Files
Polaris/code/game/machinery/telecomms/traffic_control.dm
Cael_Aislinn 31349fb7d3 Merge branch 'incremental_tg' r5067 into bs12_with_tgport
removed extraneous admin attack messages, temporarily disabled much moderator stuff (will be re-enabled in future updates)

Conflicts:
	baystation12.dme
	code/__HELPERS/type2type.dm
	code/controllers/configuration.dm
	code/datums/datumvars.dm
	code/datums/helper_datums/getrev.dm
	code/defines/obj.dm
	code/game/gamemodes/events/black_hole.dm
	code/game/gamemodes/events/space_ninja.dm
	code/game/gamemodes/wizard/rightandwrong.dm
	code/game/jobs/job/captain.dm
	code/game/jobs/job/job.dm
	code/game/jobs/job_controller.dm
	code/game/machinery/bots/medbot.dm
	code/game/machinery/computer/card.dm
	code/game/machinery/telecomms/traffic_control.dm
	code/game/machinery/turrets.dm
	code/game/machinery/wishgranter.dm
	code/game/objects/items/blueprints.dm
	code/game/objects/items/devices/uplinks.dm
	code/game/objects/items/stacks/stack.dm
	code/game/objects/items/weapons/surgery_tools.dm
	code/game/turfs/turf.dm
	code/game/verbs/ooc.dm
	code/global.dm
	code/modules/admin/IsBanned.dm
	code/modules/admin/admin.dm
	code/modules/admin/admin_memo.dm
	code/modules/admin/admin_verbs.dm
	code/modules/admin/holder2.dm
	code/modules/admin/player_panel.dm
	code/modules/admin/verbs/adminpm.dm
	code/modules/admin/verbs/diagnostics.dm
	code/modules/assembly/igniter.dm
	code/modules/client/client defines.dm
	code/modules/client/client procs.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/jobs.dm
	code/modules/mining/mine_turfs.dm
	code/modules/mob/living/carbon/human/say.dm
	code/modules/mob/living/carbon/human/update_icons.dm
	code/modules/mob/living/living.dm
	code/modules/mob/living/living_defense.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/life.dm
	code/modules/mob/mob_cleanup.dm
	code/modules/mob/new_player/new_player.dm
	code/modules/mob/new_player/preferences.dm
	code/modules/paperwork/paper.dm
	code/modules/paperwork/photocopier.dm
	code/modules/projectiles/guns/projectile/automatic.dm
	code/modules/reagents/Chemistry-Machinery.dm
	code/setup.dm
	code/stylesheet.dm
	code/world.dm
	config/admins.txt
	config/config.txt
	html/changelog.html
	icons/mob/items_lefthand.dmi
	icons/mob/items_righthand.dmi
	icons/mob/suit.dmi
	icons/obj/clothing/suits.dmi
	icons/turf/areas.dmi

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-28 14:13:11 +10:00

242 lines
7.4 KiB
Plaintext

//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
/obj/machinery/computer/telecomms/traffic
name = "Telecommunications Traffic Control"
icon_state = "computer_generic"
var/screen = 0 // the screen number:
var/list/servers = list() // the servers located by the computer
var/mob/editingcode
var/mob/lasteditor
var/list/viewingcode = list()
var/obj/machinery/telecomms/server/SelectedServer
var/network = "NULL" // the network to probe
var/temp = "" // temporary feedback messages
var/storedcode = "" // code stored
proc/update_ide()
// loop if there's someone manning the keyboard
while(editingcode)
if(!editingcode.client)
editingcode = null
break
// For the typer, the input is enabled. Buffer the typed text
if(editingcode)
storedcode = "[winget(editingcode, "tcscode", "text")]"
if(editingcode) // double if's to work around a runtime error
winset(editingcode, "tcscode", "is-disabled=false")
// If the player's not manning the keyboard anymore, adjust everything
if( (!(editingcode in range(1, src)) && !issilicon(editingcode)) || (editingcode.machine != src && !issilicon(editingcode)))
if(editingcode)
winshow(editingcode, "Telecomms IDE", 0) // hide the window!
editingcode = null
break
// For other people viewing the typer type code, the input is disabled and they can only view the code
// (this is put in place so that there's not any magical shenanigans with 50 people inputting different code all at once)
if(length(viewingcode))
// This piece of code is very important - it escapes quotation marks so string aren't cut off by the input element
var/showcode = replacetext(storedcode, "\\\"", "\\\\\"")
showcode = replacetext(storedcode, "\"", "\\\"")
for(var/mob/M in viewingcode)
if( (M.machine == src && M in view(1, src) ) || issilicon(M))
winset(M, "tcscode", "is-disabled=true")
winset(M, "tcscode", "text=\"[showcode]\"")
else
viewingcode.Remove(M)
winshow(M, "Telecomms IDE", 0) // hide the window!
sleep(5)
if(length(viewingcode) > 0)
editingcode = pick(viewingcode)
viewingcode.Remove(editingcode)
update_ide()
req_access = list(access_tcomsat)
attack_hand(mob/user as mob)
if(stat & (BROKEN|NOPOWER))
return
user.set_machine(src)
var/dat = "<TITLE>Telecommunication Traffic Control</TITLE><center><b>Telecommunications Traffic Control</b></center>"
switch(screen)
// --- Main Menu ---
if(0)
dat += "<br>[temp]<br>"
dat += "<br>Current Network: <a href='?src=\ref[src];network=1'>[network]</a><br>"
if(servers.len)
dat += "<br>Detected Telecommunication Servers:<ul>"
for(var/obj/machinery/telecomms/T in servers)
dat += "<li><a href='?src=\ref[src];viewserver=[T.id]'>\ref[T] [T.name]</a> ([T.id])</li>"
dat += "</ul>"
dat += "<br><a href='?src=\ref[src];operation=release'>\[Flush Buffer\]</a>"
else
dat += "<br>No servers detected. Scan for servers: <a href='?src=\ref[src];operation=scan'>\[Scan\]</a>"
// --- Viewing Server ---
if(1)
dat += "<br>[temp]<br>"
dat += "<center><a href='?src=\ref[src];operation=mainmenu'>\[Main Menu\]</a> <a href='?src=\ref[src];operation=refresh'>\[Refresh\]</a></center>"
dat += "<br>Current Network: [network]"
dat += "<br>Selected Server: [SelectedServer.id]<br><br>"
dat += "<br><a href='?src=\ref[src];operation=editcode'>\[Edit Code\]</a>"
dat += "<br>Signal Execution: "
if(SelectedServer.autoruncode)
dat += "<a href='?src=\ref[src];operation=togglerun'>ALWAYS</a>"
else
dat += "<a href='?src=\ref[src];operation=togglerun'>NEVER</a>"
user << browse(dat, "window=traffic_control;size=575x400")
onclose(user, "server_control")
temp = ""
return
Topic(href, href_list)
if(..())
return
add_fingerprint(usr)
usr.set_machine(src)
if(!src.allowed(usr) && !emagged)
usr << "\red ACCESS DENIED."
return
if(href_list["viewserver"])
screen = 1
for(var/obj/machinery/telecomms/T in servers)
if(T.id == href_list["viewserver"])
SelectedServer = T
break
if(href_list["operation"])
switch(href_list["operation"])
if("release")
servers = list()
screen = 0
if("mainmenu")
screen = 0
if("scan")
if(servers.len > 0)
temp = "<font color = #D70B00>- FAILED: CANNOT PROBE WHEN BUFFER FULL -</font color>"
else
for(var/obj/machinery/telecomms/server/T in range(25, src))
if(T.network == network)
servers.Add(T)
if(!servers.len)
temp = "<font color = #D70B00>- FAILED: UNABLE TO LOCATE SERVERS IN \[[network]\] -</font color>"
else
temp = "<font color = #336699>- [servers.len] SERVERS PROBED & BUFFERED -</font color>"
screen = 0
if("editcode")
if(editingcode == usr) return
if(usr in viewingcode) return
if(!editingcode)
lasteditor = usr
editingcode = usr
winshow(editingcode, "Telecomms IDE", 1) // show the IDE
winset(editingcode, "tcscode", "is-disabled=false")
winset(editingcode, "tcscode", "text=\"\"")
var/showcode = replacetext(storedcode, "\\\"", "\\\\\"")
showcode = replacetext(storedcode, "\"", "\\\"")
winset(editingcode, "tcscode", "text=\"[showcode]\"")
spawn()
update_ide()
else
viewingcode.Add(usr)
winshow(usr, "Telecomms IDE", 1) // show the IDE
winset(usr, "tcscode", "is-disabled=true")
winset(editingcode, "tcscode", "text=\"\"")
var/showcode = replacetext(storedcode, "\"", "\\\"")
winset(usr, "tcscode", "text=\"[showcode]\"")
if("togglerun")
SelectedServer.autoruncode = !(SelectedServer.autoruncode)
if(href_list["network"])
var/newnet = input(usr, "Which network do you want to view?", "Comm Monitor", network) as null|text
if(newnet && ((usr in range(1, src) || issilicon(usr))))
if(length(newnet) > 15)
temp = "<font color = #D70B00>- FAILED: NETWORK TAG STRING TOO LENGHTLY -</font color>"
else
network = newnet
screen = 0
servers = list()
temp = "<font color = #336699>- NEW NETWORK TAG SET IN ADDRESS \[[network]\] -</font color>"
updateUsrDialog()
return
attackby(var/obj/item/weapon/D as obj, var/mob/user as mob)
if(istype(D, /obj/item/weapon/screwdriver))
playsound(src.loc, 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 20))
if (src.stat & BROKEN)
user << "\blue The broken glass falls out."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
new /obj/item/weapon/shard( src.loc )
var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 3
A.icon_state = "3"
A.anchored = 1
del(src)
else
user << "\blue You disconnect the monitor."
var/obj/structure/computerframe/A = new /obj/structure/computerframe( src.loc )
var/obj/item/weapon/circuitboard/comm_traffic/M = new /obj/item/weapon/circuitboard/comm_traffic( A )
for (var/obj/C in src)
C.loc = src.loc
A.circuit = M
A.state = 4
A.icon_state = "4"
A.anchored = 1
del(src)
else if(istype(D, /obj/item/weapon/card/emag) && !emagged)
playsound(src.loc, 'sound/effects/sparks4.ogg', 75, 1)
emagged = 1
user << "\blue You you disable the security protocols"
src.updateUsrDialog()
return