Files
Polaris/code/modules/clothing/spacesuits/rig/suits/station.dm
2016-02-07 16:33:30 +10:30

235 lines
7.8 KiB
Plaintext

/obj/item/clothing/head/helmet/space/rig/industrial
camera_networks = list(NETWORK_MINE)
/obj/item/clothing/head/helmet/space/rig/ce
camera_networks = list(NETWORK_ENGINEERING)
/obj/item/clothing/head/helmet/space/rig/eva
light_overlay = "helmet_light_dual"
camera_networks = list(NETWORK_ENGINEERING)
/obj/item/clothing/head/helmet/space/rig/hazmat
light_overlay = "hardhat_light"
camera_networks = list(NETWORK_RESEARCH)
/obj/item/clothing/head/helmet/space/rig/medical
camera_networks = list(NETWORK_MEDICAL)
/obj/item/clothing/head/helmet/space/rig/hazard
light_overlay = "helmet_light_dual"
camera_networks = list(NETWORK_SECURITY)
/obj/item/weapon/rig/internalaffairs
name = "augmented tie"
suit_type = "augmented suit"
desc = "Prepare for paperwork."
icon_state = "internalaffairs_rig"
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
siemens_coefficient = 0.9
slowdown = 0
offline_slowdown = 0
offline_vision_restriction = 0
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/briefcase,/obj/item/weapon/storage/secure/briefcase)
req_access = list()
req_one_access = list()
glove_type = null
helm_type = null
boot_type = null
/obj/item/weapon/rig/internalaffairs/equipped
req_access = list(access_lawyer)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/device/flash,
/obj/item/rig_module/device/paperdispenser,
/obj/item/rig_module/device/pen,
/obj/item/rig_module/device/stamp
)
glove_type = null
helm_type = null
boot_type = null
/obj/item/weapon/rig/industrial
name = "industrial suit control module"
suit_type = "industrial hardsuit"
desc = "A heavy, powerful rig used by construction crews and mining corporations."
icon_state = "engineering_rig"
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 50)
slowdown = 3
offline_slowdown = 10
offline_vision_restriction = 2
emp_protection = -20
helm_type = /obj/item/clothing/head/helmet/space/rig/industrial
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
req_access = list()
req_one_access = list()
/obj/item/weapon/rig/industrial/equipped
initial_modules = list(
/obj/item/rig_module/device/plasmacutter,
/obj/item/rig_module/device/drill,
/obj/item/rig_module/device/orescanner,
/obj/item/rig_module/vision/meson
)
/obj/item/weapon/rig/eva
name = "EVA suit control module"
suit_type = "EVA hardsuit"
desc = "A light rig for repairs and maintenance to the outside of habitats and vessels."
icon_state = "eva_rig"
armor = list(melee = 30, bullet = 10, laser = 20,energy = 25, bomb = 20, bio = 100, rad = 100)
slowdown = 0
offline_slowdown = 1
offline_vision_restriction = 1
helm_type = /obj/item/clothing/head/helmet/space/rig/eva
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/toolbox,/obj/item/weapon/storage/briefcase/inflatable,/obj/item/device/t_scanner,/obj/item/weapon/rcd)
req_access = list()
req_one_access = list()
/obj/item/weapon/rig/eva/equipped
initial_modules = list(
/obj/item/rig_module/device/plasmacutter,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/rcd,
/obj/item/rig_module/vision/meson
)
//Chief Engineer's rig. This is sort of a halfway point between the old hardsuits (voidsuits) and the rig class.
/obj/item/weapon/rig/ce
name = "advanced voidsuit control module"
suit_type = "advanced voidsuit"
desc = "An advanced voidsuit that protects against hazardous, low pressure environments. Shines with a high polish."
icon_state = "ce_rig"
armor = list(melee = 40, bullet = 10, laser = 30,energy = 25, bomb = 40, bio = 100, rad = 100)
slowdown = 0
offline_slowdown = 0
offline_vision_restriction = 0
helm_type = /obj/item/clothing/head/helmet/space/rig/ce
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
req_access = list()
req_one_access = list()
boot_type = null
glove_type = null
/obj/item/weapon/rig/ce/equipped
req_access = list(access_ce)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/plasmacutter,
/obj/item/rig_module/device/rcd,
/obj/item/rig_module/vision/meson
)
chest_type = /obj/item/clothing/suit/space/rig/ce
boot_type = null
glove_type = null
/obj/item/clothing/suit/space/rig/ce
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
/obj/item/weapon/rig/hazmat
name = "AMI control module"
suit_type = "hazmat hardsuit"
desc = "An Anomalous Material Interaction hardsuit that protects against the strangest energies the universe can throw at it."
icon_state = "science_rig"
armor = list(melee = 45, bullet = 5, laser = 45, energy = 80, bomb = 60, bio = 100, rad = 100)
slowdown = 1
offline_vision_restriction = 1
helm_type = /obj/item/clothing/head/helmet/space/rig/hazmat
helm_type = /obj/item/clothing/head/helmet/space/rig/ert
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/stack/flag,/obj/item/weapon/storage/box/excavation,/obj/item/weapon/pickaxe,/obj/item/device/healthanalyzer,/obj/item/device/measuring_tape,/obj/item/device/ano_scanner,/obj/item/device/depth_scanner,/obj/item/device/core_sampler,/obj/item/device/gps,/obj/item/device/beacon_locator,/obj/item/device/radio/beacon,/obj/item/weapon/pickaxe/hand,/obj/item/weapon/storage/bag/fossils)
req_access = list()
req_one_access = list()
/obj/item/weapon/rig/hazmat/equipped
req_access = list(access_rd)
initial_modules = list(
/obj/item/rig_module/ai_container,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/anomaly_scanner
)
/obj/item/weapon/rig/medical
name = "rescue suit control module"
suit_type = "rescue hardsuit"
desc = "A durable suit designed for medical rescue in high risk areas."
icon_state = "medical_rig"
armor = list(melee = 30, bullet = 15, laser = 20, energy = 60, bomb = 30, bio = 100, rad = 100)
slowdown = 1
offline_vision_restriction = 1
helm_type = /obj/item/clothing/head/helmet/space/rig/medical
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/storage/firstaid,/obj/item/device/healthanalyzer,/obj/item/stack/medical,/obj/item/roller )
req_access = list()
req_one_access = list()
/obj/item/weapon/rig/medical/equipped
initial_modules = list(
/obj/item/rig_module/chem_dispenser/injector,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/device/healthscanner,
/obj/item/rig_module/vision/medhud
)
/obj/item/weapon/rig/hazard
name = "hazard hardsuit control module"
suit_type = "hazard hardsuit"
desc = "A Security hardsuit designed for prolonged EVA in dangerous environments."
icon_state = "hazard_rig"
armor = list(melee = 60, bullet = 40, laser = 30, energy = 15, bomb = 60, bio = 100, rad = 30)
slowdown = 1
offline_slowdown = 3
offline_vision_restriction = 1
helm_type = /obj/item/clothing/head/helmet/space/rig/hazard
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton)
req_access = list()
req_one_access = list()
/obj/item/weapon/rig/hazard/equipped
initial_modules = list(
/obj/item/rig_module/vision/sechud,
/obj/item/rig_module/maneuvering_jets,
/obj/item/rig_module/grenade_launcher,
/obj/item/rig_module/mounted/taser
)