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cyberpresidentvanellope/Polaris
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a2d6e59f18a8b44f6c80e9c79524f68bb2f38ed6
Polaris/code/modules/projectiles/guns
History
n3ophyt3 b8abae2eba Fixed the recharge rates on the captain's laser, energy crossbow, and advanced energy gun.
pulse rifles can once again switch between stun, kill, and destroy (outside of the pulse destroyer, which has three settings, and they are all destroy)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2588 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-02 00:33:21 +00:00
..
energy
Fixed the recharge rates on the captain's laser, energy crossbow, and advanced energy gun.
2011-12-02 00:33:21 +00:00
projectile
Timers will no longer go off when you set them to 0 unless they are on.
2011-11-05 05:25:22 +00:00
energy.dm
Energy projectiles work again.
2011-10-11 07:52:30 +00:00
projectile.dm
New WIP TK system added. To activate your TK click the throw button with an empty hand. This will bring up a tkgrab item. Click on a non-anchored (currently) non mob Object to select it as your "focus". Once a focus is selected so long as you are in range of the focus you can now click somewhere to throw the focus at the target. To quit using TK just drop the tkgrab item.
2011-10-27 08:37:40 +00:00
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