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* Indent some comments for ease of read * Edit the armor values to be more readable, also add radiactive and bio checks. * Add damage threshold and penetration thresholds. If you do not enough damage, it will simply bounce off consistently. Something that does 1 damage to a person would be so ridiculously nothing to a mech that it shouldn't achieve anything. - If you throw a pebble at a mech, it will probably do nothing unless decently good as a weapon. Additionally, your armor reduces the effectiveness of most attacks without a minimum of armor piercing. - A flat hit with an hammer might be damaging to a squishy human, but it would probably not be all that effective against armored outerskin. The damage will be reduced to 2/3 or x0.66 to remark on this. * Add a couple example values to the ripley and durand. * Move the value by which failed penetrations damage is reduced to. God this is a mouthful to say out loud. * Change the damage message from 'no denting' to 'bounces off' * Fix an indentation error * Small variable tweak.