Files
Polaris/code/ATMOSPHERICS/components/unary/vent_pump.dm
mwerezak b381d46556 Adds engine core atmos control
Expands on the earlier engine pump fix to add proper control over the
engine core atmos. Adds core control computer that can set output
external pressure bound instead of output pressure, and special high
power vent pump type for the engine core.
2014-08-29 14:10:43 -04:00

434 lines
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Plaintext

#define DEFAULT_PRESSURE_DELTA 10000
#define EXTERNAL_PRESSURE_BOUND ONE_ATMOSPHERE
#define INTERNAL_PRESSURE_BOUND 0
#define PRESSURE_CHECKS 1
#define PRESSURE_CHECK_EXTERNAL 1
#define PRESSURE_CHECK_INTERNAL 2
#undefine
/obj/machinery/atmospherics/unary/vent_pump
icon = 'icons/atmos/vent_pump.dmi'
icon_state = "map_vent"
name = "Air Vent"
desc = "Has a valve and pump attached to it"
use_power = 1
idle_power_usage = 150 //internal circuitry, friction losses and stuff
active_power_usage = 7500 //This also doubles as a measure of how powerful the pump is, in Watts. 7500 W ~ 10 HP
var/area/initial_loc
level = 1
var/area_uid
var/id_tag = null
var/on = 0
var/pump_direction = 1 //0 = siphoning, 1 = releasing
var/last_power_draw = 0
var/external_pressure_bound = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound = INTERNAL_PRESSURE_BOUND
var/pressure_checks = PRESSURE_CHECKS
//1: Do not pass external_pressure_bound
//2: Do not pass internal_pressure_bound
//3: Do not pass either
// Used when handling incoming radio signals requesting default settings
var/external_pressure_bound_default = EXTERNAL_PRESSURE_BOUND
var/internal_pressure_bound_default = INTERNAL_PRESSURE_BOUND
var/pressure_checks_default = PRESSURE_CHECKS
var/welded = 0 // Added for aliens -- TLE
var/frequency = 1439
var/datum/radio_frequency/radio_connection
var/radio_filter_out
var/radio_filter_in
/obj/machinery/atmospherics/unary/vent_pump/on
on = 1
icon_state = "map_vent_out"
/obj/machinery/atmospherics/unary/vent_pump/siphon
pump_direction = 0
/obj/machinery/atmospherics/unary/vent_pump/siphon/on
on = 1
icon_state = "map_vent_in"
/obj/machinery/atmospherics/unary/vent_pump/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP
icon = null
initial_loc = get_area(loc)
if (initial_loc.master)
initial_loc = initial_loc.master
area_uid = initial_loc.uid
if (!id_tag)
assign_uid()
id_tag = num2text(uid)
if(ticker && ticker.current_state == 3)//if the game is running
src.initialize()
src.broadcast_status()
/obj/machinery/atmospherics/unary/vent_pump/high_volume
name = "Large Air Vent"
power_channel = EQUIP
active_power_usage = 15000 //15 kW ~ 20 HP
/obj/machinery/atmospherics/unary/vent_pump/high_volume/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 800
/obj/machinery/atmospherics/unary/vent_pump/engine
name = "Engine Core Vent"
power_channel = ENVIRON
active_power_usage = 15000 //15 kW ~ 20 HP
/obj/machinery/atmospherics/unary/vent_pump/engine/New()
..()
air_contents.volume = ATMOS_DEFAULT_VOLUME_PUMP + 500 //meant to match air injector
/obj/machinery/atmospherics/unary/vent_pump/update_icon(var/safety = 0)
if(!check_icon_cache())
return
if (!node)
on = 0
overlays.Cut()
var/vent_icon = "vent"
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
vent_icon += "h"
if(welded)
vent_icon += "weld"
else if(!powered())
vent_icon += "off"
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/unary/vent_pump/update_underlays()
if(..())
underlays.Cut()
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && node && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
return
else
add_underlay(T, node, dir)
/obj/machinery/atmospherics/unary/vent_pump/hide()
update_icon()
update_underlays()
/obj/machinery/atmospherics/unary/vent_pump/proc/can_pump()
if(stat & (NOPOWER|BROKEN))
return 0
if(!on)
return 0
if(welded)
return 0
return 1
/obj/machinery/atmospherics/unary/vent_pump/process()
..()
if (!node)
on = 0
if(!can_pump())
update_use_power(0) //usually we get here because a player turned a pump off - definitely want to update.
last_power_draw = 0
last_flow_rate = 0
return 0
var/datum/gas_mixture/environment = loc.return_air()
var/power_draw = -1
//Figure out the target pressure difference
var/pressure_delta = get_pressure_delta(environment)
//src.visible_message("DEBUG >>> [src]: pressure_delta = [pressure_delta]")
if((environment.temperature || air_contents.temperature) && pressure_delta > 0.5)
if(pump_direction) //internal -> external
var/output_volume = environment.volume * environment.group_multiplier
var/air_temperature = environment.temperature? environment.temperature : air_contents.temperature
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
//src.visible_message("DEBUG >>> [src]: output_volume = [output_volume]L; air_temperature = [air_temperature]K; transfer_moles = [transfer_moles] mol")
power_draw = pump_gas(src, air_contents, environment, transfer_moles, active_power_usage)
else //external -> internal
var/output_volume = air_contents.volume + (network? network.volume : 0)
var/air_temperature = air_contents.temperature? air_contents.temperature : environment.temperature
var/transfer_moles = pressure_delta*output_volume/(air_temperature * R_IDEAL_GAS_EQUATION)
//limit flow rate from turfs
transfer_moles = min(transfer_moles, environment.total_moles*air_contents.volume/environment.volume) //group_multiplier gets divided out here
power_draw = pump_gas(src, environment, air_contents, transfer_moles, active_power_usage)
if (power_draw < 0)
last_power_draw = 0
last_flow_rate = 0
//update_use_power(0)
use_power = 0 //don't force update - easier on CPU
else
last_power_draw = handle_power_draw(power_draw)
if(network)
network.update = 1
return 1
/obj/machinery/atmospherics/unary/vent_pump/proc/get_pressure_delta(datum/gas_mixture/environment)
var/pressure_delta = DEFAULT_PRESSURE_DELTA
var/environment_pressure = environment.return_pressure()
if(pump_direction) //internal -> external
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, external_pressure_bound - environment_pressure) //increasing the pressure here
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, air_contents.return_pressure() - internal_pressure_bound) //decreasing the pressure here
else //external -> internal
if(pressure_checks & PRESSURE_CHECK_EXTERNAL)
pressure_delta = min(pressure_delta, environment_pressure - external_pressure_bound) //decreasing the pressure here
if(pressure_checks & PRESSURE_CHECK_INTERNAL)
pressure_delta = min(pressure_delta, internal_pressure_bound - air_contents.return_pressure()) //increasing the pressure here
return pressure_delta
//Radio remote control
/obj/machinery/atmospherics/unary/vent_pump/proc/set_frequency(new_frequency)
radio_controller.remove_object(src, frequency)
frequency = new_frequency
if(frequency)
radio_connection = radio_controller.add_object(src, frequency,radio_filter_in)
/obj/machinery/atmospherics/unary/vent_pump/proc/broadcast_status()
if(!radio_connection)
return 0
var/datum/signal/signal = new
signal.transmission_method = 1 //radio signal
signal.source = src
signal.data = list(
"area" = src.area_uid,
"tag" = src.id_tag,
"device" = "AVP",
"power" = on,
"direction" = pump_direction?("release"):("siphon"),
"checks" = pressure_checks,
"internal" = internal_pressure_bound,
"external" = external_pressure_bound,
"timestamp" = world.time,
"sigtype" = "status",
"power_draw" = last_power_draw,
"flow_rate" = last_flow_rate,
)
if(!initial_loc.air_vent_names[id_tag])
var/new_name = "[initial_loc.name] Vent Pump #[initial_loc.air_vent_names.len+1]"
initial_loc.air_vent_names[id_tag] = new_name
src.name = new_name
initial_loc.air_vent_info[id_tag] = signal.data
radio_connection.post_signal(src, signal, radio_filter_out)
return 1
/obj/machinery/atmospherics/unary/vent_pump/initialize()
..()
//some vents work his own spesial way
radio_filter_in = frequency==1439?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==1439?(RADIO_TO_AIRALARM):null
if(frequency)
set_frequency(frequency)
/obj/machinery/atmospherics/unary/vent_pump/receive_signal(datum/signal/signal)
if(stat & (NOPOWER|BROKEN))
return
//log_admin("DEBUG \[[world.timeofday]\]: /obj/machinery/atmospherics/unary/vent_pump/receive_signal([signal.debug_print()])")
if(!signal.data["tag"] || (signal.data["tag"] != id_tag) || (signal.data["sigtype"]!="command"))
return 0
if(signal.data["purge"] != null)
pressure_checks &= ~1
pump_direction = 0
if(signal.data["stabalize"] != null)
pressure_checks |= 1
pump_direction = 1
if(signal.data["power"] != null)
on = text2num(signal.data["power"])
if(signal.data["power_toggle"] != null)
on = !on
if(signal.data["checks"] != null)
if (signal.data["checks"] == "default")
pressure_checks = pressure_checks_default
else
pressure_checks = text2num(signal.data["checks"])
if(signal.data["checks_toggle"] != null)
pressure_checks = (pressure_checks?0:3)
if(signal.data["direction"] != null)
pump_direction = text2num(signal.data["direction"])
if(signal.data["set_internal_pressure"] != null)
if (signal.data["set_internal_pressure"] == "default")
internal_pressure_bound = internal_pressure_bound_default
else
internal_pressure_bound = between(
0,
text2num(signal.data["set_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["set_external_pressure"] != null)
if (signal.data["set_external_pressure"] == "default")
external_pressure_bound = external_pressure_bound_default
else
external_pressure_bound = between(
0,
text2num(signal.data["set_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_internal_pressure"] != null)
internal_pressure_bound = between(
0,
internal_pressure_bound + text2num(signal.data["adjust_internal_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["adjust_external_pressure"] != null)
external_pressure_bound = between(
0,
external_pressure_bound + text2num(signal.data["adjust_external_pressure"]),
ONE_ATMOSPHERE*50
)
if(signal.data["init"] != null)
name = signal.data["init"]
return
if(signal.data["status"] != null)
spawn(2)
broadcast_status()
return //do not update_icon
//log_admin("DEBUG \[[world.timeofday]\]: vent_pump/receive_signal: unknown command \"[signal.data["command"]]\"\n[signal.debug_print()]")
spawn(2)
broadcast_status()
update_icon()
return
/obj/machinery/atmospherics/unary/vent_pump/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/weapon/weldingtool))
var/obj/item/weapon/weldingtool/WT = W
if (WT.remove_fuel(0,user))
user << "\blue Now welding the vent."
if(do_after(user, 20))
if(!src || !WT.isOn()) return
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
if(!welded)
user.visible_message("[user] welds the vent shut.", "You weld the vent shut.", "You hear welding.")
welded = 1
update_icon()
else
user.visible_message("[user] unwelds the vent.", "You unweld the vent.", "You hear welding.")
welded = 0
update_icon()
else
user << "\blue The welding tool needs to be on to start this task."
else
user << "\blue You need more welding fuel to complete this task."
return 1
else
..()
/obj/machinery/atmospherics/unary/vent_pump/examine()
set src in oview(1)
..()
if (get_dist(usr, src) <= 1)
usr << "A small gauge in the corner reads [round(last_flow_rate, 0.1)] L/s; [round(last_power_draw)] W"
else
usr << "You are too far away to read the gauge."
if(welded)
usr << "It seems welded shut."
/obj/machinery/atmospherics/unary/vent_pump/power_change()
var/old_stat = stat
..()
if(old_stat != stat)
update_icon()
/obj/machinery/atmospherics/unary/vent_pump/attackby(var/obj/item/weapon/W as obj, var/mob/user as mob)
if (!istype(W, /obj/item/weapon/wrench))
return ..()
if (!(stat & NOPOWER) && on)
user << "\red You cannot unwrench this [src], turn it off first."
return 1
var/turf/T = src.loc
if (node && node.level==1 && isturf(T) && T.intact)
user << "\red You must remove the plating first."
return 1
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
user << "\blue You begin to unfasten \the [src]..."
if (do_after(user, 40))
user.visible_message( \
"[user] unfastens \the [src].", \
"\blue You have unfastened \the [src].", \
"You hear ratchet.")
new /obj/item/pipe(loc, make_from=src)
del(src)
/obj/machinery/atmospherics/unary/vent_pump/Del()
if(initial_loc)
initial_loc.air_vent_info -= id_tag
initial_loc.air_vent_names -= id_tag
..()
return
/*
Alt-click to ventcrawl - Monkeys, aliens, slimes and mice.
This is a little buggy but somehow that just seems to plague ventcrawl.
I am sorry, I don't know why.
*/
/obj/machinery/atmospherics/unary/vent_pump/AltClick(var/mob/living/ML)
if(istype(ML))
var/list/ventcrawl_verbs = list(/mob/living/carbon/monkey/verb/ventcrawl, /mob/living/carbon/alien/verb/ventcrawl, /mob/living/carbon/slime/verb/ventcrawl,/mob/living/simple_animal/mouse/verb/ventcrawl)
if(length(ML.verbs & ventcrawl_verbs)) // alien queens have this removed, an istype would be complicated
ML.handle_ventcrawl(src)
return
..()