "Combat Knife"
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item_cost = 3
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path = /obj/item/weapon/material/hatchet/tacknife/combatknife |